Last night was one of those nights where everything is just a bit off. The day started off badly, continued to be problematic with a finicky, sick kid. We were shifting the gaming venue to the lovely house of one of our group for the night, (And I mean, lovely!) so I have to coordinate to pick up one of the gamers, so that meant juggling the schedule with the wife so she was home early enough to get me out the door for the rendezvous. This was all accomplished with enough time to stop at the liquor store and pick up an on-sale six-pack of Blackthorn cider for the group. So far, so good.

My gamer nearly misses the rendezvous because he thought I wasn’t in my car; fortunately, I see him before he gives up. On the trip to the game — a trip I’ve done half a dozen times, so far — I simply miss the turn off and drive 4 miles out of my way. And miss the turn coming back. No big deal; amusing, if anything. Eventually, we all manage to get to the game. Food has been provided by the host — good stuff! We eat, we chat, and it’s time to play.

Except while I remembered to bring drinks, and my computer, and my books…I forgot the file folder with the characters in it. Crap! Do we have a printer? No! Simple — email the files to another gamer that has his laptop and tablet…except they’re out of power! We go Old School and I have to jot down the characters. this takes half an hour. We’re now getting toward 8pm.

Finally, we get going and have a blast — it was Hollow Earth Expedition last night. The teaser for the new character takes a bit longer than I wanted, mostly because i was having a blast. My descriptions, however, were a bit off; I’ve had a cold all day and I’m a bit fuzzy by 9pm. Press on!

We make it through the session and everyone has fun, despite the stumbling blocks. Takeaway? Roll with it and have fun.

CODA: After all this, I drop my gamer at home, and nearly get sideswiped by some college douche in a souped up Honda rice burner (a Civic, I think, but it was hard to tell a few seconds later.) He tries to jump the line of traffic getting onto I-40, biffs it at the last minute and gets ploughed into by the pickup in front of me. The Civic is tossed into scrap, the pickup loses control and hits the wall.

After checking on them both — the kid is hospital bound and good riddance, you idiot; the truck driver is just dazed from having his airbag break his face — I have to sit for half an hour until they clear the path onto the highway. This on ramp is too dangerous to just back up.

Eventually, I check my texts, find out I have to run a medicine errand for the wife, and get home just before midnight.

This post was prompted by an incident at the local gun store this morning. A couple came in, with the guy asking the dealer if they had any pistols for his girlfriend. He was looking for a subcompact Glock in .40 for her to carry. The girlfriend, through the entire exchange, says nothing. The dealer had none — they were sold out in the crazy hitting the nation. The dealer points out a few excellent carry pieces, including a Kahr .40. I pointed out the equally superb CZ-75 P-07 Compact (also in .40.) Nope — gotta be a Glock.

The warning bells were going off for me at this time. Not just because I was certain this carry piece wasn’t for his girlfriend, but for this tattooed douche. He most likely couldn’t buy one legally, and dragged the cow-eyed chick in to do a straw purchase. But even if that weren’t the case, it told me — and I had gone over this multiple times with male customers looking for guns for their wives/daughters/girlfriends/mothers while working at a small local gun store — they hadn’t thought a second past the classic “we can’t buy her too much gun” or the “it’s small, so she’ll be okay with it” thought processes of the Y chromosome.

Keep in mind several things: 1) Hand size. Most women have smaller hands than you, tough guy. The Glock is a fine pistol (but, I think, highly overrated compared to some of the competition) but it’s not the self-defense/combat panacea most of its fan base would have you think. It’s also got a brick for a handle with an unnatural grip angle for many people. A lot of women have thin hands with long, long fingers. Grips with the finger grooving isn’t as good for them. 2) Grip strength. This is especially important for the older woman. This can make choosing the right grip size, but also grip shape even more important to give positive control of the gun. It’s also the main factor to consider for trigger weight. 3) Overall comfort with a weapon or shooting. Don’t start them out with the damned .40 or a magnum cartridge until they’re used to shooting and are comfortable with the weapon. .40 — I find, it prone to a lot of muzzle flip that 9mm, .45, and even the bigger brother 10mm don’t. 4) What’s it for? Is it for the home, the car, to carry?

