I hate the new advancement system they unveiled in Battlestar Galactica and in the core Cortex book. I much prefer the Serenity RPG way of advancement — for skills, you need the number of advancement points for the die you are going up to, and I don’t allow the players to horde points to jump levels (say they horde 10APs in the hopes to buy a d6 in something straight to a d10.) For attributes, it’s the die you’re going to x4.
However, I also like using die ratings for the traits and complications, as was introduced in BSG. So the conundrum, how to buy traits and complications up or down respectively? In the Serenity RPG, it’s 20AP to buy down from a major to a minor; 10AP to clear a minor. Assuming that a minor is equal to a complication of d4, that means 2AP per die step to buy up a trait or buy down a complication. (ex. You want to take Friends in Low Places from d4 to d6…12AP; if you want to take some angermanagement courses for that Chip on Your Shoulder of d4, 8AP gets you to d2.)
Recap: Skills: AP=dice shifted to, 2APxtrait die going to/ 2APxcomplication level you are at to die shift down, 4APxdie going to for attributes.
11 June, 2010 at 01:28
I just have Serenity, not BSG or the stand-alone rules.
Making a change to the XP system is a fairly significant alteration. Were other comparable changes made? Are there any others that you dislike/prefer?
11 June, 2010 at 07:56
I prefer the Serenity experience system and simply ported it over to the BSG and Cortex rules. The only real difference they made other than that for character creation was die ratings for the traits and complications, instead of the die shifts for minor and major traits/complications. Much smoother, easier for the players to wrap their brains around. There were some minor changes to combat modifiers that make play faster and smoother, as well.
On the whole, the Cortex core book and/or the BSG rulebook are worth the cost — in my opinion. I haven’t had a chance recently to play Serenity, as I’ve been too busy running Hollow Earth Expedition and BSG. Eventually, I hope to get back to the Big Damn Game, but there’s something about the ‘Verse that, while it’s got massive potential as a setting, I find hard to work with (which is weird, as it is, in essence, Victorian steampunk with modern sci-fi trappings….and I do the former well.)
11 June, 2010 at 22:12
We have yet to run Serenity or BS but I recently ordered and am waiting for the Cortex Rules.
We got Serenity as soon as it was released and got very deeply into the planning stages for characters and plots and then… decided we didn’t have the right mix of players to make it work. It was a Big Damn Shame, really.
11 June, 2010 at 22:18
Getting the player/character mix for Serenity is hard. Took us a few mini-campaigns to get some traction and I plotted them into a corner I haven’t figured out how to get them out of…
12 June, 2010 at 18:47
Ah… I know that corner well.
I’m sure the solution will come to you.