Here’s a bunch of resources for the Battlestar Galactica RPG that I’ve come up with over the course of or campaign.

Using a combination of the RPG book background, the retcon information battlestarwiki.org is using from Caprica, tweets from Serge Graystone, and bits from my own campaigns, here’s a new take on the Twelve Colonies. And here’s the 12 Colonies Guide with alterations based on the upcoming Quantum Mechanix maps.

Based on the Uniform Code of Military Justice from the US military, here’s the Colonial Articles of War. And here’s a post to give people an idea of how life on a battlestar is likely to be.

A few Cylon ground vehicles (come one…you know they had to have ’em!)  The assumption here was that they modified colonial equipment for their own purposes.  I borrowed the way-cool motorcycle terminator thingees for our campaign, as well.

And on the other side, Colonial military vehicles

Here is a post with quick and dirty fleet-level combat rules for those that want a bit more structure to your big battles, and also an expanded set of rules to add more crunch to damage in space combat. And some ideas on repairing said damage… Here are some spacecraft construction “rules” for Battlestar Galactica.

To go with that, here’s a posting with my take/correction to the core book’s specifications for Cylon Ships.  In addition to  correction some of the misprints from the book, I’ve added my take on the Resurrection Ship. Here’s my take on the Cylon War-era basestar and raider from Razor.

Here’s a few posts with Colonial Ships.  Pegasus is a Mercury-class battlestar, and here’s ADM Cain to go with it.  The Minerva-class is a favorite of mine.  And here’s Argo, a sister to Valkyrie, Adama’s other on-screen command.

And what fleet would be complete without civilian vessels.

Here’s some stats on the Known Cylon Models (pre-Final Five revelations.) For our latest campaign, I heavily reworked the Cylons. Here’s our Cylons, or “The Twelve.

I’ve been getting ready for a new campaign, so here’s a post with a bunch of ideas that might be of use in your game. It includes not just thoughts on the Colonial civilization, but ideas for improving the Cylons, and making the attacks more interesting.

A list of errata for the game compiled by Geoffrey Loggins.

12 Responses to “Battlestar Galactica RPG Resources”


  1. Had an idea for a variant to your Landram MkIII. What about an anti aircraft version with twin 30 mm gatlings, a pod of 12 air defence missiles and a radar/lidar system. Thoughts?


    1. Sounds good. I figure the Colonials would have something modular — like the HMWV and the like.

      Figure you wouldn’t have a dramatically different set of stats, just the weapons — so twin 30mm like the Vipers give you a d8W (vehicle scale), and the ADMs, if scaled for close-in air support, unliek the one’s I have, would be d10W or d12W Vehicle scale.

  2. Cylon-Froggy Says:

    Hi !
    I’ve just bought the core book I’m sure your precious work will be a great help to me as a GM !
    I’ve read on your site that you had invented a second fleet, have you yet kept the original fleet from the series or completely banned it? What about the cylons? My players are all fans of the series and know the 12 models by heart, then they couldn’t pretend not to recognize, let’s say, a Leoben if I depict a NPC looking like him. I think I shall replace the 12 models by a new bunch of skin-jobs (even if it contradicts the series). It could also enable one (or more) of my players to play a cylon ( sleeping or not). What have you done on that cylon issue in your own campaign?

    Greetings from France


    1. Merci pour votre message. Il a ete un moment depuis que j’ai utilise mon francais, alors pardonnez mon tatonnement (fumbing, right?) Sorry, haven’t used French in over 10 years.

      I did do the “second fleet” campaign for our group. Some of the material is in the Battlestar RPG page. I have been using the series’ Cylons, but my players have been good enough to feign not knowing who they are. We do have Galactica in the gmae, and Pegasus, but the campaign was designed in such a way that they haven’t seen each other, only overlapped here and there. However, creating your own set of humanoid Cylons might be a good way to go about it.

      One thing I recommend, give the players a few episode prior to the attacks (we had about a year’s adventures), so that they have friends, family, jobs, things and places they know and care about so that when the toasters strike, they actually have things and people they lose. I spring the attacks in the middle of a completely different adventure. It worked quite well.

      Thanks for reading!

  3. Cylon-Froggy Says:

    Thanks for your reply, and your effort in French ! It’s indeed a good idea to let the players enjoy the sweetness of life and love, and then nuke all that ! It gives them something to blame the cylons for, and/ or a purpose : to rebuild somewhere else this lost paradise.
    Has any of your player ever wished or felt he/she might be a cylon?
    Keep up your great work, and tahnks again for that site !


    1. We have had two players try the role of Cylin. It can be very difficult to balance the human persona and the underlying Cylon motivations. One played a Sharon/8 as a civilian mechanic that finally gets activated and does some serious damage. The other is a Simon/4 who has been their friend through the survival and escape from Caprica. He does feet outer and jailed, but he had been helping the fleet. Slowly, he’s becoming more and more human.

  4. Lee Says:

    Just wanted to thank you for the materials you have posted as PDF here. They will be helpful to me running BSG games (although we’re playing it as a variant of d20 modern, so I already had to convert the Cortex rules over and make some appropriate character classes). I wanted to applaud your work here and was curious as to whether or not you had any maps you’ve used in the past for space shipyards that you would be willing to share.

    Thanks in advance 🙂


    1. Thanks, Lee. Hope the campaign goes well. I did have some stuff on an older laptop that fried its motherboard, but when I made the switch over to a Mac, I couldn’t translate the old WordPerfect Office stuff over reliably, so I don’t have any of the stuff anymore.

      Fr ship resources, one good la e to go for visuals is sci-fi meshes. Loads if good CGI stuff there.

      1. Lee Says:

        Thanks much! (sorry bout the laptop 😦 ) So far the game goes well…of the 5 of us, 3 of us are taking turns every couple games to GM so that everyone gets a chance on the player’s side of the table. A risky venture, but 5 games in and all is well.


  5. Scott could you please explain some of the following traits (or do a write up) that I have seen you use in some of your write-ups. Such as: Slow Throttle, Fast Throttle, Difficult to Repair, NBC Hardened, Modified AI, Limited Scanning Angle, Stealthy. I find these traits interesting. Thank You.


    1. I’ll try to get to it this weekend. Been a busy week.

  6. Jim Sorenson Says:

    I’m enjoying playing in Scott’s BSG game, and have been busy making up my own BSG RPG props and resources. I’ve linked to them on my own blog at http://boltax.blogspot.com/2013/01/battlestar-galactica-rpg.html

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