Life Unconstructed


You’re welcome, world.

From The Telegraph — 

I know people have been pushing for Idris Elba to be the next Bond, mostly out of a reflexive need to be “inclusive.” He’s a great actor in his own right, and I think he’d be good in the part. (I kinda liked the idea of Colin Salmon that was floated around after Brosnan’s departure…) Now The Telegraph is telling us the bookies in Britain are cutting the odds sharply for Damian Lewis — the superb actor from Band of Brothers, the highly underappreciated Life, and the way overrated Homeland. Apparently, Barbara Broccoli is a big fan, and since she’s the Grand Panjandrum of the Bond film franchise…

I have to say — I really want to see him get the part, although I think James McAvoy could pull it off famously, and Michael Fassbender’s got the look.

 

I was pleasantly surprised by this one. On a whim I rented this on iTunes, and was treated to a good action film. No shaky camera ’cause I don’t know how to choreograph a fight scene BS; the fight scenes are beautifully done and feature a nice combination of jiujitsu and gun fu that is fluid, but looks real and plausible. The characters get hurt.

The basic premise: John Wick was a bad ass hitman, Baba Yaga or “the Bogeyman” for an up-and-coming Russian gang led by Vigo Tarasov. He met a woman, did an “impossible job” for Vigo, who let him retire. He married his love, but she apparently had cancer or some similar long-term fatal illness. He’s wrecked by the loss, but his wife sent him a last gift — a puppy for him to grieve with and survive the loss. We get all this is a beautifully done montage that on par with that first five minutes of Up! We get the backstory, we meet his friend Marcus — another hitter still in the game — and learn a lot about Wick by showing, not telling. It’s a brilliant bit of character definition, and its spare. Keanu Reeves even busts his ass in this one acting.

He runs into Vigo son, Iosef, who he doesn’t know (the one strange bit…he didn’t recognize him?) at a gas station and the creepy little gangster wants to buy his ’69 Mustang. Wick says no, Iosef takes umbrage, and later that night, he and his friends tune up Wick, steal his car, and kill his dog…that last gift from his wife.

It is, as they say, on.

Michael Nyquist, the superb actor from teh original Girl with the Dragon Tattoo is Vigo, and he is the onyl “reasonable” man in the film. He’s a gangster, he’s violent, but he does attempt to head off the bloodbath, then to contain the damage. He obviously respects and fears Wick, and even resents his son for creating the situation.

What follows is the typical revenge flick except for the fantastic worldbuilding. All the criminal element he deals with are, for lack of a better term, the aristocrats of the assassin world. They pay for their hotels, services (like the “cleaner” played by David Patrick Kelley…you remember him, Arnie “let him go” in Commando.), their high-end speakeasy. There are rules — you don’t do business on the ground of “the Continental Hotel”, where the world’s elite hitmen and -women hang out. Everyone knows him; everyone wonders if “he’s back”.  There’s a nice bit of subculture created.

The movie is slick, looks great, the fight sequences are superbly done, and there’s a surprising bit of heart to the movie.

It’s not in the movies anymore, but it’s a definite buy or rent.

1981 was a good year for movies. I was a young teen, and movies were increasingly my escape from the real world, if only for a few hours. That summer saw some of the best movies of their genres hit — Raiders of the Lost Ark brought me to the theater eight or nine times; For Your Eyes Only gave us the best of the Moore-era Bond movies (holy shitsnacks, he’s acting!), Excalibur hit the D&D spot but I found the movie overly stylized and not particularly engaging, Escape from New York and Outland were solid sci-fi fun. But there was one movie that crept in under the radar that summer and thrilled me — The Road Warrior.

At the time, I hadn’t seen Mad Max, and I only got to see The Road Warrior one time that summer, but the cars-in-the-desert theme became my go-to idea of the apocalypse. F@#k that pushing a shopping cart crap of The Road, the end of the world is deserts, highly modded hulks of cars, leather and PVC, and hair care products (there must be some — look at that damned mohawk!) Later, Beyond Thunderdome — while inventive — lost that essential, core trope of a Mad Max movie…cars! Director George Miller had first crafted the original film as an examination of the Australian car culture, and was a response to his work as a traveling trauma doctor who saw the numerous ways that people get dead in vehicles. Without the cars, the apocalypse just doesn’t work.

