THX-1138 meets Slient Running…but coller, I suspect.  It’s an African made sci-fi film.

Dr. Ferenc Szasz, fixture here at the University of New Mexico, a mentor and friend, and member of my dissertation committee passed away this weekend of leukemia.  He was a gentleman — kind, generous, and patient — and he will be missed.

He is survived by his wife, Margaret Connell-Szasz and his daughter — both teaching at UNM, as well.  I wish them the best.

With the completion of this “issue” of Gorilla Ace! here’s an adventure seed for GMs:

The characters are on their way to Canada from the UK, and are traveling by airship, R.100.  The trick is to set up the environment well — the cargo they can’t take into their room is winched up into the cargo bay, including a beautiful sporty car (I used a red SS100 Jaguar.)  Going up the mooring mast elevator and the wee gangway into the ship, the interior with the bulging gas bags in their secured netting, the guy wires, the aluminum girders, wires, water and fuel tanks — all exposed around the crew catwalk that runs the length of the ship; the tight tramp-steamer like interior with the promenades on either side, and the carpeted, drawing room like main lounge.  No flames, no guns, no lighters, cigarettes or flammable stuff.  It’s a three day trip to Canada, with part of the first day over England and Ireland, the whole of the second over the North Atlantic, and the last day is mostly over Canada.

Over dinner, introduce a few of the characters — Captain Booth, who has commanded the ship for x-number of seasons (she started running in 1930, and in our campaign, she was still flying in 1936); the stewards Howdett and Savage, there’s James Gaddes — an MP of the Canadian government ( a snobby man); Claude Rennie, a banker with the new central bank (Bank of Canada established in 1934) and his traveling companion — a gold-digging Irish actress named Irene Tennant; John Forster, an insurance guy for Quebec Assurance Associates.

In the middle of the second day, a crewman goes missing for his shift.  They search the ship and find the man crammed into the boot or interior of the car.  He’s been bludgeoned to death with a claw hammer from a nearby common tool kit.  At some point you should describe the collection of baggage, all tarped and tied down, and a large safe welded to one of the support girders.  (This is where weaponry, valuables, flammables are kept.)

The investigation should give a doctor or cop a chance to assess the forensic evidence — he was hit from behind, most likely by a claw hammer.  When they find it, it will have some blood and tissue on it.  they can’t run fingerprints, but can hold it for the RCMP when they get into Montreal.  Invertviewing the crew and passengers should present a few red herrings, and there is a time constraint.  They will arrive in Montreal in 28 hours.  They can interview people during the evening — most of the crew were solidly neutral about the crewman, some didn’t like him, some did, but not with any strength…certainly not enough to kill him.

The passengers didn’t even know him, and the GM should try to lead the players astray a bit, to think that maybe it was some kind of attempt to hurt Gaddes?  Embarrass him?  Something?  If they are successful, they should twig there’s something not right about Forster, but they can’t put their finger on it.  At some point, hopefully, they’ll think to investigate the cargo manifest.  The list is fairly accurate for weight (important on a flying vessel), and basic descriptions of stuff and who it belongs to.  There’s a cryptic note next to a 20 lbs cargo for Mr. Rennie in the safe…the captain will have to be called about it and Mr. Rennie summoned to observe if they succeed in getting the captain to check the safe (a big and modern one — of course, uncrackable!)

Two satchels of 10 lbs. each…and inside, just paper.  Which makes Rennie lose his mind!  He’s in trouble — inside the satchels were $1 million Canadian in treasury-issued bearer bonds, borrowed from the UK to shore up the Canadian economy!  The bonds have been replaced with blank paper!

They will have to search for the money, but will not find it (it’s hidden between the top of the passenger decks and the gas bag above.)  If they search Forster’s two stored steamer trunks, they’ll find fake passports, money, a pistol, and other items to identify himself as eight different people.  The other has a parachute…

They will be searching through most of the night.  In the early morning, they’ve passed over Newfoundland, and Forster will get ready to make his big escape with his cohort in crime, a wireless man in the crew (the actual murderer who killed the crewman after he found Forster cracking the safe.)  A chase through the rigging inside the ship ensues (or did in our game) and a good denouement is a fight on the top of the airship (the safest place to jump from the ship is the tail section, behind the engines.)  There is a guide wire along the top with d-clipped safety lines and harnesses.  Go for broke.

