There are a lot of players and GMs in search of each other out there.  I’ve known a lot of people that simply can’t find other players, or can’t find people willing to try a particular role playing game.  I’ve had this issue myself, but find the gaming famine doesn’t normally last long for me.

There are a lot of tools out there now for gamers looking for each other.  There’s Nearby Gamers, through which I’ve found a few gamers (and funnily had near misses with people who would later join up by meeting in different places), there’s things like Berin Kinsman’s new Role Play Media Network and fandoNM (for New Mexico, mostly…)  There’s the RPG store bulletin board, comic stores, university clubs.

Mostly, however, I find it’s best to simply not be shy about the fact you play games.  It’s how I’ve linked up with several players and recruited people from outside of the hobby.

Once you’ve found someone who is interested, and you’ve passed a few emails or phone calls back and forth, I suggest meeting the person in a neutral place — a coffeeshop, lunch place, wherever, so that you can talk about not just gaming, but things in general.  See if they’re the kind of person that will fit with your group, that will want to deal with you.  Gaming buddies who are just gaming buddies, don’t tend to hang on for long, in my experience.  Friends stay.  Also, it helps you weed out the weird and dangerous without letting them know where you live.  (As a friend just said, “it’s kinda like dating…”)

To find good gaming groups that will be cohesive and lasting, looks for friends first, and gamers second.

The weekend gaming group had a few nibbles on games to play.  I like to rotate the games to keep them fresh for the players and myself.  There was fairly unanimous agreement to do a 1930s pulp game, which turned into Gorilla Ace!, there’s a modern espionage game in the works, and a Serenity game.

The Firefly ‘Verse is an interesting setting, partly because it was so open to interpretation and exploration.  13 episodes and a movie barely cracked the surface of what the Alliance was about, how the society worked, but the 19th Century vibe coupled with spaceships worked for every one of us.  I’ve run a few campaigns already, and have found that (for me) a few tweaks to the on-screen setting are needed to make the ‘Verse fly…

1. More tech.  The Rim and Border worlds are more primitive than the Core, but they still have their share of high technology — from flimsy news sheets with moving visuals, to lasers, to holographics — which we have seen on screen.  The addition of other high tech devices will spice the setting up and not get it too bogged down by the Western feel.  Lack of technology should be due to legal restrictions and the newness of settlements on the Rim.  (Although the American West saw heavy use of new technologies, in mining and agriculture, in steam power and weapons…)

2. Show the dichotomy of life between the haves and have-nots.  We only see the Core once in the series in the episode Ariel, and the sky-island condos of  the rich on Bellerophon in another.  The suggestion is that there is magic-levels of technology in the Core.  To really drive this home, it’s necessary to get your characters out and about the ‘Verse, so they can see the hand-to-mouth existence on the Rim, juxtaposed against the comfort, wealth, and health of the Core.

A combination of these idea would be an early episode I had in our first campaign where the characters traveled to Osiris to steal a priceless Monet — one of the few left from Earth-That-Was.  The policing on Osiris was high-tech:  aerial surveillance, think tanks for the police (a la the Tachikomas from Ghost in the Shell, but much less kawaii…), some evidence of cybernetics (which the game designers included in their Six-Shooters & Spaceships sourcebook.)  Guns that were less home-made local knock-offs of Colt Peacemakers, and more like Glocks or the FN FiveSeven.  Jet-powered hoverbikes (’cause there’s no way that can go wrong!)

The show never really got a chance to shake it up, and the Big Damn Movie got to play a bit more with the level of toys in the ‘Verse with love-bots and ubiquitous surveillance that could be monitored from anywhere on the Cortex.

3.  Decide why the Alliance is bad/good.  This is frequently a problem with sci-fi series.  In Star Trek, the Federation is simply wonderful.  Life is good because people are fed, clothed and housed.  But there’s not real exploration of what makes the UFP so damned peachy.  I envisioned 150 worlds of people attending adult education classes and doing execrable art, while the people motivated to excel wound up in Starfleet.  It was the technology utopian paradise…and it would be utter, stifling and boring, with little incentive to get off your ass to do something.  (That’s my take, at least…)  In Battlestar Galactica, we don’t really get a look at the Colonies and society until the last few episodes…what is it, exactly, that the characters have lost?  Families and friends, sure; but how about all those places and things that make life worth living?