So here’s the best first guns for a woman:

1) 1911A1 (any size or caliber save 10mm)

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Really, Scott? The 1911? But .45’s too much gun for a chick. Wrong. The 1911 in Officer’s size (3″) is a perfect carry gun for the purse of backpack. It’s small, relatively light, and can be had in the three big self-defense calibers of 9mm, .40, or .45. My ex-wife had tiny hands with low grip strength; this was what she swore by — both in .45 and later 9mm. If you’re just going to have it for the house, the full size 1911 is accurate, powerful, with a low kick, and decent safety features (leave the hammer down and you’re good.) Most importantly, it’s a short reach to the trigger and even crappy 1911s run about 6 lbs on a short trigger pull, as compared to the heavy, long trigger pull of the double action only hammerless revolver a lot of guys buy for their ladies as a first gun.

What about jams, you say? Revolvers are better because they don’t malfunction! Girls aren’t strong enough to rack the slide! 1) Wrong. Revolvers malfunction. It’s happened to me. 2) Most modern autos function quite well thanks to modern ammunition and better workmanship. 3) That’s why you practice. Practice mean if you get a jam you know what to do. As to working the slide — practice.

The downside: Price on 1911s tends to be high with even cheap handguns starting in the $700s here in the Southwest.

2) Walther PPQ

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The Walther PPQ shares similar positives to the 1911. The grip has interchangeable backstraps that allow you to size the weapon to the shooter. The trigger is light — about 5 lbs — and has a short reset. It’s light, concealable, and has 15 rounds in the 9mm. You can get it in .40. They function well and are fully-ambidextrous for lefties.

Downside: There’s no active safety that you can turn on or off. If the shooter is nervous about safety of the weapon, they might want to carry it without a round in the chamber, which runs into one of the perennial issues for “chicks are too weak to shoot autos” buyers; you need to practice running the slide. Period. I’d suggest getting a good retention holster, instead. Price-wise, I’ve found them for about the same price as the Glock, Smith & Wesson M&P, or similar polymer pistols.

Speaking of…

3) Smith & Wesson M&P Shield (or any M&P)

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The M&P has all the same upsides as the PPQ, but the Shield is their new concealed carry version of this series. Like the PPQ, the backstraps can be interchanged for different sized hands (making them very popular with the female officers here in Albuquerque.) They have a safety. The larger versions of the M&P have more options for caliber — 9mm, .357 SIG, .40, and .45. Take down for cleaning is dead simple. And they’re relatively cheap — the full-size M&Ps start in the $500s. For the new shooter, especially if it’s for just for home defense, a full size M&P is probably a better choice, as the shooter has a better amount of grip surface to work with.

4) Smith & Wesson Model 36 (or similar)

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The honorable mention, the S&W 36 — or any similarly hammered .38 special revolver — is an excellent choice for a beginner for several reasons: 1) Simplicity of use — point and click. 2) You can cock the hamer to lower the weight and distance of the trigger, which is important for the beginner, the person with small hands, or a weaker grip. 3) Ease of maintenance. 4) They fit well in a purse or a backpack, but they are a bit harder to conceal due to the size of the cylinder.

The downsides: 5 or 6 shots of a relatively anemic .38 special round (as compared to the other guns highlighted.) the range and accuracy of the short barrel work against the beginner shooter, as well, and they tend to be a bit jumpier in recoil than autos. Slow to reload, and can be difficult in high pressure situations. Lastly, they’re no longer cheaper than autos.

This project had floated through development hell for at least a decade before they finally got it to the screen. It promptly died a quick death, mostly due to having almost no advertisement or marketing connected to it, at all. So was it so terrible that it should have been left in a vault?

