I think I’m going to have to go with Space Opera — a truly terrible set of mechanics for a sci-fi game. I think we got through a session before throwing in the towel. Another that’s obscure today, but was supposed to be SPI’s answer to GDW’s Traveler was Universe. I mentioned it in another RPGaDay post — I don’t remember much about it other than it was percentage-based, I think, and there’s was some cool stuff to it — but the coolest bit was the tremendous star map that came with the game.

I also tried The Morrow Project, a post-apocalyptic game with terrible rules for combat that were so damned table and dice roll oriented that a single gunshot could take minutes just to figure out what happened. I seem to remember that you figured the trajectory of the bullet, cut of the knife, whatever through the victim and what that did to their stats as well as general health. I might be wrong, on some of that but it played like a forensics examination.