At the end of our game “season”, the crews of Pleiades group had found the Home of the Gods, Kobol.  They arrived a little over two months after Galactica had blown through on their way to Earth, and the only sign of their passing (initially) was a debris field around the planet.  After besting a Cylon basestar there to guard the planet, we ended with the ships in orbit and preparing to go to the surface to look for clues to Galactica‘s course, the nature of the gods, etc.

With the return of one of our players from Scotland, we’re about to fire the campaign back up.  So now I have to turn my attention to Kobol, and what exactly there is to find there.  Unlike the TV show, Kobol is not simply a stepping stone to Earth.  Our characters will find that they have another path, that they are not following the Scrolls of Pythia, but rather the Scrolls of Sybil (even more hazily defined than the Pythian myths in the show!  Gotta leave wiggle room!)

So Kobol is a place not just of exposition for their course, it is a place that holds its own secrets and meanings, and reasons for being there for our crew.

So — Kobol was an advanced planet.  They had the ability to launch massive spacecraft to go colonize the 12 worlds.  It was at least as advanced as the Colonies were, themselves.  That means advanced construction materials and techniques.  So unlike the Kobol of the screen — there are more than a few damaged Doric columns to identify the place; there are ruins galore across the face of the planet.

The City of the Gods — Olympus — is mostly destroyed, partly due to war (the Blaze), and partly due to 2000 years of natural erosion and damage.  While concrete and other porous building materials are susceptible to damage from the elements, there are a number of ancient ruins — untended for centuries — here on Earth that have survived, often damaged or worse.  The best locations for material to stand the test of time are dry and relatively stable climates where the change of temperatures and a minimum moisture do not tear up the structures (the Pyramids, the Parthenon, Petra), while places far north are much more likely to have been destroyed by a combination of weathering and dramatic changes in climate.

Olympus is built on a marshy patch of ground in a wet, cool climate (it’s almost like it was shot in British Columbia!) and most of the place has eroded away to nothing…but depending on the materials used, there could be elements of buildings left standing:  girders (if made of a material that resists corrosion), hard stone walls, even evidence of roads, which might have been used by animals in the intervening millennium.  Evidence of technology is possible, as well — ceramics and some plastics are extremely resistant to the elements and flora.

For my Kobol, there will be at least 13 major cities — each being the home to a patron Lord of Kobol, each with its own unique elements to represent the lord of the city.  Thousands of other cities, and even more towns had dotted Kobol, in my take on the world, but much of that has being reduced to nothing by time.  Of the 13 cities, only a few are anything near explorable, and those are all, conveniently in desert or semi-arid climates.  (I’m still working on this; consider this a thought exercise, if you will…)

Olympus, City of the Gods:  this was the “capital” of Kobol, and the meeting place of the Lords.  Destroyed by war and time, there is little to see here (unless you count mystic visions.)

Heraion:  Near to Olympus, Heraion was centered in one of the breadbaskets of the world, in a richly forested valley (although from the air, the old patterns from agriculture and land division is seen as a strange patchwork design in the growth.)  The city is mostly destroyed, like Olympus.

Corinth:  A seaside city, this was once a center of commerce.  The place has been half destroyed by an earthquake and flood, but parts of the town still stand in the waters of a sheltered bay.

Aresium:  A desert town on a large river near a ocean bay, it is one of the better preserved ones.  Damage to the outlying buildings facing the desert are blackened and scorched, and have mostly collapsed.  Toward the river and bay, the town is surprisingly intact — roofs collapsed, but many of the walls stand, there are statures to the god of war, and there are the remnants of vehicles in the roads.  The harbor has collapsed, but the remains of a lighthouse are visible under water, along with an entire neighborhood of buildings.  Over a slight mountain range, there is evidence of a massive explosion — a nuclear weapon or meteor strike.

Etna/Vulcanium:  On a large volcanic island not far from Aresium are the remains of another town.  The metal superstructures of buildings are twisted and eroded by the sea air, but the walls, roads, and the substructures of the buildings are remarkably intact.  From the air, it is obviously an industrial center — and a large one (think Yokohama).  At least part of the town shoud have been buried in an old lava flow (because it’s great theater!)  On a nearby spit of land, there is evidence of more towns, mines, places to supply Etna with it’s raw materials.  It would be an excellent place to find an underground factory of immense proportions with a number of fantastical devices — like golden female robots.  This would be the Forge of Hephaestus.

Athenaeum:  This could be a city, mostly destroyed, with a recoverable data (with extreme difficulty) in an archive or library.

