General Ramblings


So this started out as a joke drink, thanks to all the online stupidity at the start of the current stupidity that has engulfed the planet. There were internet rumors that Tito’s vodka cured the ‘Vid, and i figured, “well, Vitamin C is good for the flu”, so here it is, the Quantini:

What you need:

2 measures of Tito’s Vodka (for the joke, really any vodka or gin), a measure of sweet vermouth (dry is fine but loses some of the citrus), 1/2 measure of lemon juice for Vitamin C, a few shakes of orange bitters (normal is good, too. Combine in a shaker over ice, and shake. You could stir, but that makes you a alcohol heathen.

What you’ll get a nice smooth libation with a nice citrusy, sweet flavor and a nice kick.

Enjoy.

The Ubiquity version has been approved by the printers and I’m waiting on the proofs to come in. The Fate version had an issue with the cover which has been corrected and I am waiting on the approvals before ordering a proof. ETA for print version two-three weeks, at most.

Here’s the link for the Ubiquity version.

 

 

We have two works in progress as the school shutdown has me out of work for three weeks: We’re continuing to expand the Thrilling Action Stories line with The Marvelous City: A Guide to 1930s Rio de Janeiro for Fate and Ubiquity, but we are also looking to expanding into the 5E realm with The Olympians, a sourcebook of the Greek gods.

Greek gods, people!

The art cost on this one is gonna be crushing.

Here are the NPCs that have been turning up in our campaign connected to Lasalle Bionational.

EDINA LASALLE

3FA79D8B00000578-0-image-a-1_1493655969819Edina is the heir to the Lasalle fortune and the new CEO of the company her father built. Her mother, Shana and her father are both of Irish decent and Edina has a slight accent when emotional. Unlike her siblings and father, she does not view Lasalle as a “Texan” nor “American” company — nationality is a dying thing to her. She has been doing an audit of the company since taking over, digging up a lot of dirt, and investigating the disappearance of certain key scientists and other mysterious events tied to the Special Projects Division.

Nowhere as tall, strong, or attractive as her half-siblings — the “test tube twins” as she privately refers to them — she is still highly intelligent and ruthless. Edina still confers with her father on the direction she is taking the company, and her siblings are often jealous of the close relationship between their father and their half-sister.

She is considered one of the most eligible single women in the world and it is rumored she turned down an offer of marriage to the king of the Three Worlds Empire.

ATTRIBUTES: Strength 3, Agility 3, Wits 5, Empathy 3

SKILLS: Command 3, Comtech 1, Manipulation 3, Mobility 1, Observation 2

TALENTS: Cunning, Personal Safety, Take Control

SIGNATURE ITEM: Ring once part of the Royal Jewels.

BUDDY: Brendan Lasalle

RIVAL: Mercedes Lasalle

MICHAEL LASALLE

25-Chris-Hemsworth.nocrop.w710.h2147483647The face of Lasalle Bionational’s operations, Michael Lasalle is also a walking advertisement for their “designer child” line. He and his sister Mercedes were the first truly successful products of the bioengineering division at Optima Reproduction.

He is now the Chief Operating Officer of the company, and assists his “natural-born” half-sister Edina run the company. He is cunning and observant, with little empathy for other people but an excellent eye for their behavior. He has been learning his half-sister’s strengths and weaknesses in an ongoing effort to learn how to effectively manipulate her and improve his chances of eventually taking over the company. He is also dedicated to the idea of making genetic engineering of humans a respected and accepted thing.

While he disapproves of some of his twin sister’s activities and shortcomings, he is devoted to her.

ATTRIBUTES: Strength 6, Agility 5, Wits 5, Empathy 2

SKILLS: Close Combat 1, Command 2, Comtech 2, Manipulation 3, Mobility 2, Observation 2

TALENTS:  Personal Safety, Second Wind, Take Control

PERSONAL AGENDA:  He wants to make bioengineering a thing.

PROBLEM: When pushing roll, gains 2 stress.

SIGNATURE ITEM: Father’s ring.

BUDDY: Mercedes Lasalle

RIVAL: Edina Lasalle

MERCEDES LASALLE

3157550F00000578-3510081-image-m-48_1458950973226Brilliant and beautiful, ruthless and sociopathic. While she has little empathy, she can “model behavior” of others quite well. She is tall and deceptively strong and fast. She is a practitioner of yoga and jujitsu.

Mercedes is the head of the Special Projects Division of Bionational. Like her brother, she is one of their original “designer children” — physically and mentally superior to most humans…and she knows it. Unlike her brother, she stays out of the company limelight and prefers to be involved in the day-to-day research, but has crafted an image as a socialite to create the impression of being unserious and shallow. She has been romantically linked to a number of men. She is generally underestimated and she likes it that way. They rarely see her coming…

She has been slowly moving to discredit her sister so that she and her brother can take over their father’s kingdom. This has involved shady operations, the investigations of dangerous alien technologies, unethical experiments, and the disappearance of those that might cause her trouble.

