Looking over the weapons chapter in Secrets of the Surface World, I realized there were a few things in the weapons listed that didn’t feel quite right. Granted, the Damage rating is a combination of power, but also accuracy…but there is still a great deal of error on the damage ratings of some of the guns vis-a-vis each other and archaic weapons.
I would suggest that the average flintlock pistol is far too highly rated. The average muzzle energy of a flintlock is on part with a .380 revolver or automatic, and they are terribly inaccurate. Instead of a 3W, a 2W is much more realistic. I’m a bit torn on the 3W for .22 target pistols. Yes, they’re accurate, but I find myself thinking the damage should be 2W with a better range (to better simulate the speed of the round) or a 3W with a shorter range to model the tendency of the lightweight round to be blown off target.
The most egregious error is the .357 magnum pistol and rifle listed: 5W? Seriously? The .357 magnum round is powerful and effective, but it’s certainly no moreso than a .30-06 round. The 5W listed is ridiculously high — a 4W is reasonable in the rifle, but questionable in the S&W Model 27 or Registered Magnum. The damage for the Webley MK VI and Fosbury is too high — the short-box cartridge fires a heavy bullet (266 gr to the .45ACP 230gr), but it is slower by several hundred feet a second than the .45acp. Both should be 3W. The Colt Single Action .45 Long Colt was the most powerful handgun round until the .357 magnum; it should be 4W.
Rifles are worse in SOTSW: Nearly all are .30-06 or some comparable round like the .303. Damage for all the 3W “game rifles” should be 4W, 5W for the more accurate rifles like the Webley #3062. In military weapons like the Enfield #2, etc. with the .303, 7.5mm, etc. — all comparable weapons — should be 4W.
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