Something I’m cooking up for the 1950 and 1970s period of our Atomic Robo game:
The wheelman is an expert with a vehicle (usually car, truck, boat…) and is often hired to get people in and out of a mission safely. The thought here is to emulate the bootlegger turned racer or getaway driver.
Skills: Contacts, Mechanic, Notice, Vehicles
Improvements: Specialize two trained skills.
Duck in That Alley!: For a Fate Point, use Vehicle instead of Stealth to hide from a pursuer.
Just a Good Ol’ Boy: +2 with Vehicle skill to create an advantage when attempting a fancy stunt.
Peddle to the Metal: +1 to vehicle test when overcoming in a chase.
Rev’ It: Use Vehicle instead of Provoke when in a vehicle.
She’ll Hold Together: The vehicle driven has an Armor: 2.