Here’s a bunch of resources for the Battlestar Galactica RPG that I’ve come up with over the course of or campaign.
Using a combination of the RPG book background, the retcon information battlestarwiki.org is using from Caprica, tweets from Serge Graystone, and bits from my own campaigns, here’s a new take on the Twelve Colonies. And here’s the 12 Colonies Guide with alterations based on the upcoming Quantum Mechanix maps.
A few Cylon ground vehicles (come one…you know they had to have ’em!) The assumption here was that they modified colonial equipment for their own purposes. I borrowed the way-cool motorcycle terminator thingees for our campaign, as well.
And on the other side, Colonial military vehicles…
Here is a post with quick and dirty fleet-level combat rules for those that want a bit more structure to your big battles, and also an expanded set of rules to add more crunch to damage in space combat. And some ideas on repairing said damage… Here are some spacecraft construction “rules” for Battlestar Galactica.
To go with that, here’s a posting with my take/correction to the core book’s specifications for Cylon Ships. In addition to correction some of the misprints from the book, I’ve added my take on the Resurrection Ship. Here’s my take on the Cylon War-era basestar and raider from Razor.
Here’s a few posts with Colonial Ships. Pegasus is a Mercury-class battlestar, and here’s ADM Cain to go with it. The Minerva-class is a favorite of mine. And here’s Argo, a sister to Valkyrie, Adama’s other on-screen command.
And what fleet would be complete without civilian vessels.
I’ve been getting ready for a new campaign, so here’s a post with a bunch of ideas that might be of use in your game. It includes not just thoughts on the Colonial civilization, but ideas for improving the Cylons, and making the attacks more interesting.
A list of errata for the game compiled by Geoffrey Loggins.