Thirty years and some dancing penguin movies later, Miller returns to his creation with Mad Max: Fury Road. It’s a reboot, no matter what the director was claiming — the essentials are there: Max Rockitansky was a police officer who lost his family, and in this picture is frequently suffering PTSD flashbacks involving his daughter (not a son, this time) who he could not save. He’s blasting around the wasteland of maybe Australia/maybe someplace else in his Australian 1973 Ford Falcon XB GT so beloved from the first two movies. He’s a nomad looking for a reason to exist, and will, as in The Road Warrior, act more as a catalyst for the events.

The first act is curious — Max is captured about two minutes into the film and spends much of it caged or tied to the front of a warboy’s wagon. He’s a “blood bag” for the radiation sickness-suffering Nux, and is valuable only for his O+ blood. The world-builing is fast and crammed into the action well; a lot of action directors could learn from Miller on how to build characters and a world by showing, not telling. (For another superb example of this, see John Wick.)

There’s a grotto of green and water in the desert ruled by Immortan Joe, a horrific picture of ancient, radiation damaged man who is encased in clear plastic “armor” and wears a breath mask fashioned to give him a leering grin. He’s played by Hugh Keays-Byrne, who played Toecutter in the original 1979 Mad Max. He’s holding the survivors hostage by controlling access to water, and his army of warboys are a cult of sick and deluded young men who expect this “immortal” to bring them to Valhalla, if they are worthy. The subcultures Miller creates in this movie are inventive and believable — from the glory above all warboys, to the “we do what we have to” of the all-femael Vuvulan nomads we meet later. There’s load of grotesque character imagery — the Bullet Farmer who gets blinded in the movie and is randomly firing guns from his dune buggy while blindfolded; there’s the gas lord with his ornate metal nose replacement — Tycho Brahe would be jealous; Nux has ritual scarification on his chest and tumors he affectionately calls “his mates — Larry and Barry…they’ll kill me one day…”

The hero of the piece is not Max, and that seems to be a big point of contention for the reactionaries who don’t like seeing a woman displace their mighty Road Warrior…but even in that movie and Thunderdome he was a sidekick in many ways, the ronin that helps the Feral Kid and his tribe escape, or saves the kids from whateverthehell Tina Turner was playing. Here, it’s Impertor Furiosa, played brilliantly by Charlize Theron. Like the others, she has some level of disfigurement — she’s missing an arm and has a claw-handed prosthetic. She has kidnapped Immortan Joe’s prized “breeders” — a bevy of good-looking young girls that are his “wives” and whom he hopes will provide undamaged children — and is taking them to the home Furiosa was stolen from…”the green place.”

Queue two hours of cars chases and fight sequences. Miller never really lets up in these scenes, they’re well over the top, but in a world so grotesque and weird! as this, they never seem as ridiculous as they clearly are. The Road Warrior was a restrained piece, compared to this — the action sequences extreme, but well inside the realm of possible; some of the stunts (and Miller still did mostly practical stuntwork for this movie) should be laughable, but after a few minutes in, you’re in. One of the most defining images of the movie is Joe’s warband — a quartet of drummers on gigantic taiko drums on the back, and a blind guitarist in bright red jumpsuit bungee corded on the front, of a vehicle that is 90% a wall of speakers. The guitarist plays the beat of the action pieces on a double necked guitar that shoots f#$king flames ferchristsake!

There’s a lot of pixels being spilled about the feminist nature of the story, and it’s certainly got that in spades. Women are strong, capable characters that don’t need men like max to save them…just aid them. Furiosa and Max never get romantic; he’s also not in charge…it’s her journey, he’s just heling her get there. Women aren’t maternal, save the world characters. Furiosa and her tribe are violent, but they do it to save the breeders, who aren’t wilting flowers, themselves. Max and Nux represent masculinity in a way that is violent — it’s the end of the world and it’s a brutal setting; they have to be violent — but they do it in the service of defending people. Immortan Joe and his crew represent the acquisitive, coercive masculinity of bad guys, clergy, and politicians. But you can pack all that away for two hours and watch a great action pic, if you want to.

