CONSTITUTION-CLASS STARSHIP

ATTRIBUTES:  Agility: d4   Strength: d8   Vitality: d10   Alertness: d8   Intelligence: d8   Willpower: d10

Initiative: d4+d8   Life Points: 18   Armor: none   Speed: .5c [sublight]; Warp 6 [cruise], Warp 8 [max]

SKILLS: Heavy Weapons [d4], Knowledge [d6], Mechanical Engineering [d4], Pilot [d4], Perception [d4], Technical Engineering [d4]

TRAITS: Allure [d4], Prototype [-d4 to Willpower tests]

TACTICAL DATA:  8 Type IV Phaser banks [d6W massive scale, medium range]; 3 Mark 12 IF Photon Torpedo Launchers [d6W massive scale, long range]; Tractor Beam System [d8+Tech. Eng. vs. STR rating of the towed vessel]; PFF-2a Deflector System [act as 3W, 3S armor]

AUXILIARY CRAFT:  4 Class F Shuttlecraft

MISC. SYSTEMS:  2 6-person transporters, 4 20-person/cargo transporters

I’m still working out how the shields would work.  I like the way Decipher has the shields and other systems degrade (an easy check on the ship’s VIT+WIL vs. damage that gets through the shields, I think would work for each.)

Using Madkoifish’s fantastic model of his retcon Enterprise which can be found at scifi-meshes.com…