Flesh out the setting.  You don’t have much of a choice with 13 episodes and a movie.  The trappings are out there:  Quantum Mechanix did a fantastic poster-sized map of the ‘Verse as a star  cluster, showing distances that is easily used by a GM to flesh out transit times and give you an idea of the real estate.  However the main issue is, like the Federation, what makes the Alliance good or bad.  The Alliance is portrayed in the show and movie, not unsurprisingly, as an evil empire; the characters are the Confederates of this Western parable and the Alliance is the big, bad Union, come to take away their states’ and personal rights.

I’m taking the approach in the upcoming campaign that it’s simply a meddlesome, well-meaning bureaucracy that — as well-meaning, meddlesome bureaucracy do (think the EU, and if they had acutal [shudder!] power, the UN) — thinks it knows best for you.  There’s rarely malice, save to those that would stop them from making the policies that they wish, or those that would deny those bureaucrats the positions they feel they so richly deserve…and often do not!  (Does this sound vaguely familiar today?)

The ‘Verse, for me, is a setting I can sink my teeth into because the politics of it are so close to the big battle I see coming in the 21st Century (but Charles Stross seems to discount in a recent post on his blog):  the push and pull between libertarian/individualist types who just want to be left alone to live their lives…and the statist/technocrat/progressive types who feel they know better how to live your life than you do.

With that meta-conflict in the back of the mind, every slight can seem part of a plot to remove your personal sovereignty.  Just look at some of the rhetoric coming out right now about the current administration.  If you are an Alliance supporter, every bit of opposition looks like treason, or at the very least, idiocy on the part of those that would be “helped” by the imposition of Alliance technocratic bureaucracy.  The politics can always leak into the character’s lives, no matter what scale of campaign you are running.

I have a new modern espionage game the weekend players would like to do, and found myself trying to piece together the angle I wanted to go for.  The current administration and the foreign policy are decidedly unfriendly to the intelligence community, and my understand from some of my friends left in the industry is that the lawyers are back in charge.

Playing a game fraught with dangers from the oversight committee, and the thick with drama tension caused by getting out your paperwork on time seemed a bit daunting.  So I decided to go with a private intelligence company.  There’s plenty out there, and they’re frequently working on contract for the government — allowing short term missions for the national good, without all the hassle (or support) of government bureaucracy.

So…

VERITAS INTERNATIONAL:  Based in New York and London, Veritas is the brainchild of a CIA and an MI6 officer.  The group utilizes a few small teams of specialists in the field, as well as a cadre of analysts and software experts to provide a number of services to their customers.

The main mission profiles that Veritas will be handling range from dignitary and VIP protection, hostage rescue and negotiation, blackmail and fraud investigations, industrial intelligence gathering, and security consultancy.  Also they can be contracted for short-duration missions by intelligence and military agencies for action in Afghanistan or Iraq, etc…

Characters are just starting to come together, and I’ve yet to pin down the upper management NPCs, but its a good start.

Pressed by economic realities of the Great Depression, Hudson decided to create a cheaper alternative to their Essex line:  the Terraplane.  It was introduced by Amelia Earhardt, and it the favored car of gangster John Dillinger.

The Terraplane came with an inline-6 cylinder motor, or an optional 4-liter inline-8.  Powerful and reliable (the Terraplane 8 set a record for the Pike Peak climb that wasn’t broken for 20 years…), the Terraplane is one of those vintage names that don’t come up much and provide a bit of flavor for a 1930s pulp game.

1933 ESSEX-TERRAPLANE SERIES 61 DELUXE

Size: 2   Def: 4   Struc: 8   Struc: 80 (90 for the I-8 engine)   Han: 0   Crew: 1   Pass: 4   Cost: $600 ($700 for the I-8 version)

Terraplane_De_Luxe_Sedan_1936

Introduced in 1936, the Catalina would become one of the best known and widely used scout seaplanes of World War II.   Most of the early PBYs went to the US Navy, but explorers with connections to Army or Navy Intelligence would be able to lay their hands on one with a Bureaucracy (Military) +Connections or Rank 4.

While the stats presented here are for the PBY-5A (the most common of the variants), the variations of the engines, etc. would provide little change in performance, but the weaponry would change from model to model.  (Changes made — the Catalina is in the Secrets of the Surface World book.  While I brought the Defense rating in line with that, the other ratings on crew and passengers are more appropriate.)

