Life Unconstructed


Well, I was hoping to push a few posts out this weekend, but my mother was here visiting me, her new daughter-in-law and new grandchild. Since I haven’t seen my mother in seven years, it behooved me to actually spend time with her.

Posts coming tonight and tomorrow.

The cookout for her on Friday did provide a nice recipe for you guys:

Black Campbell Steak (or whatever you wanna call it)

Take a bunch of thin steaks and put them in a big container. Pour in enough beer (I used Blue Moon’s Summer Wheat) and bourbon to cover the meat — I did a 2 to 1 ratio (favor beer) and did dilute it a bit with water. I did six steaks, so I used about 4 cloves of chopped garlic, about a tsp each of oregano, parsley, basil, about double that sea salt and black pepper. Cover, shake a bit, refrigerate until an hour before cooking, then take it out, shake again.

Grill over an open flame for about 5-10 minutes depending on temperature. They should come out tasty and very, very moist. Succulent, you might say, were you inclined to it.

The first week, Sofia was generally quiet, good-natured, and very regular with her feeding/waking schedule. However, starting this weekend, she’s now into hour-long crying jags that seem to be near impossible to assuage. This is making getting any kind of work  or blogging down virtually impossible. Swaddling seems to help, and she responds better to the wife than to me…

So expect the posts to be slower coming than usual until this starts to shake itself out.

I am however, working on a few ideas for how to run military (or any hierarchy)-based campaigns, tidbits on creating verisimilitude in your setting, and hope to have a chunk of house rules for James Bond: 007.


I was just sitting here musing on the past and present — I’ve a new daughter and it’s causing the requisite destruction to my lifestyle that every new parent who gives a crap experiences. We’re working out sleep schedules between the wife and I (we’ve got watches for the night to spell each other — I’m a night owl, she gets up at oh-crap thirty; I take the first half of the night, she’s got the morning and forenoon watches), we’re trying to figure out what we can get done between diaper changes, feedings, and paying her attention, and we’re trying to figure how the gaming group will be effected, as we meet at our place and the wife games…

That’s when I realized I’ve been playing for 31-32 years. Sometime around late 1979/early 1980 I bought the old D&D box set at Hess’ in the Palmer Mall and that was all she wrote. I’ve had a bunch of games I’ve run, systems I’ve bought and never used, games I’ve played but never bought. I did a rough count of the number of campaigns I’ve run or run in: it’s somewhere between 30-35…about one a year, and most of that I ran or co-ran. When you consider this includes failed campaigns that ran a few sessions or adventures and folded, that’s pretty impressive.

The usual high school period saw us playing in the basement cum bar in my friend Eric’s house after dinner until 9 or 10ish.  The main games were D&D, Gamma World, and first Top Secret before moving the campaign to the excellent James Bond: 007 system, Traveler. There were a few other short-lived attempts at other settings that fizzled. There were wargames, the favorite being Car Wars.

College continued much the same, with a superheroes campaign a friend ran (Champions, I seem to remember…I hated the character generation) and I ran JB:007. After I was asked to leave shortly before I would have quit, I kicked around crap jobs and my gaming was restricted to the occasional meets with the high school crowd and a single friend. The games were FASA’s popular but in my opinion highly flawed Star Trek setting and — as always — JB:007 (Is it any wonder I went into intelligence for a time?)

Said friend and I moved to Philadelphia and had one of the larger gaming groups I had up to that point (5-8.) This was my comic book phase, and the friend was a failed comic book artist. The game was DC Heroes in an original universe, and toward the end Space: 1889, which grabbed me hard.

Like Bond, Space: 1889 would be a staple series of campaigns for my groups from 1990 to 2004. It was probably the reason I finally settled on history for my profession. The system changed, playing with a few of the indie games but settling on a highly-modified Castle Falkenstein. The campaigns got steadily less speculative fiction and moved toward more alternative history. It shared time with West End Games’ Star Wars (which still kicks the ass of the WOTC lines…all of them) that went way off-the-wall, but was great fun. I played in a cyberpunk campaign, and wound up running the game because of a lack of interest from the GM, who then fired up a Shadowrun campaign that lasted a few months.

