Well, a lot of the stuff that has come in recently was Kickstarter between last year and the end of 2020, so the RPG bought this year was Mödiphiüs’ Star Trek Adventures, reviewed here. I had run a Star Trek game a few years ago, but I used the old Decipher system that had powered our long-running campaign of the early aughties. (A friend was a Trekkie, Enterprise was showing, I figured why not?)

Fast forward to this year. One of the other players has been running Fallout for us (review here) and the 2d20 system that had been so damned awful in playtesting years ago, was much better laid out and explained than when we were trying to struggle through the unedited playtest material for John Carter. I had popped for the PDF of the game a few years back never intending to play it, but maybe mine it for ideas at some point. After playing in Fallout, I had a pretty good sense of how the system worked, and what rules were a bit to wargame-y and would get conveniently ignored in a Trek game.

So I bought the Corebook bundle (comes with the PDFs for pretty much all the books expect Lower Decks and the Klingon supplement), a GM screen (which comes with an excellent set of starship combat sheets to aid players in what they can do when the photons start flying), and the Discovery-period sourcebook (more for the Strange New Worlds ties.) The goal is a “season 2” of the campaign we played a while back, using the 2d20 engine.

This post will also cover the Most Recent Game Bought post for tomorrow.