I wrote this up because it featured prominently in Life, a show I rather liked…

1987 Buick Regal Grand National GNX

The Buick Grand National was one of the last rear wheel drive muscle cars the company put out. Even while they came electronically limited to 120mph, the GNX was one of the fastest American cars of the late 1980s. The turbocharged 231 cu.in. v6 motor was produced by MacLaren and would generate 276 hp and 360 ft. lbs. of torque. Only 547 were made.

PM: +1   RED: 4   CRUS: 70   MAX: 120 (165)   RNG: 250   FCE: 2   STR: 6   COST: $11,000 (new)

GM Information: +1EF to Pursue/Flee. With the rev limiter disabled, the motor will push the vehicle to 168mph.

I’ve been watching Blood & Chrome, and on the whole I’ve enjoyed it. I have a few quibbles about seeing some of the ships from the Exodus period — Valkyrie and the Berzerk, for instance; I would have assumed these newer vessels from the big deal they made about Galactica‘s age in the miniseries and the assumption that there would have been some advance in ship design from the war to the Cylon attacks. Okay, fanboy moment over!

ORION CLASS BATTLESTAR (Heavy Cruiser)

[Sizes very very approximate based off of a screen cap or two…] Class: Orion   Type: Heavy Cruiser   Scale: Spacecraft   Length: 1250′   Beam: 300′   Draught: 290′   Decks: 9   Crew: 150+pilots

ATTRIBUTES: Agility: d6   Strength: d10   Vitality: d6   Alertness: d8   Intelligence: d6   Willpower: d8

Secondary Attributes: Life Points: 18   Initiative: d6+d8   Armor: 3W, 2S   Speed: 6 [SL/JC]

SKILLS: Heavy Weaponry: d4, Mechanical Engineering: d4, Perception: d6, Pilot: d4

TRAITS: DRADIS Absorbant Hull d4 [adds to difficulty to spot]

ARMAMENT: Medium Point Defense System [d10W Planetcraft scale, Skirmish Range], 12 Medium Spacecraft Scale Railgun Batteries [d10W, Capital Range], 8 Missile Tubes [d10W Medium Spacecraft scale, Short DRADIS Range], 4 Nuclear Missile Tubes [d12+d6W Spacecraft scale, Short DRADIs Range]

AUXILIARY CRAFT: 10 Vipers, 6 Raptors, 2 Shuttles

This is a best-guess Osiris from the Blood & Chrome webseries.

Thanks to reader Geoffrey Loggins who supplied us with a compilation of the errata for Battlestar Galactica. It can be accessed through the BSG Resources page, or directly at this link.

I recently ran a “teaser” session of Hollow Earth Expedition, since one of the major character’s player was away on a cruise this week and we could finish the Battlestar Galactica game we’re running. The adventure was set in 1933, about three to four years before the main campaign will be taking place. The adventure was called Tequileros.

Background stuff: At some point, to give people an idea of what’s going on in the world, I dropped a bunch of newspaper headlines… Germany has withdrawn from the League of Nations and World Disarmament Conference after allies refused their request to increase their defenses in violation of the Treaty of Versailles. The United Boeing 247 that was destroyed over Chesterton, Indiana appears to have been due to a bomb. “Machine Gun” George Kelly and his wife Kate have been convicted of the federal crime, under the LIndbergh Law, for kidnapping oilman Charles F Urschel and Kelly is to be one of the first inmates of the new prison the feds just took over from the army — Alcatraz. Congress is considering the effort to amend the Constitution to end Prohibition. Willy Post has done the first solo circumnavigation of the Earth by plane in just under eight days.

The characters are in San Diego County, California for whatever reason. They will at some point be at a restaurant or public space where they will be asked by Treasury Agent Dennis Dunn and San Diego County Sheriff Matt Mitchell to form a posse. They have word that one of the big bootleggers in the city is about to receive a massive shipment of tequila from Tijuana. The tequileros are trying to avoid interception by moving the booze over the border out in the desert to the east of town.

They will need to track down the most likely avenue of approach, either through talking to the Mexican zoot suiters (it a bit early for them, but it’s too good a flavor to not use) or by combing the desert using tracking skills. Eventually, they’ll find Lucas Saavedra, the local bootlegger, out in the middle of the desert with a big bag full of cash and four mooks that are there to take possession of the trucks the Mexicans are bringing over. Two Ford BBs or a similar 1.5-2 ton pickup will come over the line in a dry wash with a driver and a “shotgunner” — probably armed with a pistol and shotgun — and 4-6 of mounted and armed guards for protection. Saavedra and his mooks will be similarly armed, but if you need to bump up the difficulty, give someone a BAR or a Tommy Gun. (It’s pre-1935 gun regulations.)

