I really like Cortex’s use of dice from d2 to d12 to set the level of an attribute, trait, or skill. You wind up rolling two or three dice and adding them. If keeps the bell curve of probability that feels natural to me, while causing it to shift for the quality of what’s being rated.
When used in combat, having the number you succeeded by as a base damage, then add a weapon die replaced the old d100/Quality Result rules of James Bond for me, as well. It does the same thing, but without a table. The less I have to reference these days, the better.
21 August, 2018 at 17:56
Originally, I liked Cortex and the different dice, but after playing it for a while I found the concept annoying as it became too limiting and needed the (points – forget what they’re called, but they modify the dice rolled) to actually accomplish a task. The whole concept of a point pool that can modify a roll, be used up, and gained at the whim of a GM, just doesn’t do anything for me and I find that it is ripe for abuse.
Over the years, I’ve found that a “one size fits all” system usually doesn’t fit anything really well and prefer a system that is tailored to the subject/genre at hand.