Our D&D game picked up with the characters’ caravan, led by their dwarven ranger, finding the Graian Way — the main Roman artery to the nearest real town, Ariolica. Positioned near the Jura Mountains, Carrus the ranger knows the place, and is known to the population. While the merchants are unloading and trying to trade, the characters did a quick exploration.

The players for Carrus and Marcellus were out this week, so the latter spent most of his time arranging for the arrest of the Vandal goblins that attacked them. Carrus’ dwarven connections in the town give them the lowdown on the tribe their captives are from — the Vanhalus tribe of goblins moved into the area a few months back, but supposedly there’s a much large force of them that have moved into the area. They’re close enough to be a real concern for Carrus’ town and hold. We also learn that Carrus is a local hero for pulling together the defense of a small Graeoceli village near his people’s hold; to the locals, he is “Carrus the Goblin Killer.”

They also spot a pair of goblins who are “Alemmani” — they’ve allied themselves with that great tribe of humans and they are from the “Sweda” band of goblins. They are in town as traders in fur. They know the Vanhalus and with some browbeating, they learn the Vanhalus are much larger a group that their prisoners told them. They were expecting a band of 500…these goblins say it’s more like 5000. Even with the assumed children and non-combatants in band that large, they are looking at 200-500 combatants! They also find out villagers from Timo’s Ford have not be shopped around for slavery. Why would they be holding onto the villagers? The Sweda guess they are being used to build defenses. Your Vanhalus are hear to stay.

Marcellus, meanwhile, had made contact with the prefect of the town — an Alemmani that goes by the name Abrecan Legio (the strong legionnaire), but whom he had known in the Legio II Augustus as a centurion, Abrecan Haraldus. He supposedly had died in combat, yet here he is, appointed the prefect not by the district tribune, but by the people of the town. Things are starting to fall apart for the empire, even here 50 miles behind the front.

Abrecan is convinced by the party to pull a force from the Vigiles of the city to probe the Vanhalus camp — after all, even Marcellus’ small force has done for two dozen of the goblins. With a heavy century (100) of trained fighters, their pair of magic-users, and some siege equipment, they might be able to intimidate the goblins into giving up their prisoners.

There was some role playing opportunities — the monk, overwhelmed by the mass of human contact, retreated to a quiet place to meditate; the bard and cleric hit the Temple of Apollo to pray, then went in search of female companionship; Carrus went to dinner with the town’s dwarves; and Marcellus worked with Abrecan to start putting together their expedition for the following morning.

We had a short fight where a pair of goblins from the Vanhalus, in town to trade, spot and try to assassinate Carrus, who was stumbling home to the caravan horribly drunk. Even in his condition, he was able to put down one of his attackers, while the monk ran off the last.

We ended the night with the expedition — 100 men plus the party under Abrecan, armed in Roman style, but with a pair of light ballistas broken down and being hauled by the men, heading into the snowy forests of the Jura to find this goblin settlement.

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