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We’ve barely gotten The Marvellous City out the door before we turned our attention to a sourcebook for 1930s Cairo for use with Ubiquity and Fate. The turn around time was brutal, especially with a rough semester for the high school and community college I work at, plus an ongoing illness…but it’s on it’s way.

This one will be the first Black Campbell product not written by (or mostly written by) Scott Rhymer (yours truly). The author on this one is Adam Scott Glancy, who approached us through the Ubiquity RPG group on Facebook and asked if we would be interested in publishing him. After having a look at his initial notes and work, I was thrilled to welcome him aboard. I will be penning the adventure or two that will go with the city guide, but most of this is his baby. I am handling layout, editing, and the like, so right now the PDF is probably about a month away, and another for print — depending on if i can get DriveThruRPG to work with us.

That said, The Marvelous City and most of our back catalogue is hitting Amazon.com, as well as DriveThru. This book will most likely follow that route.

For those of you waiting for the FATE version of The Marvelous City, it’s on the way, and will get some love after this one drops for Ubiquity.

I’ve received the last material from Black Campbell’s friendly neighborhood Runeslinger and final editing for our 1930s pulp Rio sourcebook is underway. The Ubiquity version will hit a few days before the Fate version, as we have to still do the system specific changes.

Stay tuned! Possible news on another book in a few days.

pdf coverThe Sublime Porte is now live on DriveThrRPG for both Ubiquity and Fate. This sourcebook includes two adventures and maps to the Old City and “European” City, as well as the Grand Bazaar and Topkapi Palace.

The print versions are about two weeks away (hopefully) as we wait for the proofs to come in.

Despite hectic and sometimes crushing schedules, The Sublime Porte, our guide to 1930s Istanbul is moving toward completion. The game book will be available for Ubiquity and Fate, both in print and PDF.

Here’s a taste:

IstanbulStreets7

The editing work on the Fate version of The Sublime Porte is almost done, and the work on the Ubiquity version is complete. We’re just waiting on the art before assembling the book for publication.

 

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It’s been a very busy couple of months, but work on the sourcebook for 1930s pulp Istanbul continues. We’re about two-thirds of the way through writing, with layouts getting roughed out. Art orders for maps of the city and the Grand Bazaar are going out soon.

Right now, it’s a pretty vanilla tour guide to the city, but the pulpy bits are getting added soon including two adventure scenarios. The page count is anticipated to be about 80 — about the same size as our Queen of the Orient, and expect a similar price structure. There will be both a Fate and Ubiquity version and the planned release date should be August. Inshallah.

At long last we’ve got the proofs back for the print version of Sky Pirates of the Mediterranean and the book looks great! So as of August 30, our new pulp setting Sky Pirates of the Mediterranean is now available on DriveThruRPG and RPG Now in PRINT and as a PDF. The setting is available for the Ubiquity role playing engine and for FATE. The ebook is $9.99, and the print version is $19.99.

The Ubiquity version runs 144 pages long, the FATE version 148 pages. Included is an alternate history of the interwar Mediterranean, profiles on the various gangs and their leaders, new planes and airships to use, and new Dogfight and “Hop Up” rules for whichever system-specific book bought.

Looks like we’re right about on schedule to the mid-to-late August release of Sky Pirates of the Mediterranean. This is a campaign book for pulp-period games, and will have a version for Fate and Ubiquity. This will be available in PDF and print on demand through DriveThruRPG and RPG Now, but there are plans to also move to Amazon and Createspace to get the book out there more.

Set primarily in the 1920s and early 1930s, rather than the usual late ’30s, it provides background on the politics, places, and gangs of the chaotic post-war period of the Roaring ’20s. There are new rules for dogfighting for both systems, loads of planes, gangs, personalities, and two full adventures, as well as several seeds for the different locations.

Layout is looking better and better, the editing is almost done on the Ubiquity version, and the cover art — by returning artist Matthew Bohnhoff — is coming along nicely.

Sky Pirates of the Mediterannean is off to its editor, and the cover art has been contracted. Interior art is unway, and I think we’re on track to deliver a 130ish page guide to sky pirates in the 1920s and ‘30s. This one will be print on demand, as well as PDF, and done for both Ubiquity and Fate.

Hopefully, we should have our small Airships of the Pulp Era ready to go sometime in July. This one will be for Ubiquity only. It’s about half way completed already. This book will cover the real and pulp histories and uses of airships, with write ups for over a dozen vessels.

The latest pulp adventure from Black Campbell Entertainment is out and marks our first in the second wave of adventures for 1930s pulp games.

Mexico, 1938: The discovery of a mythical tecuanes, a were-jaguar, on the grounds of a henequen plantation in the Yucatan leads a group of adventerers and scientists into the hazardous cave complexes under the jungle in search of its origins.

Secret of the Jaguar Temple is out for the Ubiquity Role Playing System (the system powering Hollow Earth Expedition) and Fate is now available on DriveThruRPG with cover art, once more, by the excellent Bill Forster.

Jaguar blurb