Fields of Experience in the James Bond: 007 RPG were pretty much useless, mechanically. Here’s some house rules to make them otherwise. Feel free to use or change as you like…
FIELDS OF EXPERIENCE
American Football: Gives knowledge of the rules, players, teams, etc. If played in the past, may add +1EF to evasion and HTH Combat (when charging or tackling.)
Astronomy/Astrophysics: Gives basic knowledge of the subject as a given, +1EF to INT or SCIENCE tests for more advanced research questions. Give a +1EF to PER tests regarding navigation when stars are seen.
Biology/Biochemistry: As with astronomy on basic and advanced knowledge. Can use SCIENCE +1EF to analyze compounds, mix the same.
Board Games: Gives knowledge of game rules, also give a +1EF to use of maps.
Chemistry: As with the other sciences on basic and advanced knowledge. Gains a +1EF for improvising explosives.
Computers: Gives a +1EF to CRYPTOGRAPHY or ELECTRONICS tests.
Cricket: As with American Football for rules, etc. +1EF for HTH Cmobat involving bludgeons.
Economics/Business: Understands the intricacies of business and gains a +1EF to INT or PER tests involving examination of financial records for clues.
Fine Arts: Give a +1EF to FORGERY or PER to identify the same.
Football/Soccer: As with Football and Cricket regarding rules, etc. Gives a +1EF to Evasion tests.
Forensics: +1EF to PER tests for forensic examination or searching an area for clues.
Golf: Knows the rules, etc. Gains a +1EF to Fire Combat tests to hit a golf ball when playing.
Ice Hockey: +1EF to ice skating tests…and smacking people with big sticks.
International Law/ Law: Just damned useful in the field. Could aid a CHARISMA test when trying to con their way past bureaucrats or police.
Jewelry: As with Fine Arts.
Mechanical Engineering: Gives a +1EF to INT tests to repair machines.
Medicine/Physiology: Gives a +1EF to FIRST AID tests.
Microphotography: Stupid — I don’t use it.
Military Science: Not only do you know military weapons, vehicles, etc. but tactics. Gain a+1EF PER or STEALTH tests to utilize terrain. Hero Points to get hints from the GM how to use the surroundings to gain bonuses in combat.
Political Science: Knowing the players is important, and this allows the character to have basic knowledge of political situations, +1EF to INT or LOCAL CUSTOMS to know more intricate details.
Rare Collectables: See Fine art.
Skydiving/Fastroping: Gain +1EF to EVASION tests using parachute or MOUNTAINEERING for fastroping.
Snow Skiing: +1EF to EVASION using skiing. I also snowboarding with this, but a
Snowboarding/Skateboarding FOE might be better…
Surfing: Why this wasn’t in the original, I’ll never know… +1EF EVASION when surfing.
Squash/Tennis: As with the other hit it with a hard object skills.
Space Sciences: As with astronomy. +1EF INT to know safety procedures for space travel.
Toxicology: Knowing poisons and how to counteract them. +1EF to create, use, ID, or treat poison.
Wargaming: As with board gaming.
Water Skiing: as with skiing.
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