ATTRIBUTES: Strength 4, Agility 6, Wits 6, Empathy 2

SKILLS: Close Combat 2, Command 2, Comtech 2, Manipulation 2, Mobility 2, Observation 2, Science 5, Stamina 2

TALENTS:  Flyweight, Second Wind, Take Control

PERSONAL AGENDA: Power…raw power.

PROBLEM: When pushing roll, gains 2 stress. She is sadistic and violent when crossed.

SIGNATURE ITEM: Necklace w/ her DNA profile.

BUDDY: Michael Lasalle

RIVAL: Edina Lasalle

We’ve been focusing more on the corporate intrigue end of things in the Alien universe and we quickly saw a move toward a more cyberpunk-styled world, to fit with the ’80s vibe of the Aliens period setting. (We even have two characters, brothers, appropriately played by Emilio Estevez and Charlie Sheen ala the late ’80s.)

The company that has been up front and center in the game has been LaSalle Bionational, and I added a slightly Blade Runner flair to LB by making one of their main product lines “designer children” for the rich and powerful.  To that end, some of these designer babies are now adults.

GENETICALLY ENGINEERED HUMANS

The designer children fad hit in the early 2130s, and was spearheaded by the Lasalle Bionational Corporation through their Optima Medical division. Created by genetic manipulation and artificial insemination, these children, while physically and mentally gifted, were often plagued with particular emotional issues. Some of the early children also had unexpected genetic abnormalities. Optima Reproductions stepped back their more ambitious research, focusing on more reliable assisted reproduction technologies, but the designer baby services remained available to those willing to chance the risks. NDAs and legal release agreements are typical for customers of the Advanced Biomanipulation Technologies division, now directly under the Special Projects of Lasalle.

These characters receive a +2 to two attributes, but their Empathy score cannot be raised above a 3. Additionally, they receive +2 stress when pushing a skill roll, and suffer a permanent mental trauma of their choice from the list on p. 101 of the Alien RPG rulebook, or the following:

Generalized Social Disorder: The character has some form of processing disorder that makes it difficult for them to connect with people. They receive a -1 die to any Empathy-based skill test.

Memory Disfunction: The character has a short or long-term memory disorder that causes them difficulty. -1 die to Wits’-based tests.

The player can also choose some form of behavioral issue that can be roleplayed but which does not have a mechanical impact, such as kleptomania, sadism, masochism, obsessive lying, self-aggrandizement, etc.

Despite hectic and sometimes crushing schedules, The Sublime Porte, our guide to 1930s Istanbul is moving toward completion. The game book will be available for Ubiquity and Fate, both in print and PDF.

Here’s a taste:

IstanbulStreets7

Some of the stuff the characters were toting in the game:

GRIZZLY HSW 6.5mm Riflef4

A high-end semi-automatic sniper and battle rifle, the HSW uses a high-speed, long-range armor-piercing round. The gun uses a 10 or 20-round magazine. 

Bonus: +1   Damage: 3   Range: Long   Weight: 1   Cost: $1200   Comment: Armor piercing

 CZ PDW-10-M 10MM machine pistol

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The CZ PDW-10-M is the military version of this 10mm machine pistol. It can be fired semi or full-automatic, has a30 round magazine, and rails for lasers (adds +1 bonus), and telescopic sights (range: long).

Bonus: +1   Damage: 2   Range: Medium   Weight: 1   Cost: $950   Comment: Full Auto

30 round magazine for 10mm cased ammo. Semi and full-auto settings. Rails for lasers (adds +1 bonus), and telescopic sights (range: long)

MATEBA PDR 10mm Revolver

5345364476_eb22dc8eb5_bThis revolver uses an electrically fired caseless 10mm round used by the Colonial Marines. These weapons have been popular with police services on Earth for handling issues with synthetics.

Bonus: +1   Damage: 1   Range: Medium   Weight: 1   Cost; $800   Comments: Caseless ammo.

Sorry for the quiet these last few months. I started working at a local high school that services about 45% native, and 45% Hispanic populations. It’s a poor district with lots of the usual administrative fuckitude, and even more idiocy coming from the new government up in Santa Fe. In addition to a full time gig, i was also working a quarter-time load at the local community college teaching US history. Toward the end of the semester, I volunteered to cover for a teacher that had quit, giving me an extra section of Government (civics, to the rest of the world).

I worked myself waaaaay to hard, and that slowed the release of The Sublime Porte, our new city sourcebook for Fate and Ubiquity. (The art’s also far behind schedule; the maps are proving to be a bitch to do), and cut into my blog time.

Next semester, I’m forgoing a gig at the college, and focusing on the high school since they’re buying out my prep time to keep me on the extra section, but I’m hoping this will translate into more time to write and get things done.