I like running historically-based games — 1930s pulp, Victorian speculative fiction (I’m not calling it steampunk!) — and one of the challenges is setting the scene realistically enough for the players to feel they are in another time and place. One way to do this outside of describing the immediate setting — the small number of cars, the trollies, the advertising of  1930s New York City, for example. Another way that I’ve found is useful is to include newspaper headlines.

Both of the periods mentioned above had healthy news industries, with kids hawking papers on the street corner. Extra! Extra! Read all about it! Germans pull out of the League of Nations! For periods where there are papers, or radio, or television, you can have news in the background to give your game world a more full flavor…you could even use it for foreshadowing on later adventures in your campaign. Maybe you mention the breakdown of diplomatic relations between Japan and China in the early part of 1937 a few sessions before you send the characters to Shanghai on the eve of the Japanese offensive on the city.

(For this piece, I’m using the Quantum Mechanix Map of the Twelve Colonies — which we use for our Battlestar Galactica RPG campaign.)

First off, I had to get a general idea of how fast BSG ships move — using the speculations over on Battlestarwiki.org, I worked out that the sublight Speed Rating in BSG is rough half the percentage of C; in other words, Colonial One with its Speed 6 is capable of up to .12C. (Yes, that means raiders are capable of .18C — really bloody fast…but it’s sci-fi. Roll with it.)

Now that we know how fast the ships can go, we need to know the distances involved in traveling around the Colonies. The map specifies an SU as the distance from Caprica/Gemenon’s barycenter to the sun — about the same as an astronomical unit (handy!) or eight light minutes. We now have distance pegged from light speed. We can get fancy and measure the orbits on the map, but I’m not quite that OCD — each of the four systems seem to have their outer planets orbiting at roughly 5-6SU. In each of the four systems, that means that the Colony worlds are never more than roughly 2.5SU away from each other.  You can assume that a trip from, say, Picon to Tauron at their furtherest from each other, take a liner like Colonial One would take about 2.2 hours, but a trip out to Persephone would be about 6SU, which would take a ship like Galactica about five hours at flank speed.

For communications time, figure the rough distance between the worlds in SU, times by eight, and double it for a return message. So if Picon and Caprica are at periapsis (closest distance) the time to cross .2SU is 1.6 minutes. If Caprica and Tauron are 1.5SU apart, receiving the latest Caprica Tonight broadcast would have a lag of 12 minutes.

What about between the stars? Helios Α and Β, and Helios Γ and Δ are both locked in barycentric orbits with each other, with a distance of 60 and 70SU respectively, and both pairs of stars are locked together at about .16LY. A message sent between Colonies in Helios A and B would take between 7.3 hours (for periapsis) and 9.3 hours (at apoapsis.) This means Galactica at full burn would take between 73 and 93 hours to cross the distance from Tauron to Virgon, depending on their position. You would have comparable times between Helios Γ and Δ.

For example: Using this map and speed rating, the old girl was, in the miniseries, hell and gone from anywhere when the attack began. It was roughly 30 minutes to get a message to Caprica, so she was 3.75SU away…out near the Erebos asteroid belt. We could assume she was on her way home from Scorpia Yards, but since they specified the ship hadn’t done an FTL jump in decades, she did it sublight. The distance between the two pairs of stars is .16LY. Even at full speed, Galactica would take almost two years to transit from Scorpia to Caprica.

That means that travel between the four stars is perfectly doable at sublight speeds and would explain why there were a wealth of non-FTL ships plying Colonial space. One thing it does suggest is that to cut down on communications latency, the Colonies use some kind of courier service(s) to move data between the two pairs of stars. I envision a kind of packet boat that jumps from, say, Caprica to Libran, does a data dump of bank records, government documents, express mail, etc. and that from a central hub the data is broadcast out to the destination worlds. Government, military, and financial data is probably shipped daily, but personal stuff might go weekly.

Here’s hoping the new ship meshes hit the web soon.

Here’s parts one and two of the “web series”/pilot/whateverthehell it is. Points I particularly liked: The layout of the hanger bay is a bi more functional than the static set was, and I loved that there is a kind of high-speed tram to get around a vessel that’s a mile long. CIC looks good, despite being mostly a virtual set, something they’re disguising with lens flare and high contrast for the background.

Part 2:

 

I’m putting together a new plot/campaign for my new gaming group. Here’s the elements, so far — 1936/37, Spanish Civil War and Spanish Guinea (Equatorial Guinea, nowadays), group hired to find missing scientist who was looking for white apes in the area. The Spanish have branded the man a criminal who is leading a revolt in the jungles. Where is he? Why would he be fighting the Spanish, especially as he is not a military sort?

As half the group is probably gone for Thanksgiving, I may run a quick caper set in Los Angeles for the pair of them. Stealing an stolen artifact from the guy looking to sell it to the Ahnenerbe. that’s all I’ve got for that one, right now…