Our series of adventures concerning the Pegasus task force continued last night. After a hard fight at the main Cylon staging base, we picked up a few weeks later. The ships are repaired, and are close to arriving at the Colonies. There was some character stuff for this episode involving a B story in which the ship’s command chief “lost” his coffee mug he’d been working on for years of his service. (Most of the navy guys I know would only do a cursory cleaning of the mug, claiming the brown staining on the mug aided the flavor. One guy, at DLI, lost his mind when a young airman, hoping to earn points with him, cleaned his mug spotless…this is where I first heard the term “fuck knuckle”.) The mug had been a last present from his father, who had retired from the same ship the chief was first stationed on, and who passed away shortly after from cancer.

(We’ve established that most people who serve in the fleet for a few tours come down with some form of cancer in the future. It’s one of the realities of living in a high radiation environment.)

Eventually, the MARDET commander/master at arms find out that a few of the CIC crew that were ridden hard by the chief stole the mug and took it to the mess hall to be power washed. She stops this, returns the mug, then quietly lets the chief know who did it, so he can exact his revenge.

While this is going on, a recon mission to one of the Cylon supply depots returns to reveal that they found two basestars — one new design, and one of the basestars from the first war — destroyed and in close proximity to each other. There’s enough heat from the ships to suggest they were slugging it out only a few days ago, and weak wireless transmission show there are surviving skin jobs of centurions on the respective vessels. Cain gives Hecate the go-ahead to investigate.

They find a dense debris field of dead raiders, heavy raiders, bodies of humanoid Cylons, and centurions of old and new design, all drifting together over the small world with the supply base. They board the newer basestar, hoping to gather intelligence, and after a long search, they find supplies — food, medicine, munitions…and survivors. They come across a Twelve (in our campaign, a large Oliver Platt-sort), and an Eleven (these are our Boomers) protecting a half dozen humans, including a pair of little girls. The humans, surprisingly, protect these two from injury, and after a tense standoff in which the children protect the Twelve — whom they call “Victor”, they are able to secure the skin jobs.

Victor helps them locate the other survivors, and after a short fight with a fire team of centurions, they rescue three more humanoids Cylons, and four humans that had been rescued by a Four (the “Simon” from the show.) After salvaging what they could, the team had to abandon the basestar ahead of a group of surviving centurions, and destroy the ships.

The basic story they had managed to put together was that the modern basestar, allied with Seraph (the humanoid Cylons serving “the Blaze”) had come here to raid the supply base and return home to Kobol, and that the older basestar showed up. A point-blank fight ensued and both ships were killed in the fight.

They returned to the fleet with their prisoners and supplies and we ended the night with the inevitable “what to do with the skin jobs” conversation with Admiral Cain, and interrogations, in the offing. and what to do about the humans, who appear to have traumatic bonding (one of the players coined the term “Delphi Syndrome”)?

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