Double feature — here’s Eli Sasich on display, again with HENRi.

Here’s a great short from Eli Sasich and writer Clay Tolbert. It feels like the teaser or a first act to a TV pilot or longer movie…

Back in December, I traded my Kimber Stainless Pro Carry II for a Rock Island Armory .22TCM/9mm 1911A2. I had initially been looking for an Officers or Commander-sized 9mm 1911, but this one just looked to good to pass up. Here’s my initial impressions of the weapon. After a month of living with the thing, and making a few important changes (for me), here’s my review of the pistol.

It turns out, this is one of the first runs of the TCM, according to the guys in Nevada, with a low serial number. The pistol had been worked on a bit before I got it. The previous owner polished the slide flats, giving it a Kimber Eclipse kind of look. (Good thing I live in the desert, or I’d have to be at this consistently to combat rust.) Fit and finish, otherwise, is better than the usual RIA Gi models, not as good as the higher end models from Ruger, Springfield, or Kimber.

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It came with Hogue wrap around grips with the finger grooves the first owner had dropped on it. Those came off as soon as I could get to it; I hate finger groove grips (your mileage may vary, and whatever god bless you for it, but I hate them) and the only real choice was the VZ G10 grips for it. Apparently, grips for the Para P-14 will also work, but might need work to get the grip screw holes to line up properly. I didn’t feel like dealing with that, so it was either modify the Hogue (still an option, I suppose…) or these.

If you do the VZ Grips, you may need to get a Dremel out and do some work. The tabs to cover the inner workings stick out a bit. I’m left handed, so they don’t bite me, but a few rounds shooting right handed showed the tabs are sharp and still out a bit under the safety switch. I’m going to sand them down to fit more comfortably, eventually. These grips flattened the cross-section of the grip so even my wife finds it not uncomfortable; without the finger grooves, I can index my digits more naturally. The result was a much clearer picture of the pistol’s capabilities.

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Not taking my time, a two inch group, spot on the target, is possible at 10 yards in 9mm; point shooting, old-school style, gives me similar accuracy, one or two handed. The groups are about half an inch tighter with .22TCM, but fall about two inches low inside 10 yards. Out to 25 yards, taking my time and unsupported, the rounds in 9mm drop about two inches from point of aim in a 2-3″ group. In .22TCM, it’s similar groupings, but with the right elevation at that range.

Part of the reason this was possible is an exceedingly good trigger, that broke at just a hair under 4 lbs., according to the scale of one of the competition guys at the indoor range I was at that first day. It really is a remarkably high-quality trigger and hammer combo.

The magazine accommodates 17 rounds of 9mm or 18 rounds of .22 TCM (Tuason Craig Magnum) and this pistol came with a flush fit, flat bottomed magazine. It’s good quality machining, properly finished so that the magazines slip in and out smoothly and function well. I’ve ordered another.

The reliability of the TCM with the 9mm barrel is tops. I’ve had one malfunction, and that was me knocking the safety on by accident in 600 rounds. The .22 TCM barrel, however, gave me two failures to extract the round from the breech in 150 rounds. This seems to be a common issue if you use the 9mm barrel regularly; the extractor spring isn’t strong enough. A quick email to Rock Island and they sent me a replacement extractor assembly for free. This supposedly fixes the issue. (The Rock Island has a lifetime warranty. Customer service, on a side note, has been pretty good with Rock Island so far.)

The wide body A2 is similar to the Para-Ordinance 1911A2, but the TCM is just a bit off from even Rock Island’s A2s for the grip screw placement. Also, it doesn’t seem to like a few of the standard 1911 holsters (a big surprise to me.) It will not lock into my Blackhawk SERPA for the 1911 Government model. I’ve yet to try others as this thing is heavy at about 41 oz. in 9mm (probably about 39 with a mag of the TCM.) It’s a bag/car gun, right now.

As to the .22TCM round. We chronographed it with an average of 2050fps in a 40 grain hollow point. That’s about 375 ft-lbs at the muzzle, which places it firmly in the 9mm range of energy. Good for self-defense? There’s plenty of chortling about small calibers and self-defense from the “if it don’t start with a four…” crowd, but statistics show just about every pistol cartridge until you hit the 10mm/.41 magnum range requires 2.25 rounds or so to incapacitation. This is a super accurate round, so shot placement and follow-up shots should be a breeze. I certainly found this to be one of the easiest guns to shoot accurately I’ve fired. And you’ve got 18 in the mag…

As for the longevity of the round, Rock Island has a new .22 TCM 9R round that will fit in a conversion barrel for the Glock 17. As with the TCM, you use the same magazines the pistol normally uses. They also have a bolt gun that uses the 17 round pistol mags coming, a single stack version of the 1911, and a few other small manufacturers are toying with semi-auto carbines for the .22 TCM. I’d say the chance of it sticking around is on par with the 5.7x28mm, which it is a definite match for, if maybe slightly superior to, FN’s civilian SS197 ammunition. I’ve so far been able to find the ammo reliably in several shops in Albuquerque, and it’s been in stock online for about $17 a box whenever I’ve checked, thus far. And if you can’t find it? It’s a 9mm.

