I’ve been busily putting together a new series of adventures for the group. This volume will start in World War II and end in 1959, and involves tracking Colonel Skorzeny, Vanadis Valkyrie, and one of their labs of evil in northern Greece, then following their trail through ODESSA in South America…
COMMANDO: This is essentially a reworking of the soldier weird mode and would have similar stunts. It’s an 11 point package.
Skills: Athletics, Combat, Notice, Physique, Stealth, Vehicles, Will; no improvements.
PARTISAN: Again, a reworking of the soldier package, it’s an 11 pointer.
Skills: Athletics, combat, Contacts, Notice, Stealth, Tactics, Vehicles; no improvements. Use Soldier or Action-like stunts.
…and from an earlier weird mode:
WHEELMAN: The wheelman is an expert with a vehicle (usually car, truck, boat…) and is often hired to get people in and out of a mission safely. The thought here is to emulate the bootlegger turned racer or getaway driver.
Skills: Contacts, Mechanic, Notice, Vehicles (6 points); Improvements: Specialize two trained skills.
Sample Stunts: Duck in That Alley!: For a Fate Point, use Vehicle instead of Stealth to hide from a pursuer; Just a Good Ol’ Boy: +2 with Vehicle skill to create an advantage when attempting a fancy stunt; Peddle to the Metal: +1 to vehicle test when overcoming in a chase; Rev’ It: Use Vehicle instead of Provoke when in a vehicle; She’ll Hold Together: The vehicle driven has an Armor: 2.