The point would be to show the Lords of Kobol really did exist, and throw some (incomplete) light onto their divinity (or not if you’re following the new show).  It could give insight into the “all of this has happened before…” motif, and allow the characters to find ancient technology that might not be usable, but might be copyable.

Or you could have the whole place wiped clean by the wrath of god (just make sure to use that Denholm Elliot accent, “wroth” when you say it.)

How ’bout some game content..?

This Norwegian explorer turns up in the core book of the Hollow Earth Expedition game — but the writers decided to turn the great man into a hulking action hero.  He wasn’t hulking, first off, and he was in his 50s when he disappeared.  So here is my take on Roald Amundsen — polar explorer:

ROALD AMUNDSEN
Archetype: Explorer

Motivation: Escape

Date of Birth: 16 July 1872 (Age 64, physical, 59)
Nationality: Norwegian

ATTRIBUTES:  Body: 2   Dexterity: 3   Strength: 2   Charisma: 2   Intelligence: 4   Willpower: 4

Size: 0   Move: 5   Initiative: 7   Perception: 8   Defense: 5   Stun: 2   Health: 6

SKILLS:  Academics (general): 5, Athletics: 5, Brawl: 4, Diplomacy (Leadership): 4 (5), Firearms (Rifles): 6 (7), Investigation (Search): 6 (7), Linguistics: 7, Medicine: 5, Melee: 4, Pilot (Boats, Plane): 6/4, Science (Geography): 5 (6), Stealth: 5, Survival: 8

LANGUAGES: Norwegian (native), English, French, German, Spanish

RESOURCES & TALENTS:  Artifact 2: Latham 47.02 seaplane; Followers 2: Leif Detrichson, pilot from Latham 47.02; Iron Will

And his plane…the Latham 47, number 2.

This twin engined seaplane was constructed in France by Societe Latham & Cie for Amundsen specifically.  He would use the vehicle to attempt the rescue of Umberto Nobile’s failed expedition to the North Pole.  Lost while looking for Nobile, most of the world thinks the great polar explorer dead, but in actuality, his plane and crew were sucked into the Interior World through the North Polar Entrance and have been seeking a way out of the Hollow Earth for eight years (for them, it has seemed only about three.)

LATHAM 47.02

Size: 4   Def: 4   Struc: 12   Speed: 106   Range: 900 mi   Ceiling: 16,000′   Han: 0   Crew: 6   Pass: 4   Cost: n/a

The Latham 47.02 has seen better days.  she was damaged in the entry to the Hollow Earth, has run out of fuel and been hard landed on the water.  Her pontoons are patched, as has her canvas hull, the engines have been run on sustandard fuels and the vehicle requires a CRAFT/MECHANICS 2 test just to fly each time.  Specially rigged fuel bladders have halved the cargo load of the vessel to about 500 lbs. with crew, but give the plane a range of 1500 miles.

(Note the same dual engine nacelle style as R.100 — a pusher propeller in the back, a puller in the front…)

Sigh…you know, you’d have thought, by now, that Apple would have learned it’s bloody lesson: stop forcing your customers to go to AT&T! First, they “lose” a bunch of iPad customers’ data to Goatse Security hackers (including stuff from government people that should damned well know better than to be doing things on an unsecured network…), now they can’t even keep their network afloat to take pre-orders for the iPhone 4.

Maybe looking into unlocking the iPhone and the iPad wpould be a good idea, Apple, because AT&T’s networks seem a bit…crappy…to me.  I was an AT&T customer back 6 years ago.  For a few years before that, they were a fantastic phone service.  Then they teamed up with Cingular and turned to unadulterated $#!t.  And they haven’t improved — especially if you want to make a phone call — that I’ve seen.  Apparently, in some cities, the strain on the bandwidth from the Apple devices alone is killing service for customers in New York and San Francisco.

But the Jobs, apparently, can’t be bothered to give his customers freedom (as witnessed by the crappy content of the iBooks store — I’m downloading Guttenberg stuff on the iBooks store; I’m spending money where I can get the books I want…from Amazon’s Kindle on the iPad app.  Then there’s the Flash issue:  thanks for making half the web content unavailable to me Uncle Steve.  (This, by the way, is why — until the iPad — I’ve avoided Apple products.  I have their corporate culture.)

I’ve been cracking the books quite a bit these days for the dissertation, but managed to squeeze in a bit of pleasure reading this week. Specifically, Desolation Road, a science fiction novel by Ian McDonald (his “Indian” sci-fi, River of Gods and Cyberabad Days are excellent!) set in an undisclosed time on a terraformed Mars.

