This was a major break from the d20 games being produced by TSR in 1983. JB:007 gave us game mechanics that took into account the quality results — that a good role would improve the outcome of a skill test or damage committed to a victim by a person or weapon.
Your weapons and cars were individuals, themselves, having different accuracies, stopping power for weapons; different handling characteristics, top speeds, ranges for vehicles. Early on, Victory Games gave us the Q Manual, which outlined the gear from the movies up to For Your Eyes Only. in 1985, I started working on a second Q Manual which eventually wound up on the early interwebs as the Q2 Manual. It’s been pirated and hosted on a variety of sites, but it’s my work. (Just drop a line to Uncle Bear to get the skinny on this.)
It is presented here (unfinished as it always is…) Feel free to print it out, use it, share it. Just give credit where it’s due! Any suggestions, gear I’ve missed, or additions made to it, drop me a comment and I’ll gladly look it over and include it with credit to the author.
Here it is, broken into chapters:
Chapter 4: Drugs and Poisons (still under construction!)
And here are links to posts for new vehicles and weapons:
For the motocycle fans, here’s the Moto-Guzzi V7 Cafe Classic.
For the gun bunnies: a selection of Spetnaz gear, including the tasty GM-94 grenade launcher. For those needing to take on bears, or compensate for feelings of inadequacy, the S&W 500, and something a bit more reasonable for undercover work, the Kimber Ultra CDP II in 9mm.