I’ve been banging together NPCs like crazy for the Hollow Earth Expedition campaign we’ve got going on. One of those described was Captain Thoth, the head of the Atlantean emperor’s secret police. I wanted something with that same vibe Klytus had in Flash Gordon, but not too close…
His look was described as an all black outfit with the red swastika (Hindu style) on the chest, a cape and cowl, and a strange near featureless bird mask…something along these lines:
He has a calm, superior demeanor, couches his interrogations in friendly inquisitiveness, until it’s time to get rough. He is a master torturer and enjoys his work. His face is covered due to his horrifying face, the result of a near-fatal attack. He lacks a lot tactile feeling, and is near impervious to pain.
CAPTAIN THOTH
Archetype: Vril-ya Spy Motivation: Power Health: 6
Body: 2, Dexterity: 2, Strength: 2, Charisma: 3, Intelligence: 3, Will: 4; Size: 0, Initiative: 5, Defense: 4 (6*), Stun: 6, Move: 4, Perception: 9
SKILLS: Athletics: 4, Brawl 5, Bureaucracy 7, Con 6, Diplomacy 6, Firearms 4, Intimidation 5, Investigation 6 (Torture 7), Linguistics 6, Melee 4, Pilot, Air 3, Ride 3, Stealth:4, Streetwise 6, Survival 4
RESOURCES: Artifact 2: war saucer; Status 2: Chief, Atlantean Secret Police
TALENTS: Alertness, Atlantean Language, Danger Sense, Focus Attack/Defense (melee), High Pain Tolerance
LANGUAGES: Atlantean (native), Ancient Greek, Hyperborean, Trade
FLAWS: Albino, Condescending, Low Tactile Sense, Repulsive, Sadistic
WEAPON: Energy Pistol Dam: 3L Attack Rating: 9L Cap: 20 Rng: 100’ Rate: b, Spd: A
Armor: * Adds +2 Defense
Thoth Mask: Ignore night perception mods, +2 vs. airborne toxins, etc.
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