I love the look on the cat’s face.

iFixIt CEO Kyle Wiens is suggesting that Apple is guilty of planned obsolescence in their machines. Gasp!  What!?! Well, no fooling; every manufacturer of goods plans for their stuff to break, be it cars, washing machines, refrigerators, televisions, or home electronics.  With the R&D cycle pushing new machines out the door every year or two for a cell phone, television, or disk player; 2-3 years for a major upgrade to a computer line, and 5 or so years for a car, it’s no surprise said manufacturers don’t want you hanging onto your old machines for much longer that that projected lifetime.

I’ve hung on to most of my vehicles past their warranty period (usually 3, 5, or 6 years) because they’re bloody expensive and increased safety regulations and other added costs make buying a new car more expensive every time you look at a new(ish) car.  For computers, I have a tendency to trade them out every three years of so to keep up with new interface technologies (USB 2 now 3, Blu-Ray or DVD instead of CD, etc.)  Usually, for that reason, I buy cheap on computers…which has led to problems with machines burning their motherboards after a year or two of heavy use (my Toshiba in 6 months, the HP tablet in 18 months.  Dells, however, I’ve had great luck with; I’ve never had a Dell die on me, I usually outgrew them.)

So it’s no surprise Apple wants you to buy a new MacBook every two or three years.  You iPad will be behind the times in three months when iPad 2 adds more processing power, memory, and cameras. There’s rumored to be an HDMI out and an SD Card reader (if the software to do it is there, I suspect you won’t be left behind there if you have the camera interface for SD cards.)  But really, until the battery life has collapsed at about 1000 charge cycles (say 2.5 to three years), there’s no reason to worry about it.  If you want to trade out the battery, it’ll be possible (they can sometimes do it for you right at the Apple Store is my understanding.

Wiens real problem is you can’t easily work on the Apple devices yourself — trade the SSD drive for a bigger one, since it’s part of the motherboard, can’t easily replace the battery or RAM.  If you need to tinker, and some do, don’t buy Apple.  And by the way, that screw they’re showing in the picture is not proprietary to Apple; it’s a f@#king TORX screw.  Not common, but still there are readily available screwdrivers for it. I’ve worked on my own computers, I’ve worked as a computer tech…most of the time it’s a good idea to leave the machine’s guts alone unless you have to change something out.

(The Tinkerer is a common subspecies of user of any technology that can’t leave things alone, often “improving” them to the point of being wholly unusable. [Ex. The front yard mechanic whose 1966 Mustang hasn’t moved under it’s own power ever and is rusting out under a tarp, or the home gunsmith that has to put that new spring and buffer into their 1911, then won’t switch back when the pistol jams like they’re trying to cycle rocks in it.]  Some people know what they’re doing…most don’t. You could say Apple’s saving curious users from themselves.)

I’ve been playing or GMing for three decades and one thing you can count on: people are going to gab about stuff outside the game at the table.  I’ve seen some groups that are very serious about their play — the gong gets rung, some object gets set to show they’re in session; I’m surprised no one’s got a big “ON AIR” light hung on their wall (although, now that I think about it, that’s a pretty bloody cool idea…)  DNAPhil over at Gnome Stew has a short post on “Keeping the Focus” that might be handy for people that play like this:

“Jokes. Movie quotes. What happened in Fringe last week. Talk about the new supplement that is coming out. Dinner plans. Discussion about why the new WOW update is the reason to join/leave. These things swirl about the game table every session. When left unchecked they can break down the 4th wall of the game, cause players to miss key information, and grind a session to a halt. It is frustrating to the GM and to the players, even when both are guilty parties.”

It led me to think about the various campaigns I’ve played or run in, the atmosphere fostered in them, and the “problem” of table talk, so I will now opine.  ’cause it’s my blog.  I get to do that.

The play style mentioned above — this atmosphere of quasi-professional theater mixed with die rolling — frankly, doesn’t thrill me.  I find they take gaming far too seriously, whether it’s because this is their only “fun” outlet, or they see it as a chance to practice their “craft”, be it acting or storytelling.  Sure it can be fun, and for that sort of mindset, I’m sure it is…but not to me.

I blathered in another post early on in the history of this blog that my groups tend to be made up of people who do things together — in and out of game.  We see movies, we go to dinner, have parties, go shooting…we’re friends first, gaming buddies second.  Normally, the people that are in it to role play don’t last.  We’re simply not serious enough about the game, man!