Visually, this movie is stunning in a way I haven’t seen since probably Avatar, and it’s better because this isn’t CGI. The action is occasionally ridiculous, but you’re unlikely to notice. The cars — they’re glorious mutants of metal. There’s one group where their vehicles are covered in porcupine-like quills…it’s  bloody brilliant! The warband — you will leave wanting to have a big ass truck with your soundtrack, played by a lunatic shooting fire from his guitar, following you everywhere you go.

The worldbuilding is wondrously inventive.

The acting is generally very good from the leads. This is Theron’s movie and she owns it. Nicholas Hoult (the Beast in the retro X-Men movies) steals almost every scene he’s in. Tom Hardy is solid, if underused, as Max; they never really let him off the leash, and that is a good point of contention some have with the movie. Max is almost a spectator in his own film. The brides are all developed well in bits of dialogue and action that give them all simple, but recognizable, personalities.

Go see it. It’s everything we wanted Thunderdome to be in 1985. It’s a movie I saw for a matinee price, but I wouldn’t have felt gypped at full price.

Finally got around to seeing Avengers 2 (Finally..? It’s only been open a week!) last night with the wife. I have to admit, I’d seen a few of the trailers and something about them made me think I was going to be disappointed by this one. I’d watched Avengers a few times after the theater experience and the one thing that kept bothering me — other than the “I got captured as part of my master plan thing”, and really Hollywood…stop it — was the need for better editing. The final battle in New York is almost 40 minutes long! That’s waaaay too long for a final action sequence; there is a point where the audience has been amped up for so long that they actually get bored in very long action sequences.

So when the film finally started, I was actively trying to keep an open mind. The pacing this time was much better than Avengers — Whedon gave the audience down time for character development, the most of which was aimed at Hawkeye, Banner, and Black Widow. We learn some things about Hawkeye that make him the most human of the bunch, and even he is having troubles fitting himself into a team of “gods.” There’s the Banner/Romanov romance subplot that is pissing off the crazy wing of the interwebz, and I found I didn’t mind it…I just didn’t think it added anything to the film. The wife thought it was lazy — “Why can’t  movie have a woman develop in a way that doesn’t involve romance or a baby?” Fair enough…but I didn’t find some of the criticism to be valid.

The first action scene is well done, have the Whedon humor to it, and has a nice Captain America: The Winter Soldier tie-in and carries that spy meets sci-fi tone that Cap 2 and the first movie hit. It seems the Avengers have been hitting Hydra since the events of Cap 2. We meet the new bad guys soon to turn good, Quicksilver (Aaron Taylor-Johnson) and Scarlet Witch (Elizabeth Olsen). The former I found annoying, but thought the performance was quite good…especially since I started to like the character by the end. And this is a Whedon movie, so you know what happens to the second string character you start to like… Olsen’s accent is atrocious and fades in and out throughout the show, otherwise she’s passable. As for the rest of the cast, they’ve been living these characters (save Ruffalo) for a half dozen movies each — they’ve got the characters down. They also let War Machine, Don Cheadle’s character, in on the action, and there’s a cameo of Falcon.

The bad guy is not an AI created by Stark, but rather some kind of AI that was living in one of the Infinity Stones in Loki’s scepter (it’s a “mind stone”, we are told later.) It’s released, doesn’t adapt too well to the program they try to impose on it, and you get James Spader voicing Ultron, an angry, genocidal machine that wants to evolve. This apparently involves destroying Mankind. Ultron is both interesting for not being the stereotypical megalomaniacal baddie — he’s got a great “Oh, I wanted to take this opportunity to tell you my master plan” moment…where he doesn’t. But he’s also not truly menacing, as he was in the trailers; if anything, he comes off as a petulant, confused child. It makes him interesting, but not frightening.

There’s some very nice spy movie action in this one — there’s the raid on a Hydra base in the start of the movie, some investigation stuff that leads to a South African arms dealer in beached ships (very cool) and rampaging through an unnamed town that looked like Johannesburg. (Just checked it…yup!) There’s more trying to stop Ultron’s master plan in Seoul, including some very cool vehicle chase sequences that feature the new Harley-Davidson electric motorcycle. It’s good stuff.

The final battle returns to the Hydra base of the beginning of the film and the heroes must battle hundreds of instantiations of Ultron, save the population of a ton, and ultimately stop Ultron from destroying all life on Earth. The battle sequence is most likely very close to half an hour long, but I didn’t think it lagged as much as the New York denouement. It might on later viewings. Notable was that while Thor got to kick a lot of ass, and got some of the good lines, he felt very flat and there was little real development for him, I thought.

