JACQUELINE “JACKIE” TAYLOR CABOT
Brave (bordering on reckless,) beautiful, and talented, Jackie Cabot is the daughter of circus performers. She grew up as a carnie, traveling the country with her family. She was an acrobat and high-wire performer, but became a wing-walker and aerobat after the addition of Flight Lieutenant Rowland Cabot to the playbill. She and the older Englishman quickly became close and he taught her to fly. She gained her license the day after her 18th birthday…and the day of her wedding to Cabot.
She is an original signatory to the Ninety-Nines (International Organization of Woman Flyers), and was a barnstormer and airplane racer throughout the 1930s.
Height: 5’5″ Weight: 130 lbs. Hair: Blonde Eyes: Blue Age: 27
Body: 2 Dexterity: 4 Strength: 2 Charisma: 3 Intelligence: 2 Willpower: 3
Size: 0 Move: 6 Perception: 5 Defense: 6 Initiative: 6 Stun: 2 Health: 6
SKILLS: Acrobatics 3: 7 (3+) (Balance: 8 [4]), Athletics 3: 5 (2+), Brawl 1: 3 (1+), Con 2: 5 (2+), Craft, Mechanic 2: 4 (2), Craft Carpentry 1: 3 (1+), Diplomacy 3: 6 (3), Drive 3: 7 (3+), Firearms 1: 5 (2+), Gambling 1: 3 (1+), Pilot, Aircraft 4: 8 (4), Ride 2: 6 (3), Streetwise 2: 5 (2+), Survival 2: 4 (2)
RESOURCES & TRAITS: Agile, Artifact 2: airplane, Contacts 2: aircraft industry & 99s, Fame 2: aviatrix
FLAWS: Addiction, tobacco; Gloryhound, Overconfident, Thrillseeker
LANGUAGES: English, Spanish (bad)
ROBERT STANFORD, M.D.
Part of the Stanford family in California, Robert is a child of privilege with an excellent education and a need to prove himself. He tends to try and think his way out of situations, but is more than talented enough to use his fists. He studied at Stanford as a legacy baby, and is a certified physician.
He is also an adventurer and member of the Explorer’s Club. A mountain climber, licensed pilot, and a practitioner of jiujitsu and kendo. He has traveled around the globe, hunting in Africa, climbing mountains in Europe and Asia, and running free clinics in Central and South America.
Height: 5’10” Weight: 180 lbs. Hair: Blond Eyes: Blue Age: 30
Body: 2 Dexterity: 2 Strength: 3 Charisma: 2 Intelligence: 4 Willpower: 3
Size: 0 Move: 4 Perception: 7 Initiative: 6 Defense: 4 Stun: 2 Health: 5
SKILLS: Academics (History) 1: 5 (2+), Athletics 3: 6 (3), Bureaucracy 2: 6 (3), con 1: 3 (1+), Diplomacy 2: 4 (2), Drive 1: 4 (2), Firearms 2: 5 (2+), Investigation 3: 7 (3+), Jiujitsu 2: 5 (2+), Linguistics 3: 7 (3+), Medicine 3: 7 (3+), Melee 2: 5 (2+), Pilot (Aircraft) 2: 4 (2), Pilot (Ships) 2: 4 (2), Ride 2: 4 (2), Science (Chemistry) 3: 7 (3+), Survival 1: 5 (2+)
RESOURCES & TRAITS: Artifact 2: custom katana & wakisashi, Connections 2: Explorer’s club and medical community, Fame 1; Los Angeles, Refure 1: House/lab in Beverly Hills, Status 1: Doctor, Wealth 2: $650/mo (total)
FLAWS: Curious, Condescending, Danger Magnet, Something to Prove
LANGUAGES: English (native), French, German, Japanese, Latin, Spanish
DEXTER “DEX” VINCETTI
Dex is a young man, brought up on dreams of success in America (his parents are originally from Italy) and a combination of science fiction and comic books. These inspired him to begin inventing various things, from improved devices to building a race plane for the Cabot team for the 1934 Bendix Cup.
He is a shy, but good natured man with intense curiosity that gets him into trouble regularly.
Height: 5’8″ Weight: 155 lbs. Hair: Brown Eyes: Green Age: 25
Body: 2 Dexterity: 3 Strength: 2 Charisma: 2 Intelligence: 4 Willpower: 3
Size: 0 Move: 5 Perception: 7 Initiative: 7 Defense: 5 Stun: 2 Health: 5
SKILLS: Athletics 2: 4 (2), Brawl 1: 3 (1+), Bureaucracy 1: 5 (2+), Con 2: 4 (2), Craft, Mechanics 3: 7 (3+), Demolitions 2: 6 (3), Drive 2: 5 (2+), Firearms 1: 5 (2+), Gunnery 1: 5 (2+), Investigation 2: 7 (3+), Linguistics 1: 5 (2+), Pilot, aircraft 2: 5 (2+), Science, Engineering 3: 7 (3+), Science, Physics 3: 7 (3+), Streetwise 1: 3 (1+), Survival 1: 5 (2+)
RESOURCES & TRAITS: Calculated Attack (Firearms), Intelligent, Jury Rig, Quick Repair, Skilled assistant, Status 1: inventor & mechanic, Weird Science (engineering & physics)
FLAWS: Curious, Mad Science (gains style point when his inventions cause trouble for him or others), Shy
LANGUAGES: English (native), Italian, Spanish
The stats aren’t wildly different between this vehicle and the one that would replace it the next year (previously written up.) Here is the car that was the fastest on the planet as of 1938…
This is the “corto” or short-chasis version of the 8C, with Superleggeria bodywork by Carrozzeria Touring of Milan. It is one of five made.
