One of the things I noticed in the core book for the Battlestar Galactica RPG is that the Cylon ships seemed to have several of their statistics skewed. I went through and corrected a few of the secondary numbers and fleshed out a few things, including giving the ships skills. (At the time of the attack, I would assume the combat experience of the Cylon raiders, heavy raiders, and basestars to be sub-par, and this is borne out onscreen. In our campaign, however, they are steadily gaining experience and getting better.)
BASESTAR, MK II
This is the the basestar from the miniseries, through to when the ZOIC models were discontinued for the newer in-house effects team’s basestar (the Mk III, here. We’re assuming the old double saucer from the Razor movie is a Mk I.)
There are, according to Battlestarwiki.org, 864 launching racks for either missiles or raiders (they are interchangeable in the early seasons.) Later MkIII Basestars have missile launching turrets, and less of the the racks are used for fighters (434 total, if I counted correctly [and the above source agrees].)

DIMENSIONS:
Length: 4500′ Beam: 2250′ Draught: 625′ Decks: 31 Scale: Spacecraft
ATTRIBUTES:
Agility: d6 Strength: d12+d2 Vitality: d10 Alertness: d12 Intelligence: d10 Willpower: d8
Life Points: 22 Armor: 4W, 5S Initiative: d6+d12 Speed: 6 [JC/SL]
ASSETS: Biomechanical [d8]: Can self-repair, Formidable Presence [d4]
COMPLICATIONS: Memorable [d4]
SKILLS: Heavy Weapons [d4], Mechanical Engineering [d6], Perception [d6], Pilot [d6]
ARMAMENTS: Medium Skirmish Range Missile Systems [d12, Vehicle-scale], Heavy Capital Range Missile systems [d12+d4, Vehicle-scale], Heavy Capital Range missile Systems [d12+d4, Spacecraft-scale], Nuclear Short-DRADIS range Missile Systems [d12+d8, Spacecraft-scale]
AUXILIARY CRAFT: up to 864 raiders, heavy raiders, and support craft. I assume, for the Mk II, 300 raiders, 124 heavy raiders, and a few dozen support craft. For the Mk III, I assume 434 raiders and heavy raiders combined.
CYLON RAIDER
DIMENSIONS:
Length: 29.3′ Beam: 18′ Draught: 5′ Scale: Vehicle
ATTRIBUTES:
Agility: d12 Strength: d8 Vitality: d8 Alertness: d8 Intelligence: d6 Willpower: d6
Life Points: 14 Armor: 2W, 2S Initiative: d12+d8 Speed: 9 [7 in Atmo] [JC/SL]
ASSETS: Biomechanical [d8], Formidable Presence [d4], Stealthy [d4; adds to difficult to spot with the naked eye.]
SKILLS: Perception [d4], Pilot [d4]
ARMAMENT: 2 30mm [Medium, Skirmish Range] Cannons [d8, Vehicle-scale], 6 Medium Capital-Range missiles [d12, Vehicle-scale] OR 2 Capital-Range Nuclear Missiles [d12+d4, Spacecraft-scale.]
CYLON HEAVY RAIDER
Schematics courtesy of Starship Schematics Database, Jim Stevenson’s encyclopedic site.
DIMENSIONS:
Length: 66′ Beam: 25.6′ Draught: 16′ Scale: Vehicle Passengers: up to 12 Centurions
ATTRIBUTES:
Agility: d6 Strength: d10 Vitality: d10 Alertness: d6 Intelligence: d6 Willpower: d6
Life Points: 16 Armor: 4W, 4S Initiative: d6+d6 Speed: 7 [5 in Atmo] [JC/SL]
TRAITS: Biomechanical [d8]
SKILLS: Perception [d4], Pilot [d4]
ARMAMENT: 2 Dual Medium 30mm autocannons [d8, Vehicle-Scale, Capital Range], 12 Capital-Range, Medium Missiles [d12, Vehicle scale]
CYLON RESURRECTION SHIP
Model by Meleardil on scifi-meshes.com.
DIMENSIONS:
Length: 2010′ Beam: 465′ Draught: 784′ Scale: Spacecraft Crew: Unknown, assumed 1000s Passengers: Unknown, assumed 1000s
ATTRIBUTES:
Agility: d4 Strength: d10 Vitality: d8 Alertness: d8 Intelligence: d10 Willpower: d8
Life Points: 18 Armor: 1W, 4S Initiative: d4+d8 Speed: 6 [JC/SL]
ASSETS: Allure [d4], Biomechanical [d8]
COMPLICATIONS: Memorable [d4]
SKILLS: Mechanical Engineering [d4], Perception [d4], Pilot [d4]

24 November, 2009 at 09:37
Thanks so much for this. Been looking every where for the proper dimensions for the Cylon Heavy Raider as the rulebook has got to be incorrect, making the craft too small.
The pic and spec for the Ressurection Ship will also prove most useful in our rpg campaign, so thanks for that too.
So say we all!
24 November, 2009 at 17:02
More than welcome, Chris! Thanks for stopping by the site.
7 February, 2010 at 23:58
Slight revision to the number of launch racks on the Zoic version of the Basestar.
14 March, 2011 at 07:13
Wanted to do a raider for my 3d modelling college project, cheers for the images and spec! 🙂
1 August, 2011 at 15:44
The Resurrection ship is going to be a difficult beast to model within the Cortex rules due to the planetcraft vs. spacecraft scale issues. In “Resurrection Ship, Pt. 2”, the attacking Vipers pretty much shot it up without any trouble and caused massive damage all out of proportion to their size because the ship was essentially glass.
1 April, 2012 at 21:38
Hello:
I like how you used the format of the BSG Core Book for the ships. I have made several low-poly models, but what I want to know is how were you able to have a size for the Resurrection Ship? I have tried but never got any good measurements.
Keep up the great job!
1 April, 2012 at 22:21
Thanks, Fernando. I did an estimation based on the size of the Blackbird doing it’s fly-by. It’s in no way official (or probably even close to) in size.
But it works for me.