The end has the team reforming with Scarlet Witch, Falcon, and War Machine as part of the team, and a few of the old guys bowing out…the end credits show Thanos busting out the Infinity Glove with a “Fine. I’ll do it myself…” So now we have the villain for Infinity War, I suspect.

Overall, it’s a good follow up to Avengers and in some ways it’s a superior film. It’s well paced and balanced, it has a solid tone, the characters all get time in the spotlight — even the B team — and the dialogue is up to Whedon standards. It’s definitely a “See it in the theater movie” and I didn’t feel gipped at full price with no 3D.

I had been discussing my history with roleplaying games with an acquaintance today, and out of curiosity, I looked up what edition of Dungeons & Dragons I had first purchased as boy, and found it was the 5th edition of the “Basic Set” published in late 1978/early 1979 (I’m pretty certain it was purchased with a Christmas gift card to Hess’ department store.)

basic5th

That means that I have been gaming — with a few breaks thanks to life events — 36 years now… It also got me thinking about all the games I’d played over the years. With plenty better to do with my time (like work on prepping a couple of up-coming 400-level classes and working on the new novel), I sat down, busted open Numbers on the MacBook Air, and started filling a spreadsheet with the games that had been played over the years and when. I didn’t get too granular — there were a few years where I might not have gamed for half the year, looking for players, or overtaken by events — but I did keep it to games I had played at least twice, or had some level of a campaign run.

I noticed trends in gaming that wouldn’t have occurred to me — when major life changes are in the offing, I tend to drop down to one particular game, after which there is an explosion of trying new games, before settling (generally) into two to three campaigns running coterminously. In the last few years, the multiple campaigns are more like two, mostly due to only playing one night a week, but for most of my adult life, I’ve been able to sustain two to three regular (weekly) game nights.

Another thing I noticed was what things were interesting me at the time — maybe it was subject matter, maybe it was some new system. My high school years saw the widest array of games played, mostly TSR products, of course, but rapidly dropping Star Frontiers for TravellerGangbusters and Top Secret got overrun by the much better James Bond: 007, and after high school, I never again played Dungeons & Dragons.

College (the first go ’round) saw a contraction to James Bond (me running), and Champions (run by another student in the group.) After college, I tried a few things — FASA Star Trek (The Next Generation would have just hit the air), Marvel Superheroes (FASERIP) as I had discovered comics during that glorious boom of excellent storytelling in the format. Bond remained the mainstay, however, until I moved to Philadelphia, where DC Heroes became the other campaign to hold through that two year period. Toward the end of 1989, however, GDW — whose Twilight: 2000 I had found so disappointing, brought us Space: 1889 — and more than anything launched the “steampunk” subgenre. I tried running it for a few months with some success, then hd a spectacular collapse of my life, requiring me to slink back to live with my mother for about a year.

I went back to college and excelled. I found new friends, and I started gaming. From 1990 until 2008, with a break during my military days, some manner of Victorian science fiction was on the docket, and so was James Bond. There was a period where Star Wars (d6) was our other big campaign, replaced by The Babylon Project…the d20 Babylon 5 campaign in the aughties did not engender that much interest. For the Space: 1889 game, we played with different systems — Castle Falkenstein, Fudge (later Fate), and other small homebrews banging around the not-yet-come-of-age internet.

When I moved back to Albuquerque in 2000, Star Trek (Last Unicorn, then Decipher) joined James Bond and our Space:1889 using Castle Falkenstein rules as our big game, with multiple successful and interlocking campaigns finished by 2005 or so. Grad school and GM fatigue trimmed Trek out of the rotation for Serenity. Then Battlestar Galactica and Hollow Earth Expedition hit. For the first time in almost 18 years, no Victorian game. James Bond as a rules set was still being played, but we were running an alternate Stargate game. Then BSG dropped and since 2008, I’ve had a campaign running — two in all with the first dying along with my marriage and a rather tight-knit gaming group that had been together since 2003.

