The price on all Black Campbell adventures on DriveThruRPG have been reduced to $1.99!
9 March, 2017
I started work on our sourcebook for 1930s Shanghai. Most likely, this will be a system-neutral product, but may wind up having appendices for Fate and Ubiquity. Right now, I’m in the first writing pass, and this should take a week or two. After that, it’ll be nailing down any system-oriented stuff we might want added, and then a pass for possible fiction interludes and a canned adventure or two. The target page count is 80-100 pages, once art is added.
So far, you can look forward to information on customs, communications, the nightlife of International Settlement, the expatriate communities of White Russians and Jews. There is a section on the Shanghai Municipal Police force and the Shanghai Volunteer militia. There’s going to b a chapter on the Green Gang — the criminal organization tied tightly to the Nationalist government, as well as information on the espionage agencies active in the city.
I’ve found some excellent maps that will most likely need to be worked over by a cartographer to make work for the book, and tons of public domain photos of the city.
Right now, I’m hoping on a late summer release.
27 January, 2017
Aaaaaand The Illuminati Treasure is live in Fate and Ubiquity versions! When your Christmas party interrupted by a car crash, the driver — shot and dying — begs you to get his journal to safety. A journal with research leading to the lost treasure of the Illuminati! The race is on between Nazis and mobsters, the Freemasons, and the characters to find the treasure before the others do!
Set in 1937, The Illuminati Treasure is a fast-paced pulp adventure scenario and weighs in at 22 pages and $2.50.
We’ve got another new adventure scenario in the final stages of production. The Death Jade has gotten bumped repeatedly the last month due to issues with getting cover art, but hopefully should be out by the end of February.
16 December, 2016
So Black Campbell Entertainment has been up and running since August, but we didn’t start putting out product until October. In the last two months, we’ve put out three adventure scenarios (or modules for you old timers, like me…) for a total of six booklets.
I really wasn’t expecting a lot of traction. I’ve self-published before, so I’m aware of how slow the dribble of royalties can be for an e-book. And role playing games are a niche market of publishing. Add to that, I’m doing stuff for 1930s pulp games (although Victorian stuff is coming!), which is even more niche….a niche of a niche. So a cubbyhole in the publishing industry.
That said, we’re already exceeding my expectations on sales.
So I just wanted to personally thank everyone who worked hard on these books — Jim Sorenson, Matthew Bohnhoff, and Bill Forster, not to mention Susan Rhymer, who puts up with this and has lent her PDF wizardry to get the file sizes down.
Even more so, I want to thank anyone reading this who bought a copy of White Ape of the Congo, or Zugspitze Maneuver (which is suddenly selling very well, particularly for Fate), or Murder on the Hindenburg.
Lastly, I also want to thank those folks who have been reading the blog — whether it’s only a few posts, or those who have been regularly reading over the last eight or so years since it went up. I really, truly appreciate it.