Ever since the trailer for the live-action Space Battleship Yamato hit the interwebs, I’ve been on a Star Blazers/SBY kick. I finally found a reasonably priced set of the cartoons and movies (in Japanese with bad English dubbing…but worth it) and have been watching the episodes for the last few weeks when i have time.
It’s an interesting setting, and as I’m watching it, I’m beginning to realize how much American sci-fi in the last two decades was influenced by this 1975 anime. Yamato (or Argo, for the American audiences) would get her ass handed to her every couple of episodes, and would be damaged at the end of a fight. This sensibility worked it’s way into shows like Babylon 5, Deep Space Nine, and especially Battlestar Galactica, where the CGI-fueled effects could show the vessels taking a pounding, and the damaged models could be saved for use later. (Enterprise‘s third season took this to a completely new level!)
Hell, the entire premise of the show was cribbed for Crusude, B5’s sequel series. The similarities — searching for a cure to stop a plague on Earth that would destroy all life mirrors the race to Iscandar to get the “decontaminator” that would reverse the effects of radioactive bombing of the earth. The American Star Blazers‘ captain was named Gideon; as was the captian of Excalibur. Both vessels had a super-cannon, built from alien technology, that would kick the crap out of anything up to asteroid size, and both were left to repower for a time after firing it.
Yes, the uniforms are cheesy. Yes, the idea of a flying battleship build out of the wreckage of Yamato is cheesy…it’s still bloody cool!
So…some suggestions for a Star Blazers setting. There’s the usual alternate universe idea — you get to play the characters, or analogues, saving the Earth. You could play after the initial series, where the Earth Defense Force is up and running, on another ship. Personally, while I like using “canon” when it aids in world-building and establishing background material, I don’t let it constrain the game.
Here’s a setting close to the show premise: It’s 2199 and Earth is reasonably peaceful. There is a global government with a federal system in which the former countries are states. (This allows for the national pride of Yamato in the series.) We’ve settled Mars, maybe a few of the outer planets. We have a small space fleet primarily for search and rescue, and some defensive capability.
Along come the Gamerasu/Gamilons, looking for habitable real estate as their own world is dying. Apparently, the pickings are sparse, as they’ve come all the way from the nearby Magellanic Cloud (148,000 light years away.) They start bombing out world with asteroids — this will destroy habitation, but without radioactive damage to the world; they also carry a pathogen that is changing the Earth’s atmosphere to something more suitable for the Gamilons.
Earth builds a bunch of warships. Gamilons keep destroying them. We realize the damage to Earth’s ecosphere means we won’t survive. The Gamilons will, if once the change goes far enough. The changes will be unstoppable in one year.
We get aid from a mysterious alien leader, Starsha of Iscandar. She’s got a way to reverse the effects, and plans for how to get there — a new drive system. To avoid getting a rock dropped on the assembly area, Earth is building a battleship underground — right under the wreck of an old battleship. To disguise her radar signature, she is build to look similar to the wreck…
Most of the missions would involve troubles with the alien tech we don’t fully understand, avoiding or engaging in battles with the Gamilons, and trying to get to Iscandar and back in time. i would drop a lot of the bad sci-fi elements of the cartoon (it was 1975, ferchristsake!) but hang onto the elements that made the show good.
What system to use? There was a board game/wargame in the universe a few years back that looks absolutely atrocious. I’ve seen suggestions for using Traveler, Star Hero, or Big Eyes, Small Mouth. The anime style of the latter is appealing, but depending on if you wanted tactical crunch or role-playing as the primary element of play should be the main factor.
For me, Star Blazers was effective more for the realistic characters and their interactions. The stress of genocide, the youth of the crew, made for heavy angst and interesting strains. Even friend Shima and Kodai (don’t remember the American character names…one was Wildstar), were competitive and at odds with each other. (Shades of Galactica…) I would probably use the Cortex system for the ease of character creation, and for the hazy ship rules allowing for a more free-form combat, but Traveler would be my suggestion for the more tactically oriented guys.
I’m hoping to maybe put together some basic ship concepts in a few days, as well as twist this setting to my own particular brand of sci-fi madness. We’ll see how it goes…




