CONSTITUTION-CLASS STARSHIP
ATTRIBUTES: Agility: d4 Strength: d8 Vitality: d10 Alertness: d8 Intelligence: d8 Willpower: d10
Initiative: d4+d8 Life Points: 18 Armor: none Speed: .5c [sublight]; Warp 6 [cruise], Warp 8 [max]
SKILLS: Heavy Weapons [d4], Knowledge [d6], Mechanical Engineering [d4], Pilot [d4], Perception [d4], Technical Engineering [d4]
TRAITS: Allure [d4], Prototype [-d4 to Willpower tests]
TACTICAL DATA: 8 Type IV Phaser banks [d6W massive scale, medium range]; 3 Mark 12 IF Photon Torpedo Launchers [d6W massive scale, long range]; Tractor Beam System [d8+Tech. Eng. vs. STR rating of the towed vessel]; PFF-2a Deflector System [act as 3W, 3S armor]
AUXILIARY CRAFT: 4 Class F Shuttlecraft
MISC. SYSTEMS: 2 6-person transporters, 4 20-person/cargo transporters
I’m still working out how the shields would work. I like the way Decipher has the shields and other systems degrade (an easy check on the ship’s VIT+WIL vs. damage that gets through the shields, I think would work for each.)
Using Madkoifish’s fantastic model of his retcon Enterprise which can be found at scifi-meshes.com…
3 May, 2010 at 09:23
Now you make my long for a LUG STar Trek game lol.