No. it gets off to a slow start, and that is the main issue with the movie that I saw. The acting is adequate, but not awful, considering the material it was based on. The special effects are good. The story adapts the events of A Princess of Mars, (and I suspect bits from other books, but I haven’t read them in a while), but they were smart to not stick too tightly to the book. I don’t think it would have held up well, had think.

The basic story: a group of super creatures/gods/whatever have chosen a vicious warlord to rule Mars (or Barsoom, to the natives) and they want to fashion a marriage with Dejah Thoris, the princess of Helium. through their technology, John Carter — a Virginia cavalryman who lost his family in the Civil War — is transported to the Red Planet, and through a series of mishaps involving his enhanced strength due to the low gravity of Barsoom, impresses the various races of the world and comes to be a champion for Helium. Of course, he gets the girl…sort of.

If you get past the first 30 minutes, you’ll have a good time. It’s definitely a rental, could be a DVD buy if you enjoy it. Style: 5 out of 5 — it looks good, but it’s a PG version, so don’t get your hopes of for Frazzetta-style boobage. Substance 3 out of 5: the books were enjoyable fluff, and the movie doesn’t try to stray too far from the original material.

Now for the non-movie stuff: Disney apparently did their best to torpedo a movie that cost them $220 million or so…why? It’s no worse than any other big-spectacle sci-fi blockbuster, and is a damned sight better than the execrable The Phantom Menace or the overblown, simplistic, and frankly awful Avatar (I don’t give a crap how pretty it was.) My guess is that once the total for the project hit a certain point, in the weak economic condition, Disney chose to insure themselves against a bad showing, and between that and using the movie as a tax writeoff, made more money than if the film had been a success.

 

Last week saw a shift in our Battlestar Galactica game from the going on aboard the battlestar to civilian characters on Canceron. The former CSS agent, Chaplain, has been cleared of Cylon influence, but he is unlikely to ever hold a clearance or a government position. It’s been a month of recovering from the brain surgery that took out the Cylon CPU and transceiver in his head, but Chaplain is damned if he’s going to sit on the sidelines. We got a nice scene of his with a mind map he’d made from what he remembered from the cases he was working against the Cylons — printouts, 3×5 cards, pictures, etc. joined with colored twine to mark relationships.

He hits the Technology Futures Conference in an attempt to make contact with Gaius Baltar, one of the subjects of interest in his research. He links up with another character, Dar Arris — troubleshooter for Vergis Corp looking into their latest operating system roll out guaranteed to make people’s lives better by networking your smartphone, computer, home electronics, Home Robotics robots, etc. He’s discovered there are strange bits of code that won’t compile, the updater points to unusual addresses. He brings it up with his boss, who kicks it up the local HQ. The VP in charge of developing the new OS is another of Chaplain’s suspects.

Eventually, they go over the code, the subject of hacking, what the Cylons could be up to, and the implications of the Vergis executive being connected to them. The two decide to team up and investigate the situation. The night ended with them walking in to find Arris’ boss tied up and three armed men in the room waiting to kill Arris. Chaplain takes a shot at a giant “the Rock”-like man who dodges the headshot at point blank range and proceeds to punch him in the chest and across the room.

Cliffhanger!

We’ve all had some version this guy/gal in our groups. They get their moment in the spotlight during the session and just don’t seem to be able to let it go. Maybe they’re someone that every day is a “me day.” Maybe they don’t get to play often and just get overly-enthusiastic. Maybe they GM much of the time and are used to being the center of the group. (cough me cough) Maybe they’re the wannabe actor/tress for whom attention is the thing, more than the play. Maybe they just talk…a lot. (You can tell what spurred this post, can’t you?)

So how do you shut down the spotlight hog without hurting their feelings, being to obvious about it, or being a jerk? If you tend to be a hands-off GM, it’s going to be harder to move the action along than if you are a bit more active. For me, as a narative-type who likes to be involved more with the play than a simple “What do you do?” sort of GM, it’s a matter of engaging the player first, then shifting the focus of of them in a way that feels natural.