Told in a series of vignettes or episodes, the novel follows the founding by a desert wanderer at an oasis in the middle of nowhere, along the railroad tracks, and the subsequent development of the town by vagabonds and on-the-run criminals, downed pilots, and homesteaders. The novel has a peculiar voice and a mystic quality to it that reminds me of William Faulkner or John Steinbeck in how the events of one story impact the others, but are still separate from them.

The language is beautiful, one of McDonald’s strongest qualities in his novels, and has a mythic, timeless feel to the prose. The episodic nature makes it an easy read in short doses, at the beach or on the kludge. I highly recommend it.

Test from the iPad…  Vishnu says “hi!”

Here was my initial impression of the new iPad.  So now I’ve had the thing for two weeks, and have been using the hell out of it.  Not what I expected to do; I figured it would be a cute toy I’d use occasionally, but I’m finding that for quick internet and email checks, I prefer to use the iPad over my laptop.  For certain things, the laptop is much easier and faster — using WordPress for one.  The software WordPress has out for the iPad is atrocious: it was impossible for me to upload content, the ability to choose categories, etc. was nil, and in Safari, it was worse — requiring me to go to HTML to do any work.  It was barely workable.  And Apple won’t allow Flash, so some sites are useless to the user.

However…battery life has proven to be staggeringly good.  I’ve squeezed 17 hours out of it (with 7% left) with the screen always at half brightness, and the wifi running much of the time.  I turned off the 3G, since I’m not subscribed to see if I can eek out a bit more.

Sound and video quality is very good for the 9″ screen.  I downlaoded a few hours of Cato Institute talks from iTunes for free and that sucked up 2gb only.  Loaded a few movies for a trip would be nothing.  I’ve downloaded a few dozen free Gutenberg Project books from iBooks, the Craig Ferguson bio (well worth a read), a sci fi novel.  From Kindle I stocked up on a bunch of stuff on the Progressive era and libertarianism.  Total of 38 books, 3 hours of movies, 300 pics, and about 400 songs, and a bunch of free apps…I’ve still got 26.3GB left.

Apps:  I found free chess, checkers, go, poker, blackjack, solitaire, and Need for Speed (but no free backgammon!  Damn!)  All work well, and NFS has been like crack to me.  I am however, enjoying running my Aston Martin DB9R through the streets at breakneck pace.  I’ve got a weather app, word processor that I’ve done up a nice resume, some RPG adventures, and works on dissertation notes while out and about.  Occasionally, the memory (I think it’s .5GB RAM) will fill and the machine will kick you out to the main menu.  But I haven’t lost work when it does, so I’m okay with it.  It’s still less twitchy than my Palm Tungsten C could get.

Typing on the iPad can be a pain if you’re doing heavy typing.  The dockable or wireless keyboard is eventually a must if you’re using this as a road warrior machine.  But I find the screen keyboard works well for quick missives and some light work.  the auto spell check is a pain in the ass, if you’re not paying attention and has a habit of swapping word on you, if you stop paying attention.  It’s easy to miss the space bar and hit the frame around the usable face.  Otherwise, I find it easier to use than most thumb keyboards.  Funnily, typing one handed while holding the iPad is easier than doing the traditional two handed hunt and peck.

I bought the dock adapters for USB gear and SD cards.  It pulled the phots from my camera card immediately without issues.  I haven’t tried the USB adapter yet.  I haven’t tried the earphones yet, so I can’t comment on the sound quality on headphones yet.  Apple does need to add the ability to use SD cards through the adapter for extra storage.

Verdict hasn’t changed — this thing is slicker than snot, looks incredible (although a strongly suggest the Apple cover or an aftermarket case or you’ll scratch the hell out of the pretty aluminum body and the face.  Yes, it gets fingerprints on it; I have a wee microfiber wipe I keep with it to occasionally clean the screen.  It is sexy and I’ve already convinced two friends they need one,.

Functionality:  this is a good on the road machine.  The wifi is solid, connects easily (save in my house, where I suspect the router is dying after 6 years), and I haven’t tried the 3G, yet.  (I intend to while in Scotland, but that looks like it might be an adventure in itself, as I might need to swap out my Micro SIM card for one by Vodaphone, O2, or Orange once I hit Edinburgh.  On that Apple gets a big fail — enough with the AT&T shit!)  Music selections from the iPod program will play while you are doing other things, I found out by accident the other day.