Next up: a playtest review of Alien. Discovery series ships for the CODA Star Trek. A reiew of Arcadia and Odyssey of the Dragonlords, both Greek-inspired setting for D&D. Reviews of the Eaglemoss Battlestar Galactia and Discovery models. (The gist: they’re great!) Probably some new weapons for the old James Bond RPG combined with reviews of some of the new weapons I’ve tested and/or bought.

When I saw the pre-order call for Free League’s Alien Role Playing Game back in August I jumped on it. The wife encouraged me to go for broke and get the full set of stuff for the game, and after a long way (but really, not that long for most RPG publishers…) the game came in last week. The order came with a PDF of their “cinematic” adventure Chariot of the Gods plus a stripped down version of the rules, minus character creation and other parts of the rulebook, but after receiving the set, the PDF held about 2/3rds of the core rules.

IMG_0901.jpg

So here it is: For the bundle I got the rulebook (without the fancy cover option), the adventure booklet, a GM screen (with most of the needed charts in it), a set of specialty Alien dice and a set of yellow “stress” dice, as well as a deck of cards that for initiative, gear, and pre-gen characters for the Chariots adventure. Lastly, there’s a map of local space with the settled worlds, and a set of carboard counters for handling more tactical movement/fighting.

Production quality is high, as it was with their Tales from the Loop, and Things from the Flood games. The hardcover is well constructed, the binding superb, and the interior is well laid-out for ease of reading and finding rules. The print density on this thing is high with lots of black. A lot of the pre-order folks were complaining of intense chemical smells from the book and when I got mine in, you could smell the ink — this is due, most likely, to wanting to punch the product out before Christmas. The artwork, as with the other books I mentioned, is gorgeous and highly-atmospheric. The dice are well-done and seem to be rolling pretty randomly. I’m not one of those gamers that has to test the balance of my dice, nor do I obsess on their randomness, but after a few throws, they seemed to be pitching without any tendency to a particular number. The cards are pretty and used for drawing initiative, but otherwise they are pretty useless. The map is gorgeous; the counters are so-so.

The rules are a variation of Free League’s d6 dice pool where you need a 6 to succeed on a test (and sometimes more 6s to succeed at harder tasks, gain more damage in a fight, or get some kind of benefit from the extra successes.) If you’ve played Tales from the Loop or Forbidden Lands, the core mechanic will be familiar. Character creation is simple and quick, as with those other products — you have four stats: Strength, Agility, Wits, and Empathy, and each has three skills tied to them. You get to split 14 points between the attributes, and ten for skills. Your health is tied to strength. There’s a career specific trait you can take from some choices (or make your own up) to aid the character in a certain way, and there is the signature item — a thing that the character can use to relieve stress, as well as relationships — a buddy and an adversary — between the character and the other PCs/NPCs. There are also rules for playing a synthetic — whether a sleeper like Ash, or a more robotic version like Bishop. Synthetics have higher stats and don’t take stress, but they cannot push rolls, do not have signature items to assist them, and damage can affect them more more harshly.

Stress is the big mechanic for the game. When a character “pushes” a roll on a skill test, rerolling for a better result, they gain a stress die that is applied to the roll. On a 6, they’ve got a success; on a 1, they panic. When panicked, they have certain actions imposed on them. Some gamers might not like the mechanic forcing their characters to act in a certain way for a few turns, but getting players to respond realistically to fear is difficult, I find, and this is a way for the game to address that. This also means that a little stress actually is beneficial and can help the character, but too much and you might lose control of yourself. It emulates the reactions of horror movies pretty well.

There’s a lot of material on the world of Alien — some of the corporations, the politics, the governments are covered extensively and provide a lot of options for adventuring without even encountering the eponymous monster. There is a lot of data on the alien, but not so much on the Engineers. The other aliens that were thrown in are a bit bland, but there’s plenty of room to throw in your own stuff, and there’s a lot of folks already hacking the game for use with other horror franchises. Surprisingly, there are rules for space combat — something we haven’t seen in the Alien movies, but its a nice touch.

So is it worth it? The set cost me $100 (the core book was about $50 when last I checked) and yes it is. The production values are top-notch, the game system is light and ease to use and modify, and the background material is dense enough to allow even the most casual fan to jump right in. The pre-orders have been filled and they game should start turning up on store shelves by December 10.

After four months of working full-time at a local high school and teaching a half-time load at the local community college, I finally got a week off. Most of that has been spent getting all the stuff that went over the side with the workload, including the editing on the upcoming The Sublime Porte — a sourcebook to 1930s Istanbul for Ubiquity (and specifically Hollow Earth Expedition) and Fate. We’re still waiting on the artwork, but as soon as that is in, the final prep on the book will get underway. I had been hoping for an October release, but January now seems the most likely timeframe.

That said, I’ve also got about 40 pages of notes for a Rio de Janeiro book, so that will probably be the new project for Black Campbell.

I’ve got about three weeks left, then the college gig is over until Fall of next year (earliest), and I should be able to start punching out material again.

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