Ooo — good one! Easy one for me: I’d like a second edition of the Alien RPG using the Blade Runner/Twilight:2000 die mechanics. The die pool of d6s for Alien, while simple, seems to weirdly, not lead to the number of successes it statistically should. We had a mathematician playing in the game for a while and even he noted the frequency with which we didn’t get successes, but should have. The BR version of the game uses different dice for attributes and skills — d6 through d12, as you get better and get a 6 on at least one to get a success. Every 6+ is a success, and over 10 is an extra success. We’re finding it works better, and there’s something tactile to rolling different types of dice that gamers just seem to like.