The core rules for Battlestar Galactica are pretty minimalist, designed to allow for quick action sequences that don’t detract from the drama or storytelling.  But BSG is inherently about conflict — the Colonials are fleeing Cylons, and are often fighting them.

Some players like a bit more “crunch” to their rules.  Especially when you have characters that are engineers, or deck crew — people who fix and maintain stuff.  They will want to know what systems got blown out, burned up, or shorted in the fight…and if you’re not the sort of GM to handle this on the fly, I’ve slapped together these rules to add a bit more to the spacecraft combat.

They’re crude and could use a bit of refining, so if you decide to use and improve them, let me know or kick me a copy of whatever you do to them.

Good hunting.