In the military, Bond and Space: 1889/Castle Falkenstein shared time with The Babylon Project — we were all B5 fans and it was the first campaign I can truly say I had go off as I wanted it to. 1) The story got finished in the 2 years it ran. 2) It really honed my skills trying to work a campaign around a TV show’s canon without interfering with the general arc of the original material, but working in a side story that was important enough for the players to feel their actions with important.

On a whim, I ran what was to be a mini-campaign, more to try out the rules set for Star Trek — first the Last Unicorn system (where I had S John Ross in the game for a while), then with the Decipher rules set, before they screwed over their customers. There were several “series”, all set around the same time (after DS9/Voyager) and which got progressively more “transhuman” as they went along. It became the main game — a classic example of a game being so much fun it went from a backup campaign to the main event. It gave way to an abortive, then a relatively successful Serenity campaign that imploded with my last game group a year ago. Due to the similar feel of the Western in space to the Victorian sci-fi of Space: 1889, it took the Victorian campaigns off the docket for the first time in a decade and a half.

The most recent stuff — Serenity, Hollow Earth Expedition — have mostly been short campaigns that either faded away or died on the vine. The surprise success was Battlestar Galactica — which I figured, like Trek and B5 before it would fall apart…it ran beautifully alongside the series “canon” while not getting in the way. Then it went the way of the last game group (usually what brings about the end of a campaign is either too many people move on and the game gets rebooted or ends.)

Looking back, the last decade has seen a steady decline in my gaming time. In the military, in college, working for a living I gamed three or more times a week. Since grad school I’ve seen a steady drop off from thrice to twice a week, to once a week with a biweekly weekend game. Now, with the child here, we’re looking at a biweekly game (the weekend one has been monthly due to school demands on the one gamer…) and I find myself wondering if my life is finally going to take away this hobby that’s been a constant in my life since 1980.

I hope not. I suspect once the initial craziness of having a newborn in the house it will allow me to get back to it, but for now, it looks like my primary creative outlet is going to take a serious hit.

Was there a point to this post? Not really…just reminiscing.

Sing it to the tune “Rock Lobster”: SNOT ROCKET!

Well, it seems our sleep plan is working. I’m taking the first and mid watches (for those of you familiar with the naval watch system) and the wife gets the morning and forenoon. We each get about 5 hours of decent sleep and another 2-3 of dozing between feedings.

I’m hoping to be able to get some posts up in the next few days, but I wouldn’t hold me to it.

Priority, if I can get a few hours to write, it to finish the on-so-close to finished Perseus, so I can get to proofreading it.

So bad it’s good:

By the way, if you’ve never read his biography, American on Purpose, have a go — I found it funny (but I’m Scottish), and inspiration (’cause I’m an American and happy to be so…)

Well, I finally managed to get the wife and kid home last night. We had the usual first sleepless night while the kid fussed over new sounds, hunger, gas, and the exploding ass of doom.

That said, so far it’s going better than expected…Hell, I even got a blog post punched out today.

Born 0332 16APR2011, Sofia Campbell Rhymer. Mother and daughter both doing well.

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I took the wife in for her weekly prenatal exam. Turns out she’s been having contractions for the past two days or so, she’s dilated 2cm and it looks like we’re probably going to see our daughter before the end of the week.

My bet is on tomorrow or Wednesday. Wednesday is game night…it’ll be Wednesday, almost surely.

 

The original Real Racing HD for the iPad was a solid game with good graphics, passable physics, and a nice challenging set of races. The downsides were that foremint hadn’t gotten licensing for vehicles, so everything was a generic Golf, Challenger, Mustang-style car.

The new game really takes advantage of the increase in firepower the iPad 2 has. Graphics are better, smoother, the game physics are improved with car damage for impacts — avoid the other drivers, while still difficult, is more advised in this version. They also got licenses for a bunch of cars — Ford and Chevy, Nissan and Volvo, MacLaren, Lotus, and Jag for the high end. The courses are essentially the same, but the better graphics and smoother response from the accelerometers on the iPad2 make drivin much easier.

For $10, it’s definitely worth the price of admission.

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