We have table talk.  Every gaming group does, but it’s healthy.  Normally, we see each other once a week to game, and occasionally another day to two for other activities.  Like every group there’s that 30-45 minutes of chatting while stuffing our faces, before we get into the game.  For us, when the eating ends, play begins in earnest.  Sometimes there’s a bit of a stuttering start — something we were talking about intersects the set-up, or just is still bouncing around the mind, and it cuts into play.  That might bother some people, but for most of the groups I’ve been in, not so much.

The piece mentioned above brings up respect.  It’s one thing to go “…just like [insert whatever you were talking about]” when the GM starts the action; it’s another to keep talking one it’s obvious that the game is about to get started.  There’s a few things you can do, if this is bothering you. The don’ts first…don’t yell and scream or sulk or make a fuss.  You’ll look like a prat.  Rightly so.  I wouldn’t suggest taking your simulated dwarven battleax off the wall and burying it in the table, either.  It will look uber-cool until everyone freaks out.  Walking out of the room occasionally works, but you’ll still look like a petulant git.

The two things I’ve found that work — just sit patiently and wait for the chatter to die down.  Normally it works quickly if you just give everyone the “may I continue” look; if you’re a college kid, you’ve seen this look from time to time on your professor.  Another is start with the person closest to you and say quietly — “do we want to get going?” or something to that effect and have them pass it along.  It disrupts the talking and usually works well.

But, for me, the table talk is half the fun.   For me, gaming is a social occasion.  It does give me a chance to have a creative outlet outside of writing my dissertation, but it’s mostly a reason to get together with people I like, to do something I like.  It’s the same for them.  Yeah, there’s the occasional aside that goes on for a few minutes that has nothing to do with the Chinese mob helping the one player’s character find the mellified man in deepest Hubei in 1936.  So what?  If it’s important, interesting, or entertaining let it happen.  Hell, if it makes me laugh like I did last night, you might even get style points for it.  (I reached the coughing up a lung stage i was laughing so hard…)

Fun.  That’s what gaming, first and foremost, is about.  You want to do improvisational theater, join a theater group or LARP.  Knock yourself out. Some nights, it’s going to be obvious that no one is really there to game.  They’re there to hang out with their friends and talk about stuff. Those nights, close the screen and the books, shut down the computer, and enjoy.  Those moments are why you have to go to work in the morning; enjoy them.

I can see where some GMs feel that it’s disrespectful, or that no one appreciates the time they’ve put into the game setting and plot.  I’ve been gaming for 30 years and I like to play, but usually, I wind up running the game.  (There have been times I’d have said “saddled with” GMing, but I like it…so I shouldn’t bitch.)  Nobody really appreciates the amount of effort and time that go into planning a game, especially since I tend to run historical stuff that requires a certian level of research for verisimilitude.  My wife thought that I just knocked a few ideas together and didn’t understand why I would be annoyed when people would cancel out (that’s my bugaboo, but I don’t make a big deal out of it.)  Then she saw that I put a good 4-5 hours of time into a weekly game session, sometimes more.

A lot of GMs are pressed for time, but I don’t tend to be overly sympathetic to that.  I’ve run two games a week, different settings, for the last 5 years, and it could be as much as three or four a week for the five years before that.  I would be working part or full time, going to school full time, and I still cranked out a few adventures a week.  The worst was working full-time, school full-time, studying for comprehensive exams, AND still running two games.  But I did it, because I enjoy it, and it’s my main creative outlet, right now.  (I’ll probably be more likely to empathize once my daughter is born in April…)

So, yeah, players — the guy behind the screen put a bunch of time into the game.  Try to be respectful,but in the end, if you’re more interested in gabbing, gab away.  Sometimes you’ll still get some gaming done interstitially; sometimes you won’t.  Have fun.

Our Hollow Earth Expedition game featured a great moment where one of the characters, Shanghai Sally — an 11 year ld street urchin — saves another character’s bacon using a luggage carriage (one of the ones with the coat-hanging bar) laden with people’s baggage.  I think it’s the first time I’ve seen one of these used as a weapon.

Coming soon is the Kimber Solo Carry 9mm, a lightweight handgun about the size of the Kel-Tec .380.  It’s about half an inch longer and wider in barrel and handle with a weight comparable to the loaded FN Fiveseven — easily a well-concealable sidearm that would be perfect for that undercover operative or officer.

