Here’s a few characters from our up and coming Liberty City campaign using the Marvel Heroic Roleplaying by Margaret Weis Productions that just got jerked out of print by Disney.

PARADOX (Dr. James Fravik)

Affiliations: Solo d8, Buddy d10, Team d6

Distinctions: It’s All Just Math, Just Lucky I Guess, What the @#$% Did I Do?

POWER SETS:

Probability Manipulator: Probability control d8, Intuition d8, Teleport d8; SFX, Can I Help?: Can loan his Probability Control Die to another player and shutdown the power until the other player has used the die. Can recover the die early with a plot point; SFX, Need a Lift?: +d6 and step up affect die one to inflict a complication on a target; SFX, Second Chance: Can reroll a Probability Manipulation test spending a plot point; SFX, Superpostion: 1 plot point to ignore physical stress; Limitation, Exhausted: Gain a plot point when power set is shutdown. Recover with an opportunity or in transition scene; Limitation, Fate Fights Back: On a 1 or 2, create an opportunity for the Watcher.

SPECIALTIES: Business Expert, Covert Expert, Science Master

MILESTONES:

I’ll Take My Chances: Gain 1XP when first using Probability Manipulation, 3XP when Watcher uses PM opportunity against the team, 10XP when power set leads to catastrophe or overwhelming success.

One Many, Many Worlds: Gain 1XP when he questions the reality of his situation, 3XP when he fails a power set test that causes stress to him or his team, 10XP when he has a cognitive break that requires him to leave the team or abandon the mission.

 

PARALLEL (Manny Byquist)

Affiliations: Solo d6, Buddy d8, Team d10

Distinctions: Many Copies, Many Problems; The Ultimate Backup, What Haven’t I Done?

POWER SET:

The Human Copier: One Man Mob (3xd8); SFX, Absorb Dupes: 1plot point to eliminate any dupe complication. If they resist step up emotional stress; step up any stress that the dupe has taken; SFX, Did I Do That?: In a transition scene can create a dupe-related resource; SFX, Plenty to Go Around: Acts like area effect; SFX, Take One For the Team: 1 plot point ignores physical stress on him or any team member; Limitation  Fly in the Ointment: Gains 1 plot point when a dupe-related complications is played, step up his emotional stress +1; Limitation, Mob Cohesion: his One Man Mob power can be targeted with area effect, and a d10 physical stress takes a die from One Man Mob power. Can be recovered with an opportunity or during transition scene.

SPECIALITIES: Covert Expert, Combat Expert, Crime Expert, Medical Expert, Psych Expert, Tech Expert

MILESTONES:

It’s Kinda My Fault: Gain 1XP when one of his dupes causes trouble for the character; 3XP when dupe is involved in a major criminal event as hero or villain; 10XP when he or his dupes defeats the team in a scenario.

Back Up…and Side and Front, As Well!: Gain 1XP when he or a dupe “Takes One For the Team”; 3XP when a scene is won primarily due to his dupes; 10XP when a team member dies protecting or being protected by a dupe.

Hey, Disney, suck it!

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