Fired up a new Serenity campaign with the new girlfriend and a brand-new player out of Santa Fe (hi, Paul!) The basic premise is a sort of A-Team/Burn Notice/Leverage meets the ‘Verse mash-up, with the characters taking on weekly jobs/helping the unfortunate while steering clear of the Alliance and finding out why the McGuffin (in this case played by the GF) was scrubbed from the Cortex records and has mysterious villains chasing her.
It all starts in a trash dump on Beaumonde, where CAROLE MCKENNA waves up, battered, bruised, dressed only in combat fatigue pants a black tank top, boots with a knife, and possessing a few hundred in Alliance script and a bottle of meds for what she doesn’t know. She doesn’t know much actually — she’s suffering from amnesia.
What she learns — her father is a research manager for the Osiris Information Management Corporation — a software/hardware company contracted with Alliance military, and her mother is Dr. Miranda Tien, is a doctor working at the Advanced Evolutions Laboratory in a restricted island archipelago on Osiris. Her birth records, however, gone. Her military records, gone (she finds out she worked a special forces group doing psyops during the war and was a major), her life after she was critically injured in the final days of the war, gone.
She also, it seems, “hears” machines — she has a Cortex connection in her head that lets her access computers wirelessly. She also seems to heal quickly (not supernaturally so, but fast!)
CAROLE MCKENNA
Ht: 5’6″ Wt: 125 lbs. Hair: Auburn Eyes: Blue Distinguishing marks: Very faint scar from pubis to sternum (someone opened her up.)
ATTRIBUTES: Agility d8, Strength d8, Vitality d8, Alertness d10, Intelligence d8, Willpower d8
Secondary Attributes: Life Points 16, Initiative d8+d10, Endurance 2d8, Resistance 2d8
SKILLS: Athletics d6, Discipline d6, Guns d6, Heavy Weapons d4, Influence d4, Knowledge d4, Linguist d2, Melee Combat d6, Perception d6, Planetary Vehicles d4, Survival d6, Tech Engineering d6, Unarmed Combat d6 (Capoeira d8)
ASSETS: Allure d4, Athlete d4, Blastomere Implants d8 (doubles healing rate and gives a 1S armor), Cybernetic Implants d8 (gives +1 step to alertness, Total Recall asset, and +d4 to Tech Engineering tests involving computers), Highly Educated d4
COMPLICATIONS: Amnesia d8, Branded d8, Deadly Enemy d4, Illness, NIRS d6 (causes palsy if she doesn’t take myocephrin once/day), Traumatic Flashbacks d4 (flashes of memory, more than nightmares; due to malfunctions in her cybercortex.)
Playing her “Sam Axe in Space” (mixed with a bit of Treat Williams’ character from Deep Rising is Daniel Finnegan, former Alliance specops pilot and general layabout since the war. He’s from Paquin — in our ‘Verse a sort of space Ireland with lots of travelers/pikers. He was a cop, a contract pilot, then a conscripted officer in the war. He’s been hanging out on Persephone where he makes a bit of cash off of his fast-courier boat Tough Luck and romancing war widows.
MAJOR DANIEL FINNEGAN (AFM, ret.)
Ht: 6’2″ Wt: 210 lbs. Hair: Black (graying) Eyes: Blue
ATTRIBUTES: Agility d6, Strength d8, Vitality d8, Alertness d10, Intelligence d8, Willpower d10
Secondary Attributes: Life Points 20, Initiative d6+d10, Endurance: d8+d10, Resistance 2d8
SKILLS: Animal Handling d4, Athletics d6, Covert d6, Craft d4, Discipline d4, Guns d6, Heavy Weapons d6, Influence d6 (Seduction d8), Linguist d2, Mechanical Engineering d4, Melee Combat d4, Perception d6, Pilot d6 (Gunship d8), Planetary Vehicles d6, Survival d4, Technical Engineering d6, Unarmed Combat d6
ASSETS: Friends in Low Places d4, Friends in High Places d4, Military Rank d4, Smooth Talker d4, Tough d4
COMPLICATIONS: Credo d4, Hooked (Alcohol) d4, Loyal d4, Wiseass d4