They haven’t hit the stores yet, so the specs for James Bond: 007 RPG are speculative, but should be close.  The internals look to be a striker fired weapon like the Glock, but with the same barrel and recoil spring assembly as the 1911 (which Kimber excels at.)

PM: 0   S/R: 2   AMMO: 6   DC: E   CLOS: 0-2   LONG: 8-14   CON: -4   JAM: 92+   DR: +1   RL: 1   COST: $750

UPDATE! Having talked to several owners of the Solo here in New Mexico, it seems to be more than finicky on it’s ammunition. The JAM rating represents the Solo shooting 124grain and higher ammo. If using the mil-spec or junk 115 grain you’re likely to find (or lighter self-defense loads like the Pow-R-Ball, the jam is 85+. And that’s being kind.

For the Kimber haters, there’s also the Ruger LC9 coming soon — a bit larger (an inch on the barrel and a half inch on the grip) than the Solo, but about the same weight.

PM: 0   S/R: 2   AMMO: 7   DC: E   CLOS: 0-2   LONG: 8-14   CON: -3   JAM: 98+   DR: +1   RL: 1   COST: $500

Just your average evening — I’m working on the laptop, wife’s on the desktop doing her thing.  I suddenly get asked if I’m online.  I am.  She’s not.  So she cycles the router.  Now neither of us is able to get internet access, but we can get the router and see each other.  Call Comcast and have them reset the router after I’ve cycled it a few times.  No joy.  I dig out the old Dell laptop, because the MacBook Air doesn’t have an ethernet cable connection (first real complaint about it!)  Modem’s working fine, cable’s fine.

So, new router needed — not bad since the old one was seven year old (a Linksys.)  Unfortunately, it’s 10pm and all the electronics stores are closed…but there is an all-night Walmart a mile or so from here.  A quick zip out and their electronics department even has a couple of guys working the place.  I settle on a Cisco E2000 router that will handle B, G, and N and has the 5GHz option.

So now I’m ready for trouble…this is going too well.  Get home and after wrestling with the usual collection of power cables, it’s ready.  CD into the Dell, since it’s up and running, and two minutes later the laptop’s online and the router is named and passworded to match the old router so we don’t have to muck with our settings.  The printer is a bit finicky but finally comes online.  The Mac finds it and runs, no problems.  The iPad finds it and runs, no problem.  The hot-shit desktop gives me a few hiccups — mostly due to the wireless key not picking up the signal so well.  Quick shift of the router’s position and it’s solved.  Time from start to finish:  1 hour.

Thank goodness for the all-night Walmart.

Is it any surprise this is Japan..?

The University of Cambridge has put out a report on the possibility of alien life that is fraught with anthropic assumptions and misanthropic bias.  Central to the report is the idea that evolution is predictable, and would lead to similar types of intelligence life as Mankind.  They would look like us (because it’s cheaper on the makeup budget) and would act like us — right down to a Hobbsian need to conquer, strip us for resources, enslave us (or steal our women for breeding, no doubt!)

This makes some seriously arrogant assumptions regarding the nature of life, the possibility of other chemical combinations that might produce life that is radically different from what we’ve experience, that different habitats might create sharply different physical structures and ways of perceiving the world around them.  If their environment that created them was different enough, you might have little way of understanding each others motivations — just think about the difference in perception, communication, and motivation between, say, a human and a cetacean.  We think we know what they might be thinking…but we’re not aquatic, we don’t communicate the way they do, and we have no clue how that molds their thinking (or if they’re truly intelligent!)

This “bad ET” prognosis is only useful, of course, if there is any other life out there…time to whip out the “Man is alone in the universe” hubris:  the aliens have had plenty of time to contact, so why haven’t they?  1)  Space is really bloody big.  It takes scads of time for a signal to get anywhere and unless it’s broadcasting at stellar levels of power, it’s going to get washed out int he background noise of the galaxy after a few light years.  aliens could simple be too far away to hear us.  2)  We might not be looking for the right kind of signal.  3)  Maybe we’re alone in the galaxy, but not the universe, in which case we’re unlikely to ever hear from anybody…which, I will allow, is tantamount to being alone.

As with matters of the spirit, I think I’ll remain open to the possibilities not knowing affords.