Into protection and transport of drug smuggling.  Reuters is reporting a “rogue aviation network” including Boeing 727s (which can carry about 10 tons of cargo) is operating as an illicit bridge between drug producing countries in the Andies and the West Coast of Africa.  The Africa end of the operation appears to be Al-Qaida in Islamic Maghreb (AQIM).

There’s some obvious game fodder in here that I intend to be using.

Science Daily has a piece on “sea gliders” — unmanned probes that are plying the ocean now, and run on thermal energy for up to 5 years!  John Robb has pointed out over at Global Guerrillas the obvious application for smugglers.

I hit the firing range today to keep the ol’ skills up and was greeted by one of the guys there with an invite to lay my furry paws on the Fabrique Nationale SCAR-L in 5.56mm.  The SCAR is FN’s answer to the military requests for a new battle rifle for US special forces.

First impression — the gun is incredibly light, which is not what I expected with all the plastic on it.  The company’s F2000 is a bullpup version of this gun, but feels like it weighs about twice what the SCAR does.  The stock folds to the right and does not interfere with the shooter’s grip, nor with operation of the ejection port.

It uses standard AR mags, and the seat easily and drop free when the release is hit.  Manipulation of the charging handle (on the left side of the gun) is easy and could be used to chamber a round as easy as the bolt release.  Trigger is smooth and felt to be about 5ish pounds.  Fold down sights are standard, and there is a Piccatinny rail for optics.

Take down looked to be very easy, and there were a minimum of moving parts.  (I only counted four…)  The weapon has about the same recoil as my old CMMG piston-driven AR, despite being lighter.  This weapon also uses a piston to drive the bolt carrier, and this makes the gun function much cleaner and more reliably.  (My CMMG was a delight to clean, compared to my service-issed M16 and M4.)  Accuracy for a rifle is hard to assess on a 25 yard range, but the SCAR drilled a single ragged hole in the head of a silhouette target with 10 rounds…so just as good as any AR or P90 at similar distances.

This would be an excellent shooter for the field, without a doubt.  However, the $2500 price tag was a bit steep for my blood.  (Which would have undoubtedly been spilled by “she who must be obeyed”, had I bought the thing.)  There is a .308 version on route sometime later this year.

There seems to be a fair bit of traffic on the blog for the Battlestar Galactica RPG stuff, so here’s a few adventure seeds for those looking for them.  These were concocted for the first “season” of the campaign, which took place int eh year leading up to the Cylon War.  They could be used, as I did, to set the scene for the characters — giving them something to lose later when the attacks come, or even as a pre-series campaign or flashback episodes.

MILITARY SEEDS

1.  The characters’ ship or unit is assigned to seek out and shut down a wildcat tylium mine on the edge of the Armistice Line.  The Colonial government is worried the mine is too close to the line and could be misconstrued as an aggressive move, or the Cylons could think it an intelligence outpost.  (Twist could be that it is — set up by civilian intelligence outfit that didn’t inform the admiralty…)

2.  The group is part of a training exercise involving interatmosphere FTL jumps.  A raptor’s out of place and goes down in the mountains of Aquaria…where the equivalent of Colombian drug dealers live and rule the territory.  An SAR mission must go in, but the terrain and cloud cover makes support tricky.  An addition might be to have part of the group the downed pilots.  Or you can do a downed pilot ep where they are trying to stay free until the SAR mission arrives.

3.  The group is part of a humanitarian mission to aid the people of Palmyra, a fancy resort hit by a tidal wave.  Think the Indonesian tsunami for the scale of the disaster.

4.  The group is investigating the theft of weapons from a cache on a smaller CMCR cache on [pick planet].  Sagittaron would be a good choice.  Never got to run this one.

5.  Peacekeeping mission to stop violence in Caprica City involving the teacher’s strike.  (A good one to launch before the attack to give the players a hint it’s coming…)

more to follow…

Tanfoglio is an Italian manufacturer of handguns based in the “Valley of the Gun” outside of Brescia (there are several manufactures located there, including Beretta.)  One of their primary products is a copy of the CZ-75, called alternately the Combat or the Witness.  It is imported into the US by European American Armory and is usually called the EAA Witness.  It is available in .22LR, 9mm, .40S&W, 10mm, and .45ACP.

I have not fired the other calibers of this pistol, so we will focus solely on the .45 Witness.  Simply put:  this is one of the best .45s you can buy for sub-$500 (although prices have climbed some with the recent nonsense.)

The CZ is one of my favorite configurations for a handgun, and the clones of the weapon are highly-controllable, accurate, and reliable.  I originally bought my first Tanfoglio in 1997 because it was the closest thing I could get to the old Bren Ten — a fantastic weapon.  It was, at the time, a $250 gun and worth every penny.  Since then, I have purchased two more of the weapons.  None have been a let down.