Typing email, surfing the net, doing spreadsheets in Numbers, or docs in Pages (it will import and export .pdf and .doc), getting directions — it’s very easy and with 3G, would be more so, I suspect.  (Although I hear AT&T’s networks are seriously clogged from iPhone usage in places like San Fran and LA.)  Watching TV or movies, listening to music — all easy.

Now…as a gaming machine.  It’s great for driver games thanks to the accelerometers, but as an RPG device:  you can have your .pdfs of books and characters it.  There’s no multitasking (yet, but iPhone4 has it, so the iPad will soon enough) so you need to swap between files, but it does remember where you were last in a book.  iBook will have native pdf capability in a few weeks, but there are plenty of free pdf readers.  There’s Diceshaker — a free die program for RPGs that will do any of the standard and a few non-standard die rolls.  Put the program icons next to each other, it’s as simple as hitting the home button and tapping the appropriate button and you can swap back and forth.  Have all your characters, dice, rules, etc… with you, plus internet capability for answering obscure questions.  I was able to use the iPad as a picture and map device for the players tonight, to give them an idea of the interior layout and look of a British airship from the 1930s.

Is it useful as a gamer tool?  Oh, yeah.

Started a new Gorilla Ace! adventure this evening:  Murder on the R.100.  I wanted to do something different after a swath of superscience pulp advnetures, followed by the Chthulu-y one shot for the minor players on Wednesday.  I decided on something period and pulp-appropriate:  a murder mystery.

It started out simply enough as a teaser for an upcoming adventure, but I liked the setting — and found enough info on it — that I wanted to use it.  What to do on an airship..?  R.100, for those not into all things dirigible, was one of the last rigid-hull airships constructed by the British in 1929/1930.  She was constructed by the Vickers Company and the Airship Guarantee Company — designed by Neville Shute of On the Beach fame.  While Vickers was building her, the Air Ministry constructed R.101 — the goal was to prove that government could exploit air travel better than the private sector.

R.100 ran multiple seasons to Canada and back with a flawless service record.  R.101 suffered massive cost overruns, design flaws, construction snafus, and n her maiden flight to India went into the Normandy soil like a flaming lawn dart.  In response to being proven wrong, the Air Ministry canned the whole lighter-than-air project.

But that doesn’t work for my pulp game set in 1936!  In our universe, Vickers convinced the Air Ministry to continue the Imperial Ariship Scheme, but they are the sole operators.  R.101 did burn, but R.102 has been a success, and R.103 is soon to launch and replace the aging R.100.

(The US Navy program saw the loss of USS Akron under mysterious circumstances [it will turn up eventually], and USS Macon didn’t suffer her catastrophic failure.  USS Miami just launched.)

Some Hollow Earth Expedition stats:

Length: 719′   Diameter (largest): 133′  Gas Volume: 5.2 million cubic ft.  Usable Lift: 54 tons   Range: 4500 miles.   Ceiling: 15,000′ (usually flew at 2-5000′)

Size: 16   Def: 2   Struc: 18   Speed: 85   Handling: -2   Crew: 37   Passengers: 50   Cost: $2.5 million or so…

Traits:  Gas Bag — it’s bloody big and bullets go right through it without doing much.  First 2L are simply swallowed to empty space.

(In our version, R.100 has flown for seven years and her engines were upgraded form Rolls-Royce Condor IIIBs to Kestrals — lighter and more powerful for a top speed of 90 and 56 tons of usable lift.)

We set up the environment — the strange tramp steamer-like quality of the passenger area (nowhere as luxurious as Hindenburg), the open, airy quality of the ship, the poker games and communal dining lounge, and the relaxed, romantic atmosphere of the promenade decks with their large windows looking down on the Atlantic.  It’s roughly a 3 day trip from Cardington sheds in England to Montreal’s docking tower.   Most of the passengers are Canadian government and British business types.

Then one of the crewmen goes missing, and the search is on through the cramped catwalks, girders, exposed equipment of the interior of the hull, and even had a walk along the top of the hull during one sequence on a guide wire and harnesses for the riggers (for fixing damage to the canvas.) Eventually the missing man found bludgeoned to death and hidden in the button-up passenger compartment of a Canadian MPs SS100 Jaguar!  Who killed him, and why?

I haven’t finished the adventure and players read the blog so I’ll not spoiler it, but it’s a decent set up for a game…

Here’s more on R.100 and her sister ships.