pdf coverThe Sublime Porte is now live on DriveThrRPG for both Ubiquity and Fate. This sourcebook includes two adventures and maps to the Old City and “European” City, as well as the Grand Bazaar and Topkapi Palace.

The print versions are about two weeks away (hopefully) as we wait for the proofs to come in.

Despite hectic and sometimes crushing schedules, The Sublime Porte, our guide to 1930s Istanbul is moving toward completion. The game book will be available for Ubiquity and Fate, both in print and PDF.

Here’s a taste:

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The editing work on the Fate version of The Sublime Porte is almost done, and the work on the Ubiquity version is complete. We’re just waiting on the art before assembling the book for publication.

 

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It’s been a very busy couple of months, but work on the sourcebook for 1930s pulp Istanbul continues. We’re about two-thirds of the way through writing, with layouts getting roughed out. Art orders for maps of the city and the Grand Bazaar are going out soon.

Right now, it’s a pretty vanilla tour guide to the city, but the pulpy bits are getting added soon including two adventure scenarios. The page count is anticipated to be about 80 — about the same size as our Queen of the Orient, and expect a similar price structure. There will be both a Fate and Ubiquity version and the planned release date should be August. Inshallah.

At long last we’ve got the proofs back for the print version of Sky Pirates of the Mediterranean and the book looks great! So as of August 30, our new pulp setting Sky Pirates of the Mediterranean is now available on DriveThruRPG and RPG Now in PRINT and as a PDF. The setting is available for the Ubiquity role playing engine and for FATE. The ebook is $9.99, and the print version is $19.99.

The Ubiquity version runs 144 pages long, the FATE version 148 pages. Included is an alternate history of the interwar Mediterranean, profiles on the various gangs and their leaders, new planes and airships to use, and new Dogfight and “Hop Up” rules for whichever system-specific book bought.

Looks like we’re right about on schedule to the mid-to-late August release of Sky Pirates of the Mediterranean. This is a campaign book for pulp-period games, and will have a version for Fate and Ubiquity. This will be available in PDF and print on demand through DriveThruRPG and RPG Now, but there are plans to also move to Amazon and Createspace to get the book out there more.

Set primarily in the 1920s and early 1930s, rather than the usual late ’30s, it provides background on the politics, places, and gangs of the chaotic post-war period of the Roaring ’20s. There are new rules for dogfighting for both systems, loads of planes, gangs, personalities, and two full adventures, as well as several seeds for the different locations.

Layout is looking better and better, the editing is almost done on the Ubiquity version, and the cover art — by returning artist Matthew Bohnhoff — is coming along nicely.

Sky Pirates of the Mediterannean is off to its editor, and the cover art has been contracted. Interior art is unway, and I think we’re on track to deliver a 130ish page guide to sky pirates in the 1920s and ‘30s. This one will be print on demand, as well as PDF, and done for both Ubiquity and Fate.

Hopefully, we should have our small Airships of the Pulp Era ready to go sometime in July. This one will be for Ubiquity only. It’s about half way completed already. This book will cover the real and pulp histories and uses of airships, with write ups for over a dozen vessels.