Fields of Experience in the James Bond: 007 RPG were pretty much useless, mechanically.  Here’s some house rules to make them otherwise.  Feel free to use or change as you like…

FIELDS OF EXPERIENCE

American Football:  Gives knowledge of the rules, players, teams, etc.  If played in the past, may add +1EF to evasion and HTH Combat (when charging or tackling.)

Astronomy/Astrophysics:  Gives basic knowledge of the subject as a given, +1EF to INT or SCIENCE tests for more advanced research questions.  Give a +1EF to PER tests regarding navigation when stars are seen.

Biology/Biochemistry:  As with astronomy on basic and advanced knowledge.  Can use SCIENCE +1EF to analyze compounds, mix the same.

Board Games:  Gives knowledge of game rules, also give a +1EF to use of maps.

Chemistry:  As with the other sciences on basic and advanced knowledge.  Gains a +1EF for improvising explosives.

Computers:  Gives a +1EF to CRYPTOGRAPHY or ELECTRONICS tests.

Cricket:  As with American Football for rules, etc.  +1EF for HTH Cmobat involving bludgeons.

Economics/Business:  Understands the intricacies of business and gains a +1EF to INT or PER tests involving examination of financial records for clues.

Fine Arts:  Give a +1EF to FORGERY or PER to identify the same.

Football/Soccer:  As with Football and Cricket regarding rules, etc. Gives a +1EF to Evasion tests.

Forensics:  +1EF to PER tests for forensic examination or searching an area for clues.

Golf:  Knows the rules, etc.  Gains a +1EF to Fire Combat tests to hit a golf ball when playing.

Ice Hockey:  +1EF to ice skating tests…and smacking people with big sticks.

International Law/ Law:  Just damned useful in the field.  Could aid a CHARISMA test when trying to con their way past bureaucrats or police.

Jewelry:  As with Fine Arts.

Mechanical Engineering:  Gives  a +1EF to INT tests to repair machines.

Medicine/Physiology:  Gives a +1EF to FIRST AID tests.

Microphotography:  Stupid — I don’t use it.

Military Science:  Not only do you know military weapons, vehicles, etc. but tactics.  Gain a+1EF PER or STEALTH tests to utilize terrain.  Hero Points to get hints from the GM how to use the surroundings to gain bonuses in combat.

Political Science:  Knowing the players is important, and this allows the character to have basic knowledge of political situations, +1EF to INT or LOCAL CUSTOMS to know more intricate details.

Rare Collectables:  See Fine art.

Skydiving/Fastroping:  Gain +1EF to EVASION tests using parachute or MOUNTAINEERING for fastroping.

Snow Skiing:  +1EF to EVASION using skiing.  I also snowboarding with this, but a

Snowboarding/Skateboarding FOE might be better…

Surfing:  Why this wasn’t in the original, I’ll never know…  +1EF EVASION when surfing.

Squash/Tennis:  As with the other hit it with a hard object skills.

Space Sciences:  As with astronomy.  +1EF INT to know safety procedures for space travel.

Toxicology:  Knowing poisons and how to counteract them.  +1EF to create, use, ID, or treat poison.

Wargaming:  As with board gaming.

Water Skiing:  as with skiing.