The motor is a 2.9 liter inline 8-cylinder engine with twin Roots superchargers and two updraught Weber carburetors. It generates 180 hp (although two race versions produced 220 and 300hp respectively.) It has a 4-speed transmission, fully independent suspension, 17″ brakes to stop the 2755 pound vehicle. The 38 gallon fuel tank gives the car almost 350 miles of range.


m
Alfa-Romeo 8C 2900B Mille Mglia Spyder
Size: 2 Def: 6 Struc: 6 Spd: 130mph Rng: 350 mi Han: +1 Crew: 1 Pass: 1 Cost: $10,000
As part of the upcoming Serenity campaign that I’m hoping to co-GM, I started working up character ideas. Here’s mine:
GAVIN “SPENCE” SPENCER
Former colonel in the Alliance military, Spence was a lifer in the military, exploring the moons and worlds of the border and rim, and aiding in the preparation of terraforming operations. He commanded several small vessels over the course of his career, but looked like he was going to be forever stuck in the company grade ranks, due do his lack of interest at the Ministry of Colonization. The Unification War saw him given command of vessels, working up from gunboat to cruiser in the five years of conflict. He was on the cusp of promotion to birgadier when the armistice was signed. Disgusted by the conduct of the war, he retired quietly, and with friends all over the ‘Verse, and in every walk of life. Now he does a combination of shipping for MINICOL, collects bounties on felons, and does important people favors.
AGL: d8 STR: d6 VIT: d6 ALE: d10 INT: d8 WIL: d10
Initiative: d8+d10 Life: 16 Endurance: d6+d10 Resistance: 2d6
ASSETS: A Moment in Time d4 (He is very good at boxing his feelings until they can be addressed later.), Born Behind the Wheel: d4 (Spacecraft), Friends in Low Places: d2, Friends in High Places: d4, Leadership: d4
COMPLICATIONS: Acrophobia: d4, Amorous: d4, Loyal: d4, Things Don’t Go Smoothly: d4
SKILLS: Athletics: d4, Covert: d2, Discipline: d6, Guns: d4, Hvy. Weapons: d6, Influence: d6, Knolwedge: d4, Mechanical Engineering: d2, Perception: d6, Pilot: d6 (Gunships: d10), Planetary Vehicles: d4, Scientific Expertise: d4, Survival: d4, Technical Engineering: d6, Unarmed Combat: d4
AINETT MASSEY
Mechanic for the ship, Massey is a former technical specialist in the War on the Alliance side. She was conscripted from her home on Hera, and was part of the 32nd Repair Battalion. She was an observer of the Battle of Serenity Valley, but saw little direct action. She is 26, and has been making a decent living as a mechanic. Recently, she broke up with her long-term boyfriend, and joined the crew to get offworld and away from her troubles.
AGL: d6 STR: d6 VIT: d8 ALE: d10 INT: d10 WIL: d8
Initiative: d6+d10 Life: 16 Endurance: 2d8 Resistance: 2d8
ASSETS: Allure: d2 (Tall, dark, and leggy), Computech: d4 (Good w/ electronics and hacking), Fast on Your Feet: d2, Mechanical Empathy: d4
COMPLICATIONS: Allergy (Peanuts): d4, Nosy: d2, Superstitious: d2 (Fatalistic)
SKILLS: Athletics: d6, Covert: d4, Craft: d6, Discipline: d2, Guns: d4, Hvy. Weapons: d2, Influence: d6, Mechanical Engineering: d6 (Repair: d8), Melee Combat: d2, Perception: d4, Pilot: d4, Planetary Vehicles: d4, Scientific Expertise: d2, Survival: d4, Technical Engineering: d6 (Repair: d8), Unarmed Combat: d2
“BIG JIM” STONE
A mountain of a man, James Stone was working as a mercenary before the war. He has been a small-town sheriff, Alliance marshal, soldier-of-fortune in various brush wars, and on the payroll for both the Alliance and Independents during the war. He is currently a bounty hunter — his favored profession. Man is the most challenging game.
AGL: d6 STR: d12 VIT: d8 ALE: d6 INT: d6 WIL: d10
Initiative: 2d6 Life: 20 Endurance: d8+d10 Resistance: 2d8
ASSETS: Friends in Low Places: d4, Mean Right Hook: d4 (Does d4B damage in HTH), Nose for Trouble: d2, Talented Investigator: d2 (Added to Investigate and Search), Tough: d4
COMPLICATIONS: Chip on your Shoulder: d4, Memorable: d2, Portly d4 (He’s big-boned…no, really), Ugly: d2
SKILLS: Athletics: d6, Covert: d6, Discipline: d4, Guns: d6, Hvy Weapons: d4, Influence: d2, Linguist: d2, Melee Combat: d6, Perception: d6, Planetary Vehicles: d6, Survival: d4, Technical Engineering: d4, Unarmed Combat: d6 (Brawling: d12)
Added to this motley crew is Berin Kinsman’s “Doc” Tucker, doctor and all around smart guy. The initial description comes over as a sort of Flashman-esque figure…