After four months of delays, we finally managed to finish The Death Jade. This adventure scenario is set in 1936 Shanghai. Rumblings of war are being heard in the International Settlement of Shanghai as the characters are hired to find a priceless artifact from ancient Chinese history — the Donguin jade, part of the fallen star that allegedly prophesied the end of the First Emperor’s reign, and which is said to carry his soul! The first man hunting the jade, Count Rusikov, has gone missing, and as they track his steps, they must stay ahead of Japanese and communist spies, and dodge nationalist warlords.

The Death Jade is live on for both Fate and Ubiquity. This 25 page adventure module costs $2.99.


Aaaaaand The Illuminati Treasure is live in Fate and Ubiquity versions! When your Christmas party interrupted by a car crash, the driver — shot and dying — begs you to get his journal to safety. A journal with research leading to the lost treasure of the Illuminati! The race is on between Nazis and mobsters, the Freemasons, and the characters to find the treasure before the others do!

Set in 1937, The Illuminati Treasure is a fast-paced pulp adventure scenario and weighs in at 22 pages and $2.50.

Illuminati copy.png

We’ve got another new adventure scenario in the final stages of production. The Death Jade has gotten bumped repeatedly the last month due to issues with getting cover art, but hopefully should be out by the end of February.

So Black Campbell Entertainment has been up and running since August, but we didn’t start putting out product until October. In the last two months, we’ve put out three adventure scenarios (or modules for you old timers, like me…) for a total of six booklets.

I really wasn’t expecting a lot of traction. I’ve self-published before, so I’m aware of how slow the dribble of royalties can be for an e-book. And role playing games are a niche market of publishing. Add to that, I’m doing stuff for 1930s pulp games (although Victorian stuff is coming!), which is even more niche….a niche of a niche. So a cubbyhole in the publishing industry.

That said, we’re already exceeding my expectations on sales.

So I just wanted to personally thank everyone who worked hard on these books — Jim Sorenson, Matthew Bohnhoff, and Bill Forster, not to mention Susan Rhymer, who puts up with this and has lent her PDF wizardry to get the file sizes down.

Even more so, I want to thank anyone reading this who bought a copy of White Ape of the Congo, or Zugspitze Maneuver (which is suddenly selling very well, particularly for Fate), or Murder on the Hindenburg.

Lastly, I also want to thank those folks who have been reading the blog — whether it’s only a few posts, or those who have been regularly reading over the last eight or so years since it went up. I really, truly appreciate it.

Scott Rhymer

 Murder on the Hindenburg is now up for sale on DriveThruRPG for Ubiquity and Fate role playing games. 


This 22-page adventure scenario is in the style of the ’30s closed-room murder mysteries. You’ve taken a flight on the most prestigious and modern means of transatlantic travel there is. Two days to Europe surrounded by the rich and famous of the world. But when steel magnate Stefan von Eckhardt dies under mysterious circumstances, it’s up to you to find out who the killer is before Hindenburg reaches Frankfurt!

The adventure has four pre-generated characters that would well fit the scenario, but players could easily make or substitute their own. It was designed to be played in a single session of two to three hours.

Matthew Bohnhoff, again, did duty for the cover, trying to get a mix of the ’30s movie one sheet and the actual DZR and DELAG posters by Jupp Wiertz (the following was the inspiration for the cover…)



So, once we get the first line of adventure scenarios out the door, we’re going to be turning our attention to Victorian sci-fi modules (I’m not calling it “steampunk!”) and location sourcebooks.

Right now, I’m thinking Shanghai and Istanbul — they’re unusual settings with loads of stuff going on in the 1930s. However, one of my players was enjoying the setting of Hindenburg so much during our play test, and the use of Los Angeles in our Hollow Earth Expedition campaign, he suggested an airship supplement.

Being a massive dirigible aficionado, I really want to do one. Realizing that the reality of airships is less thrilling than fiction, I’m not so sure.


Coming really soon…

Cover is by Matthew Bohnhoff, who did The Zugspitze Maneuver for us. We’ll be going for that same movie poster look.

White Ape of the Congo is selling gangbusters for Ubiquity, and decently for Fate.

The Zugspitze Maneuver is selling well for Fate, but very slowly for Ubiquity.

What to make of this? No friggin’ clue, but it’s an interesting bit of data.