CONSOLIDATED AIRCRAFT PBY-5A “CATALINA”

Size: 8   Def: 6   Struc: 18   Spd: 195 mph   Rng: 2520 mi   Ceiling: 15,800′   Han: -2   Crew: 8 (3 civilian)   Passenger: 3 (10 civilian)   Cost: $90,000 (new)

Standard Armament:  2 M1919 .30 in forward turret, 2 M2 .50 machineguns in side bubbles, 1 M1919 .30 in aft hatch, 4000 lbs. of bombs, torpedos, etc.  On civilian Catalinas, that gives you 2 tons of storage.

PBY-6A_BuAer_3_side_view

Standard crew positions:  pilot & co-pilot, bow gunner, flight mechanic, radioman, navigator, and two waist gunners.

pby-1-consolidated-catalina-vp11

Okay — I moved my tablet from Vista to Win7.  Total time: 46 minutes start to finish for a full install of the 64-bit version.  All of the equipment is working fine, including the touch screen, which is now multi-touch enabled.  Seems to be working faster and well.

So far:  no problems.

UPDATE:  Other than Acrobat not transferring properly (of course it would be the expensive program!), everything is moved over and working.  We updated the Vista 64-bit desktop, as well…this was the “update”, not the cold install.  It’s taken almost 2.5 hours, and was a major pain to get it to start running in the first place — it didn’t like the anti-virus program.  It didn’t like this.  It didn’t like that.  But once it was running, it’s been smooth.  Waiting to see if all the programs and data were transferred as they’re supposed to be.

Battlestar Galactica: The Plan apparently has a sequence where one of the basestar hybrids is having a geggy turn in which it implies the Colonies are in a trianary star system, or that they orbit three stars in close proximity.

Makes more sense to me, but your mileage may vary.

I write all my adventures on my computer.  I collect photos of gear, people, vehicles — anything to aid in setting the mood on games, be it faces for people’s character sheets (I find it helps people get into the feel of their character), to what your gun/car/spaceship looks like.  There’s PDF versions of game books.  Everything the GM needs to run a game.

But sometimes it’s simply impractical to bring all your crap with you.  Or someone steals your laptop.  Or you spill coffee in it.  Or the hard drive crashes catastrophically with much gnashing of teeth and Shakespearean drama.

At a time like that it’s nice to have backed up your data.  It’s also nice to be able to just bring everything you need with you in a pocket and use someone’s laptop at the game session (oh, come on — someone’s gonna have one!)  Hence my plug for memory sticks.

I bought a SanDisk 32gb Ultra Backup.  It’s about the size of a stick of gum (but thick — about as thick as my cell phone.)  Doesn’t matter what brand; I’m not shilling for one type or the other.  But 32gb!  I have everything from my writing, to my games stuff, to pictures and music on this thing.  And I still have space.  It’s more than enough that I could travel with this, plug it in to whatever machine I can lay my hands on, and either work, game, or what have you.

If you work with a nonstandard word processor, like I do (WordPerfect…it integrates pictures better than most word processors [although, to be fair, Word 2007 does a good job]) a stick this size has enough memory you could probably drop programs you need onto it, if you know the machine you’ll be using doesn’t have it.

I highly recommend one of these high-storage sticks or even a small external hard drive for the GM on the go.

I have been backing up my data for years.  I don’t know how much stuff, prior to 2005 I’ve lost because I didn’t keep sufficient backups of my files, but it’s a probably a metric buttload.  I’ve been pretty assiduous about the data — backing up files every two to three months.

Today, I’m backing up programs.  Stuff I either don’t want to lose settings to, like Trillian and Firefox, or programs I can’t find the disk for, like Acrobat Pro 8.  (Going to 9 would cost me, dearly…)

All of this is in preparation for the swap off of this cowpat Vista OS to Win7.  Normally, I’d just update the OS — apparently Windows 7 can do this without requiring you to reload most of your programs.  But my machine has 64-bit architecture, and the bright boys at HP decided to lobotomize my machine with 32-bit Vista.  I have to do a cold install of Win7 to get the 64-bit version.  (And having watched Deb’s 64-bit version of Vista…I would like speed like that.)

So, this weekend, the HP Tablet gets upgraded to Win7.  Stay tuned for updates on this.  (What could possibly go wrong..?)

UPDATE:  The transfer of Acrobat 8, WordPerfect, and Office 2007 was successful!

There’s always poker chips for giving out plot points.  This is apparently the suggestion for Deadlands.  For Battlestar Galactica, I intend to use the myriad of spent 5.7x28mm casings I have from my P90 and FiveSeven handgun (the platform for the colonials’ pistols.)

I tried it out last night for our Hollow Earth Expedition game (although it really should have been .45acp) and the players seemed to love it!