Quality of build and finish is good.  The Witness usually comes in a stainless steel frame and slide, what they call their Wonder Finish.  It is low-reflection steel with almost a brushed look to it.  The fit of the slide to frame is tight and the slide sits inside the frame, unlike most semiautos.  This makes for a more solid feeling weapon, in my opinion. The only issue with the .45 and 10mm versions of the handgun are light recoil springs — the Witnesses ship with 14 pound recoil springs.  Make sure you order a Wolff spring in 16 or 18 pounds for the .45, and at least a 20lb for the 10mm.  This not only helps with recoil management, but dramatically lowers the beating the frame takes from hotter +P .45s or the high-velocity 10mms.

Speaking of recoil…the Witness .45 has a stout recoil that, like the 1911 series, comes straight back into your hand with a minimum of muzzle flip.  Operation of the weapon is single/double action.  It can be carried with the hammer down, half-cock, or cocked and locked.  Unlike the CZs, the Tanfoglio can be safed in any hammer position, a feature I very much like and wish CZ would adopt.  The trigger pull is long in single action and about 8ish pounds, in single action it’s more like 4-5 lbs. and has a bit of play before engaging.  Some shooters don’t like this, but I don’t mind a bit of slack, personally.

Sights are fairly basic, adjustable with an Allen wench in most new models, and the weapon is extremely accurate.  (Attributed to the minimized play in the slide due to the way it mates to the frame.)  The ergonomics are comfortable for most shooters, and even my wife’s small hands, and a friend’s arthritic ones found it comfortable.  The wife did have trouble reaching the trigger in SA, but if a person with small mits was carrying, they could do it Condition One and have little problem.  The handle is bigger than the 1911, but gives the shooter 10 rounds in the magazine.

On every Witness I’ve owned, I’ve been able to print 2.5″ groups, free-standing with some speed, out to 25 yards.  Ordinarily, I like to try and practice moving and single handed shooting at cans or something appropriately small.  The Tanfoglio is a solid can-popper out to 10-15 yards, on the move and point shooting.  On an indoor range, the Witness regularly outshoots my friend’s Kimber Pro-Carry (but not another friend’s Yost-bonitz modified Springfield 1911.)

I’ve never had a malfunction in 2000 rounds with my current Tanfoglio, only had a handful of FTF (usually double feeds) on one that was magnaported.  (It was a bad magazine.)

They are a handsome, solid (and heavy) weapon with strong accuracy and reliability.  It might be a bit hefty for some to carry everyday, but for hiking or duty, the Tanfoglio would be a superb weapon.

Got some otaku on your gift list that has all the toys, video games, and self-loathing he can buy?  Well, pop on over to the True Companion website for all the technologically advanced sex your eyes can stand!

Here’s a bit on the ‘bot.  Good news!  If Roxxxxy’s not gay enough for you, there’s also a Rocky model.

All those sci-fi books got the killer ap for robots right, didn’t they?

ARTEMIS CAMPBELL aka Stephania Euripidi, aka Stephanie Campbell, aka Artemis Euripidi

Artemis was “born” in 1942 when she was rescued from a “displaced persons” camp in Epirus, Greece.  She had been badly injured and was suffering from amnesia when she was liberated from the Italian camp by Greek Partisans working with the British Special Operations Executive (SOE.)  Later she would remember that she had been moved from Thessalonika, where her parents were killed by Bulgarian troops occupying the city.  Her father had been targeted as a leader of resistance forces.  Their treatment of her had been rough and she had suffered abuse before being shot in the head.

She survived and following her rescue by the National Republican Greek League – a Royalist freedom fighting faction backed by the British– and fought with Greek Partisans through the rest of the war.  For a time unable to remember her name, she took the nom de guerre Artemis.
During that time, she was close to one of the British officers, Royal Marine Captain and SOE operative John Campbell, who was working with the NRGL and the leftist EAM, trying to keep the factions from turning on one another.  When the Germans took possession of Epirus and the Italian holdings in Greece after 1943, the fighting became fierce.  John was killed in action staging an ambush on German supply convoys, after which Artemis took his name and claimed marriage later to gain British citizenship.

After the Germans retreated in 1944, Greece tore itself apart in a civil war between the Western supported Papandreou government and the Soviet-supported EAM.  Artemis quickly found a way to profit off of the war  – in the old Greek tradition of smuggling.  While providing supplies to those who could pay, she was able to gain information for the British forces supporting the government.

Campbell has a Greek and British passport, and is an agent of MI6, working with them at her discretion.  Having fought with the partisans as a real soldier, she doesn’t acknowledge any weaknesses of her gender; she is just as good as a man, and often more effective because they don’t see her coming.  She is a decent rifle and pistol shot, has knife fighting skill, and has even used a sword in a pinch.  As a partisan, she rose to the rank of lieutenant – rare for a woman.  During the war, she formed contacts throughout Western Greece and Albania that have made her a go-to person for espionage missions and for smuggling materials.

She hates Bulgarians and Germans intensely, and finds the Croatians just as bad, but it’s not as personal.  She is less judgmental about Italians, despite their having been the enemy.  They were never as callous and brutal (to her) as the Nazis, and since the collapse of Mussolini, have been useful in the Greek resistance.

