As part of the upcoming Serenity campaign that I’m hoping to co-GM, I started working up character ideas. Here’s mine:
GAVIN “SPENCE” SPENCER
Former colonel in the Alliance military, Spence was a lifer in the military, exploring the moons and worlds of the border and rim, and aiding in the preparation of terraforming operations. He commanded several small vessels over the course of his career, but looked like he was going to be forever stuck in the company grade ranks, due do his lack of interest at the Ministry of Colonization. The Unification War saw him given command of vessels, working up from gunboat to cruiser in the five years of conflict. He was on the cusp of promotion to birgadier when the armistice was signed. Disgusted by the conduct of the war, he retired quietly, and with friends all over the ‘Verse, and in every walk of life. Now he does a combination of shipping for MINICOL, collects bounties on felons, and does important people favors.
AGL: d8 STR: d6 VIT: d6 ALE: d10 INT: d8 WIL: d10
Initiative: d8+d10 Life: 16 Endurance: d6+d10 Resistance: 2d6
ASSETS: A Moment in Time d4 (He is very good at boxing his feelings until they can be addressed later.), Born Behind the Wheel: d4 (Spacecraft), Friends in Low Places: d2, Friends in High Places: d4, Leadership: d4
COMPLICATIONS: Acrophobia: d4, Amorous: d4, Loyal: d4, Things Don’t Go Smoothly: d4
SKILLS: Athletics: d4, Covert: d2, Discipline: d6, Guns: d4, Hvy. Weapons: d6, Influence: d6, Knolwedge: d4, Mechanical Engineering: d2, Perception: d6, Pilot: d6 (Gunships: d10), Planetary Vehicles: d4, Scientific Expertise: d4, Survival: d4, Technical Engineering: d6, Unarmed Combat: d4
AINETT MASSEY
Mechanic for the ship, Massey is a former technical specialist in the War on the Alliance side. She was conscripted from her home on Hera, and was part of the 32nd Repair Battalion. She was an observer of the Battle of Serenity Valley, but saw little direct action. She is 26, and has been making a decent living as a mechanic. Recently, she broke up with her long-term boyfriend, and joined the crew to get offworld and away from her troubles.
AGL: d6 STR: d6 VIT: d8 ALE: d10 INT: d10 WIL: d8
Initiative: d6+d10 Life: 16 Endurance: 2d8 Resistance: 2d8
ASSETS: Allure: d2 (Tall, dark, and leggy), Computech: d4 (Good w/ electronics and hacking), Fast on Your Feet: d2, Mechanical Empathy: d4
COMPLICATIONS: Allergy (Peanuts): d4, Nosy: d2, Superstitious: d2 (Fatalistic)
SKILLS: Athletics: d6, Covert: d4, Craft: d6, Discipline: d2, Guns: d4, Hvy. Weapons: d2, Influence: d6, Mechanical Engineering: d6 (Repair: d8), Melee Combat: d2, Perception: d4, Pilot: d4, Planetary Vehicles: d4, Scientific Expertise: d2, Survival: d4, Technical Engineering: d6 (Repair: d8), Unarmed Combat: d2
“BIG JIM” STONE
A mountain of a man, James Stone was working as a mercenary before the war. He has been a small-town sheriff, Alliance marshal, soldier-of-fortune in various brush wars, and on the payroll for both the Alliance and Independents during the war. He is currently a bounty hunter — his favored profession. Man is the most challenging game.
AGL: d6 STR: d12 VIT: d8 ALE: d6 INT: d6 WIL: d10
Initiative: 2d6 Life: 20 Endurance: d8+d10 Resistance: 2d8
ASSETS: Friends in Low Places: d4, Mean Right Hook: d4 (Does d4B damage in HTH), Nose for Trouble: d2, Talented Investigator: d2 (Added to Investigate and Search), Tough: d4
COMPLICATIONS: Chip on your Shoulder: d4, Memorable: d2, Portly d4 (He’s big-boned…no, really), Ugly: d2
SKILLS: Athletics: d6, Covert: d6, Discipline: d4, Guns: d6, Hvy Weapons: d4, Influence: d2, Linguist: d2, Melee Combat: d6, Perception: d6, Planetary Vehicles: d6, Survival: d4, Technical Engineering: d4, Unarmed Combat: d6 (Brawling: d12)
Added to this motley crew is Berin Kinsman’s “Doc” Tucker, doctor and all around smart guy. The initial description comes over as a sort of Flashman-esque figure…
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