The Smith & Wesson Model 500 is a five-shot, double-action revolver produced using the .500 S&W Magnum cartridge. It is the most powerful production firearm on the market and has little practical use outside of big game hunting. The 500 comes with a recoil compensator on all of the variants of the weapon (4″, 8 3/4″, and 10.5″ barrels), and a recoil absorption spring that allows the frame to flex in relation to the grip (made of thick and heavy rubber.
The Model 500 fires a 350 gr bullet at 1975 feet per second for a muzzle energy of around 3,000 ft/lbs. The muzzle energy is about the same, or slightly higher than a 7.62mm NATO rifle!
PM: +1 S/R: 1/2 AMMO: 5 DC: K CLOS: 0-10 LONG: 20-40 CON: +1 JAM: 99 DR: -1 COST: $1500+
GM Information: The .500 is a stout round with incredible recoil. S/R rises to 1 in the 10.5″ barrel. The CON jumps to +2 with the 8″, +3 with the 10.5″ barrel. DR drops to -2 on the 10.5″ barrel.
Q Evaluation: There is almost no reason for an agent to carry this weapon, unless they are worried about being attack by a water buffalo or a small tank. The accuracy is solid to 100 yards and farther with a scope; the effective range for big game is about 200 yards. CPT Michael Roberts
(Here’s a little something for the gun bunnies in your game that have to have the biggest, baddest handgun available.)

27 January, 2010 at 14:19
Very cool! I’ve been playing the James Bond rpg for a while now and thought it was one of the best espionage rpgs out there! I’m glad someone is still doing stuff for that great game! I have a request: can you do stats for the M-16A4 assault rifle and the M-4A1 carbine? Thank you!
27 January, 2010 at 14:43
There’s a whole bunch of stuff from my Q2 Manual in the Role Playing Games section of the blog. The M16A1 was originally in the Q Manual but the newer versions are, indeed, a better gun. For the M4A1 you can use all the same stats, but the S/R would be 2/6 (burst function) Jam is 98+. If you need a piston gun like the M&P-15 or the excellent CMMG M4LEP the Jam will be 99+.