Is the Rock Island worth the $600-750 price tag? Yes, unequivocally.

UPDATE: I did buy a new magazine for the Rock Island TCM a few weeks ago, and after ordering the wrong one — which Armscor didn’t just replace with the correct one, they refunded my money because of the error — I finally encountered an issue that turns up on some reviews and boards regarding the gun: it locks the slide on the last round. you can hit the slide stop and fire the last round with no issue, but it will lock open as if empty with one round left.

The issue was easy to diagnose putting the mags side by side. The follower on the new mag is flat and engages too early; the older one is shaved at the corner just a millimeter or so (I’ve yet to measure it), but that allows the weapon to function properly. It should be a few minute fix with a file, if it really bothers you.

So, I’m getting ready to grade the last assignments for the class I’m teaching. I get to the coffeeshop — because doing any work in my house requires the endless interruptions from a four-year old.

My cuteness is my only defense mechanism!

My cuteness is my only defense mechanism!

 

So I’ve got my coffee, the breakfast burrito is on the way, and I’m opening first assignment…and up pops the autoupdater for Office.

Microsoft Office: Gee, I know you’re really busy doing some work, but I thought I’d just update myself for the next 10 minutes, ‘kay?
Me: No, it’s not okay. I’m kinda busy.
MS Office: And we appreciate your frustration, but this update is really necessary — like every one we download every time you start Office. It’s a dangerous internet out there, after all. So if you could just password into the most basic functions of your OS for me…
Me: Maybe if you coded your shit right the first time, we wouldn’t have to do this EVERY time I use this product.
MS Office: Well, you know, Apple’s been having a lot of issues lately, too… Maybe you’re being too hard on us.
Me: What the fuck does that matter? iOS 8 still worked bteter than most Redmond product even whilst sucking a bag of dicks. I’m trying to grade! I could have been done by now.
MS Office: You don’t grade that fast. We have the application data.
Me: Wha…? You’re so damned slow I’ve actually eaten my breakfast while waiting for the download.
MS Office: That’s the shitty throughput at the coffeeshiop. Besides, it looked like you needed a few minutes to relax and eat that burrito. Was it good?
Me: Could we just get to the point where I do my work.
MS Office: I’m guessing no.
Me: I could just use Pages to open Word files.
MS Office: That would hurt my feelings. Besides, I do spreadsheets, you know.
Me: Why does everything with Microsoft come down to spreadsheets?
MS Office: Business. Spreadsheets are important for business. ‘n stuff.

Scott goes to close the autoupdater after 10 minutes and wants to go start Pages. At this point, the update starts…requiring me to close Safari and pretty much every other f#$%ing app open on the laptop because Microsoft coders can make an update that doesn’t 1) require me to password into the operating system, and 2) can’t run without everything else being closed.After another five minutes of the update lagging in the last five or ten percent, or so, I finally manage to get Word open to read the papers.

MS Office: See, that only ate up 10% of your enormous battery life on the laptop. It could have been much much worse.

Really, Microsoft…this is why Apple is steadily eating into your business. Let’s not even start with what a disaster you are for mobile stuff.

The latest supplement for the Firefly RP dropped this morning as a PDF; the print book is a few weeks away (my guess.) I had a chance to skim the book well enough to do a quick review of the product. Smuggler’s Guide to the Rim is primarily a GM resource and pre-generated adventure supplement. At 291 pages, almost half of it is a pair of adventure campaigns, maps, appendices with Chinese comments for players to throw off for verisimilitude. The rest of the book is primarily a new reputation mechanic, new templates using these rules for character and spacecraft creation, and the “Good Shepherd Run” — a cargo/passenger run that provides locations, GMCs (GameMaster Characters), and ships for your campaign.

Style: 4 out of 5 — it’s the usual high quality MWP has had since the Cortex Plus lines started rolling out. It’s well written and edited, the art is mostly screencaps from the show, photos of characters in appropriate dress, and some good quality “game art.” The whole thing is nicely hypertext linked so you can bounce around the book as you need. The print version, I suspect, will be softcover and should be a nicely done as the Things Don’t Go Smooth supplement.

Substance: 3 out of 5 — For me, this wasn’t the best supplement I’ve bought, but it wasn’t the worst. If you like to run pre-generated campaigns, bump the Substance up to 4 out of 5. The reputation mechanic is nicely done, the templates for character creation is very useful, and the settings of the Good Shepherd Run is good material to use in a pinch.

Is it worth it? The PDFs on Drive Thru are usually marked down to $17ish bucks. For that, yes, it’s worth it; the print book/pdf combo was $30 for me. Is it worth it? If you use the adventure material, it’s a definite buy; if you don’t….meh….

However, the Firefly line is definitely a labor of love for the people at MWP, and it shows. I haven’t done more than run a few adventures, but I haven’t felt bad supporting the line, thus far. Since it’s pretty easy to tweak the material for the original Cortex rules, if you prefer, I’d say buy it.

From The Horror Channel:

dalek-doctor

The last two weeks saw the big denouement of our Battlestar Galactica campaign. In it, the fleet was stopped at Argos — site of ancient Kobolian colony, where the civilians were engaged in harvesting food and collecting livestock. After six months of running for their lives, the civilians don’t seem overly enthusiastic about picking up and looking for some mythic planet, Earth.

The humans have set up New Caprica — the new “capital” of the world, centered on one of the ruins of a city and surrounded by spacecraft which are providing housing, production, and protection as the pre-fab houses start to go up. The interim president is overseeing the half dozen or so “temporary” settlements from New Caprica, while their divine prime minister, ATHENA, has set herself up in the resurrection ship to keep an eye on the big production vessels and liners that cannot make planetfall. They are protected by a slice of Basestar 19‘s air group, but the majority of their firepower is off to assault Hades at New Ophiuchi.

The military mission does several jumps a day, using Cylon navigational data, and 48 hours later, launches an ambitious three pronged move on the forces there. A small group, led by a pregnant Six, and including PCs that were responsible for giving them humanoid Cylons (or “Seraph”) free will and ending their reproductive issues, attempt to win over the Seraph there with the gift of free will. It almost doesn’t work, but the skin jobs take the programming upgrade to free themselves of the domination of the Blaze. In turn, Hades — now aware something is wrong — sics the centurions on the humanoids of the “infected” basestar, and the other ships begin firing on it. The team jumps away to report their failure, and the main assault jumps…

…and horribly biffs the roll! “Their” Basestar 19 jumps into one of the two modern basestars and badly damages both so that they take several minutes to get into the fight. A judicious expense of plot points by the commander of Galactica saw her just avoid one of the older Cylon War basestars. Cygnus, their gunship, jumped straight into the middle of the “infected” basestar — destroying both immediately.

One of the player’s PCs, the CAG, lauched her forces right into the middle of a 6:1 dogfight, with the point defense of the nearest basestar and Galactica overlapping right on top of them. It’s a bloodbath for all sides, but they are able to nuke the older basestars out of the fight (and eventually, they’ll fall out of orbit…can you say “extinction event?”) In the midst of massive debris fields, raiders, kinetic kill rounds from Galactica and missiles from the basestars, the air group gets pasted.

On the surface, the other prong of the attack had come in at the same time as the political move to try and win over the Seraph. Landing a Cylon transport packed with centurions, led by the original version of ATHENA, Threes (the lead being NIKE), Fives (led by ARTEMIS), and Sevens (the lead being ARES), Eights (led by POSEIDON), and with a contingent of Nines (these are our Leobens) led by HERMES and a PC who has had visions of this battle, the ground assault attempts to infiltrate HADES’ operation to awaken a shard of the Titan HECATE.

The resulting fight is a classic James Bond underground base style fight — centurions and Seraph on both sides blazing away. In the middle, Hermes (in the body of a Nine) managed to get to a control system and cut power on the massive commandstar on the ground. (The bad guys were using it to try and access the shard.) Athena and Hades have an impressive god on goddess fight that winds up with Athena revealing her angelic nature, buring Hades to a cinder, and many of the nearby combatants. she pulls him into the shard, which goes active.

The Nines, led by the player’s character rush into the shard after them, seeking to answer all their questions about existence. As they do, he can almost see the three faces of Hecate regarding them impassively. In they go, never to be seen again…

The battle in space is finally won at high cost by the players. The first night of this story ended there.

The second night (Tuesday) saw a “talk about our feelings” A story and an intriguing mystic B story. The night revolved around one player’s troupe of characters (the other was away on business…), and saw the CAG trying to come to grips with the loss of half her people, the need to use more Seraph, and her attempts to reorg her air group to be ready for combat. There were scenes with the injured in the infirmary, with the mundanities of moving their assets to be able to use them, as well as a wake for the fallen pilots.

The B story was the push portion of the “episode” — back at Argos, a resurrection tank goes active an pulls together a Nine…but without a download from the “soulstone”, long dead when the Blaze was first bested. The player’s Nine emerges, his memories of what happened when he ran into the shard somewhat muddled, more a dream than memories. He is at peace, calm, determined, and as a prophet, has been given the chance to spread the Truth. He and the copy of Athena on the ship discuss  “God” and the rules — the importance of intelligent life, the inevitable evolution of the same toward god-like creatures (like her), and the inviolate nature of causality. He also knows they should continue to Earth, which is “being made ready” for them. He doesn’t remember much more than that.

This surprisingly filled the second night quite nicely.

Next week, Galactica returns to Argos, there will be big politics trying to get the people to up and move to Earth — several more months away — and trying to integrate the two peoples while retaining the stability of their weakened society.

Oh…and Earth.

You wish…