Roleplaying Games


Another great Kickstarter on the loose! We just saw Exile Games kick ass for Revelations of Mars, now Angus Abramson’s Chronical City is bringing the English version of Space: 1889 using Ubiquity (Exile’s rules set for Hollow Earth Expedition ) to life.

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The game has already been released in Germany and is doing well.

UPDATE: It’s been a day and looks like they’ll likely be funded by tonight. Excellent!

It isn’t too surprising that most gaming blogs deal with the subject of gamemastering. The role of GM is central to most RPGs — they’re the one that handles much of the world building, they present the scenarios and challenges for the players, adjudicate the rules. A lot of players don’t want the added “work” load of GMing; others thrive on it. So there’s a market for GM advice. But what about players? What kind of advice can an RPG player benefit from?

Let’s start with the basics — You are not the only player (unless you are.)

1) If you are playing in a group of people, all of the players are expecting to get some share of the “screen time.” This means you should avoid trying to hog the spotlight when another player is taking their turn during an action sequence, or is currently the focus of whatever the scene requires. This is especially important if your party is split, and those your character is not with are currently having their storyline addressed.

2)  Don’t be rude. Taking shots at other players for their sexuality, gender, color, whatever is not cricket. If you can’t behave like an adult, you should find something else to do with your time.

3) To that end, characters can (and probably should) have some level of conflict; players should not. Role playing games are more collaborative than competitive. Often the GM and group is relying on the characters working together toward a goal. So if you are the only one holding up the action (“My player wouldn’t want to [enter activity that the story requires here]!”) maybe you should consider the role you’ve taken and do up a new character. No one wants to spend a session trying to convince everyone to get on board, they want to get on with the story and action.

4) Do offer to help cover the cost of food/drinks, or gas if you are getting a ride with someone. Anything else is douchey.

5) Be on time. Yes, it’s a game. But, especially for students and working adults, the other players have had to block out time for play. If you have three hours a session, no one wants to be waiting for an hour to get started because you were late. If you can’t make it on time — or at all — give the group plenty of notice. It’s just basic consideration.

6) Dress appropriately. No, that doesn’t mean business casual or a tie. That means don’t show up in fetish gear unless everyone is on board with it. (Yes, this has happened in one of my games…) Don’t wear slogans to do the passive aggressive tweak of whatever group another player is part of — that just makes you a dick. Wash. With soap. (Yes, this has been an issue.)

In other words, exercise basic civilized behavior.

Next — Choosing what to play.

This guy must have had a hell of a time filing his group…

The X-47B drone just made its first carrier landing. How important is this? Well, the Navy is saying its on par with the first naval aircraft. The craft are remote-piloted, smaller than most naval aircraft (more to a carrier), and are much, much cheaper per unit than most of the hot-shit new fighter designs. Oh, and not having a pilot on board means it can out turn anything in the skies.

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Here’s the first catapult launch of the craft:

And the first landing:

Can Cylon Raiders be far behind..?

Here’s the stats for the X-47B for the James Bond: 007 RPG:

PM: +2   RED: 2   CRUS: 500   MAX: 700   RNG: 2,100   FCE: 5   STR: 25   COST: n/a

GM Information: The X-47’s small profile gives opponents looking for it a -2EF to their Perception. The drone can carry 4500 lbs of missiles or other ordinance.

Click on image to be transported to the site:

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I’ve been waiting for this book for, what, five years? Well, it looks like the boys at Exile Games are about to finally show us their version of Mars. I, for one, can’t wait.

 

As per NPR, archeologists have found the ruins of a ancient Cambodian city using remote-sensing technology.

Mahendraparvata, a 1,200-year-old lost city that predates Cambodia’s famous Angkor Wat temple complex by 350 years, was part of the Hindu-Buddhist Khmer Empire that ruled much of Southeast Asia from about 800 to 1400 A.D.

From Wikipedia, the location is in deep, swampy jungle — perfect for the ’30s (or even modern — added danger: landmine are common there) pulp-style game:

They initially uncovered five new temples. Eventually, using the Lidar data, 30 previously unidentified temples were discovered. In addition to the temples, their research showed the existence of an elaborate grid-like network of roads, dykes and ponds forming the city…The city’s origins date to the reign of Jayavarman II, considered founder of the Khmer Empire. His reign was consecrated on the sacred mountain of Mahendraparvata.

The only European that had been in the area as of 1936 was Phillipe Stern, a French archeologist.

 

Yeah, it’s an older video. Yeah, I don’t play Dungeons & Dragons of any edition. But I’d go classic geek and play a female tiefling any day….

I’ve been waiting about a month for a contract for the two books I was supposed to be working on this summer for Cubicle 7’s Victoriana line, and I have other projects that need attending to, so I’ve begged off.

This is emblematic of the role playing game industry and the lack of professionalism that surrounds it. Part of the issue is that the publishers tend to be fans and gamers who get into the business because “it will be fun” or “I can do this better.” Inevitably, they hit the hard wall of business reality: deadlines, coordination of talent, outsized expectations — this causes many of the companies to have trouble with paying their talent, or keeping to a schedule. They don’t figure on the ancillary time and expense of launching a game line (especially when licensing is involved!), or maintaining interest.

The other problem is the “talent”. Again, usually gamers and fans, they get into the industry for “fun” or as a means to bootstrap themselves into the writing field. They sometimes work for peanuts, but more often for the “love of the game” or “to get their name out there.” That leads to a lack of professionalism, and allows the industry to pay them as the amateurs they are. ($0.02 a word is typical. That’s $2000 for a 100,000 word book.) If also means the industry is used to half-assing their relationships and responsibilities with their artists and writers because they know they can get away with it.

What’s the solution? I don’t really have a practical one. Publishers need to look to the business plan first, and the talent needs to go in with the expectation that they are going act like professionals (no prima donna bitching when the editor cuts the writing you thought was superb) and get treated like professionals, including a reasonable pay schedule.

How do you know you are making an appropriate amount for a project? Here’s a tip: Figure the total payment for the project. We’ll work with the hypothetical 100k word count from above. Figure out how much you’re willing to work for hourly. My rate is, lowest, $20/hr. — about on part with what I get paid for for teaching college classes. (I do the same calculation for the flat rate I’m paid per class.) Below that, it’s not really worth my time. That means for $20/hr. I will dedicate 100 hours, maximum for a project paying $2000. If I block out 5 hours a day, that’s 25 days or roughly a month to do the work. Every time I’ve used this method, it has helped me with time management and motivation. I usually figure my time as a range — $30/hr. is my favored pay rate and would mean I’m happiest if I can punch out oa project in 66-67 man-hours, but I am willing to stretch to 100 as needed.

I’m sure an artist would have a different set of standards for getting paid, and if there’s an RPG artist reading this, please feel free to comment or drop a line on your thoughts regarding the industry, payment, etc.

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