There seems to be a fair bit of traffic on the blog for the Battlestar Galactica RPG stuff, so here’s a few adventure seeds for those looking for them. These were concocted for the first “season” of the campaign, which took place int eh year leading up to the Cylon War. They could be used, as I did, to set the scene for the characters — giving them something to lose later when the attacks come, or even as a pre-series campaign or flashback episodes.
MILITARY SEEDS
1. The characters’ ship or unit is assigned to seek out and shut down a wildcat tylium mine on the edge of the Armistice Line. The Colonial government is worried the mine is too close to the line and could be misconstrued as an aggressive move, or the Cylons could think it an intelligence outpost. (Twist could be that it is — set up by civilian intelligence outfit that didn’t inform the admiralty…)
2. The group is part of a training exercise involving interatmosphere FTL jumps. A raptor’s out of place and goes down in the mountains of Aquaria…where the equivalent of Colombian drug dealers live and rule the territory. An SAR mission must go in, but the terrain and cloud cover makes support tricky. An addition might be to have part of the group the downed pilots. Or you can do a downed pilot ep where they are trying to stay free until the SAR mission arrives.
3. The group is part of a humanitarian mission to aid the people of Palmyra, a fancy resort hit by a tidal wave. Think the Indonesian tsunami for the scale of the disaster.
4. The group is investigating the theft of weapons from a cache on a smaller CMCR cache on [pick planet]. Sagittaron would be a good choice. Never got to run this one.
5. Peacekeeping mission to stop violence in Caprica City involving the teacher’s strike. (A good one to launch before the attack to give the players a hint it’s coming…)
more to follow…
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