The aftermath of that event saw about half the group stick together, and new campaigns were booted up — the current, and I think very successful, Battlestar Galactica game, and the excellent Shanghai Hollow Earth Expedition game which did not survive most of the other players having to bow out about a year or so later… BSG, for several years, has been the only real game we’ve played, outside of an abortive Supernatural and Marvel Heroic game. (Partly because it’s been a damned good game, partly due to the responsibilities of new parenthood for two of us…)

Recently, I’d noticed I’m branching out again and trying new things. BSG is on hiatus until we finish this first “volume” of Atomic Robo. We have another GM running Wild Talents for us. I’m starting to look at doing either a dystopian future or post-apocalyptic game…probably using Bond or Cortex as the engine. I’d like to bring back the Victorian sic-fi. It would seem that the ground is stable enough to branch out again.

Looking over the spreadsheet, I’m surprised by the longevity of some of these games, not so much by others. James Bond, by the time Victory Games lost the license in 1987, had been the most popular espionage RPG with about 100,000 copies sold…that’s huge for most roleplaying games. The rules set was innovative, and until Fate and Cortex, was about the best you could find for modern or near future games. I might not have used it for spy games, but I did use it to replace Cyberpunk, to run a game based loosely on John Varley’s Titan series, to run Stargate. The Victorian sci-fi thing was a direct influence on me going into history as a field of study, and it was slightly coincidence that during my doctorate, due partly to the collapse of our European department, partly due to my sudden interest in 1930s America that I switched focus from Victorian-period imperialism to modern American as my focus.

When I was talking to the wife about this piece, I had mentioned it was a bit pathetic that this hobby had taken up so much of my life, and her response was superb: It wasn’t pathetic; it was the thing that helped me evolve while have some sense of firmament. Gaming didn’t just reflect my interests, it helped shape them. My desire for verisimilitude led to my reading widely across fields. It was also the activity that brought me the friends that have lasted the longest, helped me move from being a painful shy youth, to a skilled public speaker, and taught me to think “out of the box” in ways that many do not.

With any luck, I can introduce my daughter to the hobby, and maybe she will be able to use it to help her grow and make friends in the future.

Here’s Andrée Wallin’s State Zero — in which a small military team has to investigate a downed comms tower in a devastated Stockholm, Sweden. Of course, things don’t go to plan…

…but I’m actually more interested in seeing Ex Machina than Avengers 2. I’m sure the Marvel blockbuster is going to be full of action, spectacular visuals, Joss Wheedon-quippitude, and a surprise death by some beloved minor character just ’cause… It’sll be one of those you have to see in the big screen to really get the impact.

I also suspect it will have the issue most writer-director projects these days suffer from…they forget to hire a friggin’ editor. Avengers 2, like the first, is around 2 1/2 hours long, and I’m sure the final battle sequence will be about half the run time of a normal film. (The first had a bloody 40 minute action sequence!) I’ve been finding the really long action sequences in the Marvel movies are starting to, well, bore me. Captain America 2: The Winter Soldier was excellent at balancing action and story/character development, at giving the audience time to breathe and feel…until the final sequence which was just on the edge of being, to use a cinematography term: too damned long. I absolutely love Guardians of the Galaxy, and think it’s the best space opera since The Empire Strikes Back…but the battle over Nova Prima, again, was starting to tip over that point where an action scene stops being breathtaking, and starts being tedious.

For the most egregious example of this, find Peter Jackson’s King Kong — where every single scene was about 10-15% too long. The restored spider pit scene? Brilliant and truly scary for the first 4 hours… Another good example of how throwing too many action scenes into a movie breaks the narrative and winds up being a bit mundane, see Quantum of Solace. Now compare it to the spare, slick John Wick from this year: no shaky camera bullshit, action scenes that are tight, well-executed, and stop before they carry on too long so that you can have a breather and do exposition and character development.

Weirdly, I find myself suspicious that the “good” Marvel movie this year will actually be Ant Man — despite losing Edgar Wright, his influence may linger enough to give us a funny but poignant caper film stuffed into the interstices of the MCU.

Meanwhile, Ex Machina has had some pretty intriguing trailers and is getting an 89% on Rotten Tomatoes, as of this writing. It looks to be a thoughtful sci-fi flick. Yes, they’re different animals — blockbuster action pick vs. low budget sci-fi thriller…but the more I see of Avengers 2, the more I’m getting this feeling I’m going to be disappointed.

…from the folks at How It Should Have Ended:

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