The repair rules for vehicles and ships in the Serenity and Battlestar Galactica RPGs uses the same idea as healing wounds for a character — appropriate, in some ways, as vessels are treated as characters by the rules. However, not all vehicles are equal…a motorcycle might have 8 life points, as opposed to a car with 12 or 14…a 5W crash seriously impedes the operation of the bike; the car has some pretty nasty body work and maybe some mechanical repairs necessary, but it’ll still get you to Dubuque, if you need.

More important is the ratio of damage to structure, I think, and to more accurately reflect this, here’s my take on Repair: