So, I’m slowly crawling toward running a Dungeons & Dragons campaign (see the last bunch of posts), and had been playing around with a couple of D&D character generator apps for the iPad. The one that stood out was a paid app (if you wanted to build more than one character at a time) by an outfit called Lion’s Den named Fight Club 5th Edition. There look to be verions for the various d20 editions on the App Store. (It looks like they’re also up for Android…)

I downloaded the thing and played with it, and found the interface and a character “sheet” presentation on the screen to be magnificent. It calculated up armor class, ave throws, etc. etc. for me, let me pick spells, and equipment. Full service stuff. I decided what the hell and popped for the $2.99.

There were a few places where it fell down, the big one being it doesn’t have all the background packages, nor all the subraces of elves and the like — I suspect it has to do with what is available on the 5th edition SRD. That said, I was able, over the course of two hours, input the rest of the background packages and subraces and save it up to iCloud with no effort at all, especially as you could duplicate one of the existing ones (high elf, for instance) and adjust the modifiers and features for, say, a Drow. I banged out Aasimar to match the Tiefling.

It’s incredibly easy to use, intuitive, pretty to look at, and works very well. So is it worth it? Yes, even if you have to plug some stuff in yourself.

I liked it so much, I downloaded their Game Master 5th Edition app. This allows you to build out a campaign and encounters quickly and easily, but dropping in the monsters you need, the treasures per encounter, the NPCs present and even PC’s stats can be added. (I would like to see the ability to pull PCs for Fight Club…) There’s a tab for rule references, one for the bestiary, treasures, spells that describe them for you. There’s a dice roller that allows you to add mods, etc. The only thing really missing is a decent map screen. (There’s a campaign map/picture window, but it’s not useful for anything but looking pretty.

Game Master 5th Edition is definitely worth the $2.99 to unlock all the features, and reduces game prep dramatically. Is it worth it? Absolutely, even without the map functionality.

Update (Jan 2019): The D&D campaign had migrated over to Cortex from d20 last year (and we’re considering trying Forbidden Lands for the next chapter of the story, as we finally ran Tales From the Loop and liked the system…), but my kiddo wanted me to run D&D for her, so I redownloaded and ran the upgrades on these apps. They’ve improved them quite a bit. Added is the ability to print a character sheet (pics don’t transfer, so character pics need to be added separately), to save the characters as an XML in your Files folder in iCloud (I still had all the old campaign material from 2017!) and then import those characters in Game Master 5 for use.

So, we had a player out this week, so the Hollow Earth Expedition campaign was on hold for a week. (Actually, I had a way to explain the character’s absence, but…) The rest of us decided to do some character generation for my Dungeons & Dragons game set during the fall of the Roman Empire.

I picked the rough date of 376AD (or 1128 ab urbe condita, according to the Roman calendar of the time), a few years before the disastrous Battle of Adrianople sets the Empire to go into the ground like a lawn dart. The setting, at least to start, is in Germania Superior — along the upper reaches of the Rhine, but will eventually take them to Augusta Treverorum (if they make it.)

One of the players jumped to an idea almost immediately — a human cleric from Mauritania: Aurelius Augustinus of Hippo (or as we know him, Saint Augustine.) He’s about 22 at the start of the campaign, and has left Carthage and his religious studies because of a tricky situation with the daughter of a wealthy man. A curious, well-read, and intelligent man with an interest in different religions, he has set out to explore the world and find some kind of truth to it. In game terms, he’s a cleric with a focus on Knowledge, with Apollo and Minerva as his preferred gods of the pantheon. His spells are primarily healing and mending ones. He has a crossbow…hopefully, he won’t shoot himself or a fellow with it by accident. He’s average on the physical stats, but high on mentals with an 18 Wisdom.

Come on…the guy’s playing Saint Augustine in an alternate reality where the Roman gods exist. How cool does that sound?

The other player went for party balance and — assuming the missing player would most likely go for a wizardy/bardy type — went with a human fighter with a street urchin background for some thieving talents. He’s a former legionnaire, having served his 20 years in relative quiet on the frontiers of the Empire (Britannia, maybe northwestern Gaul, but a relatively quiet post to explain his level 1 rank.) Capable of reading, he had risen to the rank of optio, a sergeant or deputy to his centurion. His character is packing a 16 Strength and 15 Dexterity, and has all his old service gear, so gladius, scutum, chain shirt, etc. With his discharge and citizenship papers safely on his person, he’s currently working as a bodyguard for whoever will hire him.

Character creation for D&D 5th edition is fairly easy. We had to do a bit of flipping around the book, which has a font color and size that is a bitch and a half for my LASIK improved eyes, but we sailed through the basic bits — race, class, abilities. We had to do a bit of hunting to figure out how the skills and save throws worked. It would have gone faster but Wizards of the Coast thought it would be fun to do the glossary in a font that is readable only with electron microscopes. Background packages add a nice bit of fluff to character creation ideals, and other character bits. That the classes and backgrounds start you with some gear is a nice touch.

Overall, due to a lack of familiarity and bad friggin’ fonts, we were able to knock out two characters in the space of just under two hours, including taking our time to discuss some of the basics of the setting — like which races were playable, where they’re often found, etc.

The basic mechanic are on hand to see when you look at a character sheet. d20+proficiency+ability or skill mod. Hit a DC or difficulty check, and roll on. It feels like someone took Advanced Dungeons & Dragons from my youth, cleaned up the rules and added some bits to make it more a roleplaying and less a combat simulation game. From what I can see, it seems a much more logical descendent of AD&D than 3rd and 4th editions ever did.

We still have to get one character statted up, then we’ll probably have a play test session sometime in the next few weeks.

Hasbro announced that they’ll be bringing out a 5th edition Dungeons & Dragons only a few years after releasing 4ed. I don’t really have skin in this particular game — I don’t play fantasy settings, so I haven’t played in a D&D game since 1993 or so. However, I am aware of the absolutely insane response to the release of 4th edition — friends apparently not talking to each other, game groups breaking up over whether to play 3rd or 4th edition. It’s the sort of thing that makes we gamers look the nutbags we are portrayed as in media.

You don’t like one system? Don’t play it. You have players who want to play one edition or the other, compromise.

I will admit I was unimpressed wtih 4th edition (and more specifically the Star Wars Saga Edition.) I found the mechanics looked to be trying to emulate the RPG video games, rather than emphasizing role playing. But that’s my opinion; you may feel otherwise, and please do. Here’s the kicker: I don’t like 3rd Edition either…in fact, I think d20 is a terrible set of mechanics in general and its the reason I don’t do D&D oriented material here at Black Campbell — I don’t play it, so I have no opinion one way or the other. Additionally, there’s plenty of sites dealing with fantasy-based settings, so I target old, dead systems and settings that aren’t as typical for RPG blogs.