I’ve got two top pics on this one: Space:1889 and Battlestar Galactica.

The first is a great setting and Clockwerk has been doing yeoman’s work on producing new material for it. Using the Ubiquity engine is also a plus, as the group knows it well. The original game mechanics were crap. The setting, however, was so good it led me into studying history.

Second, the only campaign I’ve ever missed — Battlestar Galactica. It was such a good game, with great players, characters, and one of my best bits of GMing that I’d like to give it another shot. After all, all of this has happened before, and all of it will happen again.

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