Artemis is proud, willful to the point of intransigent, and tough to the point of overcompensation for her hurts and fears.  She can be very feminine, but is just as at home in the field or on the sea, where she will put up with deprivation and danger as well as a man. She is a cool, hard woman who has formed by war.  She doesn’t form real attachments with people beyond that of “comrades.”  The last real friend/lover was Captain Campbell.  His death knocked any dreams of love out of her.  (She carries his Canadian-made John Inglis High Power 1935 9mm pistol and wears his British crop jacket in the field.)

Ht: 5’6″   Wt: 130 lbs.   Eyes: Hazel   Hair: Black   Age: ~23 (in 1946)

Body: 2   Dexterity: 3   Strength: 2   Charisma: 3   Intelligence: 2   Willpower: 4

Size: 0   Move: 5   Initiative: 5   Perception: 5   Defense: 5   Stun: 2   Health: 6   Style: 3

SKILLS:  Acrobatics 5, Athletics 4, Brawl 4, Bureaucracy 3, Con 6, Demolitions 3, Diplomacy 4, Drive 4, Firearms 6, Gunnery 3, Investigation 4, Larceny 6, Linguistics 4, Melee 4, Performance 4, Pilot (Boats) 5, Ride 5, Stealth 5, Streetwise 6, Survival 4, Warfare 4

LANGUAGES: Greek (native), English, Italian, smattering of German and Serbo-Croatian

TRAITS & RESOURCES: Allies 1 (MI6), Artifact 2 (MAS205 torpedo boat, disarmed), Contacts 2: Partisans, Followers 2: crew of MAS205, Iron Will

FLAWS:  Addiction, tobacco; Danger Magnet; Intolerant:  Nazis and Bulgarians

MAS (Motoscafo Armato Silurante) 205 is an early build of the fast torpedo boat the Italians fielded in WWII.   Constructed in 1936, MAS 205 served primarily along the Italian coastline as a police interdiction vessel until the war, when it was assigned to Decima Flottiglia MAS – one of the first commando frogman units in the world.  MAS 205 was instrumental in supporting Italian troops against the Greek partisans in the Epirus theater until her capture in 1943 by partisans under the command of Special Operations Executive officer and Royal Marine Captain John Campbell, who renamed the vessel Pikros (“spite” in Greek.)

Following the death of CPT Campbell, the boat became the property of Artemis Campbell, the infamous Greek freedom fighter and smuggler.  While not as large as the German schnellboots, Pikros was a smaller, more nimble craft with shallow draught that allowed her to escape the Germans on several occasions.  The little vessel was part of the naval assaults along the Adriatic in 1944, culminating with the attack on Trieste.  She remains the “flagship” of Campbell’s smuggler fleet.

Pikros  displaces 25 tons with a length of 40′, a beam of 9′ and a draught of 4′, with a top speed of about 45 knots.  Her armament has been sold off as the vessel was demilitarized in 1946, but still has the hardpoints for a 1″ gun on the front, and a pintle stand for a machinegun on the transom.  (British naval intelligence suspects Pikros is still armed with a German MG-42.)  Campbell has retained the Italian military camouflage seen in the picture.

MAS 205 “Pikros”

Size: 8   Def: 6   Struct: 20   Spd: 50 mph   Hand: +2   Crew: 3   Pass: 3

Armament:  Originally, Pikros fielded — and could again — a forward mounted 1″ cannon (Lt. cannon as per Secrets of the Surface World), 2 18″ torpedos (Lt. torpedoes as per SOTSW), and a rear-mounted MG-42 7.92mm machinegun.

Sometimes the plot you had for your game just doesn’t have enough to it to get you through an evening or the requisite number of evenings you planned for.  (This inevitably happens when you’re too busy to be working on new stuff for the game…)  Sometimes the plot just isn’t juicy enough to keep everyone’s attention, or you’re not on your game — so to speak — fully.  What do you do?

There one sure fire way to heat up a game — throw an action sequence in.  It works — just look at most Hollywood action pics.  When the story is fluff, or there’s a lull they toss a car chase, a fight, or some other conflict into the mix.  Most veteran gamemasters know this, as well.  But it doesn’t always require ninjas to jump through the window, or miscellaneous bad guys to pop up out of nowhere with the intent of using your characters nipples as target practice.

In the latest episode of our Battlestar Galactica game, it was a night without fights, space combat, or any of that…and it ran well.  The main conflicts were interpersonal.  There’s the issues of grief over the loss of their friends and families (the game has only covered 45 days since the war), there’s the issues of people having to blow off steam that led to a few characters hooking up (it’s an adult group…everyone can handle this like adults…), and the attendant interpersonal strains that come with competition for that girl/guy you were interested in.

Conflict doesn’t have to involve 9mms or a kick to the brovaries…  Sometimes it’s just about dealing with the situation around you.

Live action Star Blazers movie…hell to the yes!