Example: The GIQ is doing a bit of expounding on the legal complexities of the adventure or mission the characters are on. It should be a simple bit of exposition, but the player (as well as the character) is a lawyer. And a bit long winded. Okay, knock off the “a bit”. He’s been on a roll for about five minutes, already, and has missed the queues from one of the other players — the equivalent of “Read you. Press on.” In the interest of advancing the plot and letting other characters get a bit of “scene time”, it’s time to step in as a GM.

At this point, I engage the player sort of like a director talking to an actor. Get into his mind space, or his emotional state with a few pointed questions. I’ve got his attention now. I shift the attention to the character he was talking about — how do you feel about this? What’s your perception of the information? Now the attention is on the other player and I can get the other players back in.

Now, I’ve found that 9 times out of 10, you’ve just fixed the problem. But sometimes GIQ is not going to want to relinquish the spotlight so easily. If you have successfully moved the attention — even for a moment — a simple upraised finger  (a “wait” finger) should do to keep that player sidelined long enough for the other players to get their say in for the scene, then return the spotlight to the player, or move on.

This is the gentle way to use social judo to take control of your game when necessary without coming off as a jerk.

Any other techniques out there?

Lovely…

Another project looking for cash, here’s Kasra Farahani’s Noon. Farahani is known for concept art for Halo 4: Forward unto Dawn and big budget films Thor, Men in Black 3, and Star Trek into Darkness. The screenplay is complete and is set “200 years in the future where an eruption at the Earth’s core causes a shift in the planet’s axis which stops the cycle of night and day. The South Pole became a place of unending night while North experiences continual light. The short focuses on Gray, a man who ‘struggles to salvage what humanity still exists within him’ when he is hired to transfer illegal immigrants to Noon.”

Here’s a trailer for a Danish sci-fi film Exodus. Right now it’s a small multimedia project, but Tommy Ipsen’s looking for funding for it.

Developed as an alternative to the 5.56mm round for the US Special Forces, the .300 Blackout cartridge is designed to give the benefits of the heavier, larger caliber .30 round, but allow for the performance of A 9mm  submachinegun when fired through a suppressed, short barreled rifle (SBR.) Most importantly, the Blackout cartridge does not require modification of the bolt, unlike the 6.5 Grendel or 6.8 SPC. The .300 Blackout round hasn’t been adopted as of yet, but is starting to find popularity with civilian shooters looking for a more powerful AR-style rifle.

M4 SBR .300 Blackout

PM: 0   S/R: 2/10   AMMO: 30   DC: F/H   CLOS: 0-12   LONG: 40-70   CON: +3   JAM: 98+   DR: -2   RL: 2   COST: $1800

GM Information: Without a silencer, the SBR has a DC: of G/I. In a standard 16″ barrel carbine M4, the .300 Blackout has the same stats as the M16 from the Q Manual, except for the DC: J/L and ranges of CLOS: 0-15   LONG: 50-80.

In honor of my new carry piece, here’s the Kimber Stainless Pro Carry II (but the stats should be about the same for the Super Carry, and any of the Pro Carry line.) The Pro Carry uses a stainless steel slide, but an aluminum frame to cut down on weight. There are also some MIM metal parts in the design, as well, that shooters complain about but the majority of Kimber owners don’t appear to have had serious troubles with them, other than steel followers in magazine scratching the aluminum frame near the feed ramp.

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KIMBER Pro Carry II/Super Carry II .45mm

PM: +1   S/R: 2   AMMO: 7   DC: F   CLOS: 0-3   LONG: 10-18   CON: -1   JAM: 98+   DRAW: +1   COST: $1000

GM Information: The victims of the .45 round receive a -2EF to their pain resistance tests. There are also 9mm version of the Pro Carry, the specs for which are:

PM: +1   S/R: 3   AMMO: 9   DC: F   CLOS: 0-3   LONG: 10-18   CON: -1   JAM: 98+   DRAW: +1   RL: 1   COST: $1000

And honestly…I’d rather have one of these — the Super Carry Pro, but that’s a look I particularly like and it would be a good match for my CZ-85 (similar in coloration.)

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