The core rules for Battlestar Galactica are pretty minimalist, designed to allow for quick action sequences that don’t detract from the drama or storytelling. But BSG is inherently about conflict — the Colonials are fleeing Cylons, and are often fighting them.
Some players like a bit more “crunch” to their rules. Especially when you have characters that are engineers, or deck crew — people who fix and maintain stuff. They will want to know what systems got blown out, burned up, or shorted in the fight…and if you’re not the sort of GM to handle this on the fly, I’ve slapped together these rules to add a bit more to the spacecraft combat.
They’re crude and could use a bit of refining, so if you decide to use and improve them, let me know or kick me a copy of whatever you do to them.
Good hunting.
1 August, 2011 at 16:04
I really don’t like the ship rules for BSG. No, that’s not right…it doesn’t get my level of dislike across…
BSG tries to do some things it really can’t; model space combat and portray the ships as unique entities. A die step here or there is all that separates a lot of the ships from being duplicates of the each other (stats, not numbers/types of weapons) and when it comes to weapons, why bother with nuclear missiles when conventional missiles are pretty much the same?
I get the idea that “ships are characters”, but the problem Cortex has given us is that the ships are all clones with minor differences.