Just a few notes on the Q2 Manual that is posting on the James Bond: 007 RPG page:
Holsters! In the original game rules, drawing a weapongive a -2 modifier to your initiative tests. There are a few holsters in the original Q Manual that mitigate some of this (the Berns Martin, for instance…)
There are a lot of “tactical” and “competition” holsters on the market, right now, that are designed to speed the weapon into an engagement. I’ve found that for concealment and speed, an in-the-pants holster where the gun is held by pressure from the belt and body holds the weapon well enough for most daily activities, but can be drawn very quickly. Holsters like the Bern-Martin Speed Classic use this idea, but with either a spring, or an elastic band to create reliable pressure of the weapon so it doesn’t fall out of the holster under combat conditions.
An open holster like this should reduce the draw modifier, if the gun can be gotten to without having to fumble through heavy clothing. (I would suggest eliminating the draw penalty if the holster is immediately accessable, -1 to initiative if you have to shift a jacket or coat out of the way.)
Another holster that is popular with law enforcement (and which I use) is the Blackhawk SERPA CQC. This is a kydex holster where the weapon is retained by a catch around the trigger guard, holding the weapon very securely (I took a tumble down a hill a few back and the SERPA held my FN57 in place with no problem.) when drawing, your finger hits the button, you draw the gun, and your finger lands on the weapon naturally at the top of the trigger well.
The SERPA CQC also eliminates the draw modifier for initiative rolls if the holster is accessable, -1 is under a jacket or coat. (The SERPA can be rigged up as a shoulder holster, or a drop tactical leg holster with Blackhawk’s modular holster systems. It’s available for most major weapons systems [Glock, H&K, 1911 variants, etc.] )
Deep cover holsters — ankle holsters, belly bands, etc. are usually designed to hide a weapon well under clothing. They give a -1EF to Perception tests to spot the gun, but are usually positioned in such a way that fast access and drawing of the weapon is unlikely. They give a total -3 to the initiative test in combat.
A better tactic for getting to a weapon holstered like this is to distract or wait for the enemy to shift their attention, then do a Stealth test to draw the weapon without being noticed.
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