Some excellent ideas here…
11 August, 2015
Some excellent ideas here…
11 August, 2015
Im tempted to toot my own horn and say Scott Rhymer (Victoriana, Imperial Age), but that’s too arrogant for my tastes. I think I’ll have to go with eitehr Jeff Combos for the Hollow Earth Expedition stuff or Mike Olsen for his nailing the tone of Atomic Robo in said game.
10 August, 2015
The group picked up on Aquaria last Thursday, where they had made contact with the resistance movement in the Alhous Mountains near Kyros. About a thousand people were living in a cave complex complete with some hot springs, lit by fire and candlelight save in the places where electricity is needed (the infirmary.) They don’t use anything that gives off an electronic signature while inside. The people here — from children to the elderly, are all armed to the teeth, and have been fighting the toasters (or “chromers” as they call them, and the “fleshers” — the humanoid Cylons) in the still-pre-winter mountains and old growth forests around Kyros. The Cylons, it turns out, don’t do well in snow.
The characters produce aerial and orbital reconnaissance for the rebels to use, try to start putting together intelligence, and try to find out if the Aquarians are up for a push on the Cylons. They find out the Cylons still have relatively low numbers due to a successful IED campaign, and a suicide plane attack on the factory that was turning out new units. The resistance movements have been talking to each other — the bad weather and terrain is something the Aquarians are used to, and they do courier work between the small settlements throughout the continent. Some Aquarians know there’s been a war, but they haven’t even seen a Cylon. It’s a culture of communal living but a respect for individual hunting prowess, there’s a good survival skill set for many of the people, and they are ready to be led into battle.
The Cylons, however, have not been resting on their successes. There are several new models of mechanical terror that have been loosed on Aquaria (and it’s assumed, other Colonies). To address some of the isues of the “new” centurions, the Cylons seem to have designed new centurions that have moved away from the biomechanical paradigm of the Seraph (humanoid Cylons) and have them using scrounged materiel, instead of the small-caliber arm-mountd guns. They are shorter, bulkier, and tougher, and like all the newer critters, have FLIR as standard, making them very hard to avoid. For these, we used the design from the stillborn Galactica reboot.
ATTRIBUTES: Agility: d6 Strength: d12 Vitality: d10 Alertness: d10 Intelligence: d10 Willpower: d8
SECONDARY ATTRIBUTES: Initiative: d6+d10 Life Points: 22 Armor: 4W, 3S
TRAITS: Electronic Interface d8, Enhanced Vision (FLIR) d4, Formidable Presence d4
SKILLS: Athletics d6 (Lifting d10), Discipline d6, Guns d6 (Autofire d8), Heavy Weaponry d6, Knowledge d6, Mechanical Engineering d4, Perception d6 (Hearing, Sight d10), Pilot d6, Planetary Vehicles d6, Technical Engineering d6 (Hacking, Security Systems d10), Unarmed Combat d6
They also have “steel wolves”, as the Aquarians call them — robotic wolves with razor sharp teeth and claws, and a bite that can crush bone. They are lightly armored for speed, and have large paws to deal with the snow.
ATTRIBUTES: Agility: d8 Strength: d8 Vitality: d6 Alertness: d8 Intelligence: d4 Willpower: d6
SECONDARY ATTRIBUTES: Initiative: 2d8 Life Points: 14 Armor: 2W, 2S
TRAITS: Built for Speed d6, Enhanced Sensors (FLIR and Hearing) d4, Limited Battery d4
SKILLS: Athletics d6 (Running d10), Unarmed Combat d6
I also borrowed a bit from the Terminator franchise for some of this stuff. There are the centaurions — centurion torso/head assemblies mated to motorcycles, or on Aquaria, “snow machines”, armed with 7mm autocannons.
VEHICLE DATA: Scale: Personnel Length: 5’ Widths: 2’ Height: 3’
ATTRIBUTES: Agility d6, Strength d6 Vitality d4 Alertness d6 Intelligence d6 Willpower d6
SECONDARY ATTRIBUTES: Initiative: d10+d6 Speed: 150mph Life Points: 10 Armor: 1W, 2S
TRAITS: Fast Throttle d4, Formidable Presence d4, Unstable Platform d4
SKILLS: Athletics d6, Heavy Weaponry d6, Perception d4
ARMAMENT: 2 7mm autocannons d8W Personal Scale, Skirmish Range [200 yards]; Blades d4W
And lastly, the Decurion — a four-story high tank that is armed with massive autocannons, guided missile pods, and can house a platoon of centurions.
VEHICLE DATA: Scale: Vehicular Height: 44’ Width: 45’ Crew: Autonomous, but carries up to 6 centurions.
ATTRIBUTES: Agility d4 Strength d10 Vitality d10 Alertness d8 Intelligence d6 Willpower d6
SECONDARY ATTRIBUTES: Initiative: d4+d8 Speed: 60mph Life Points: 20 Armor: 3W, 2S
TRAITS: Formidable Presence d6, Large Footprint d4, Stable Platform d4 (ignores snow, up to 10 water)
SKILLS: Athletics d4, Heavy Weapons d6 [Autocannons d8], Perception d6 [Sight d10]
ARMAMENTS: 2 50mm Authocannons: d10W Vehicle Scale, Skirmish Range (5000m); 2 missile pods (armored) d8W Vehicle Scale, Skirmish Range (5 mi)
After the talks with the Alhous resistance crew, they were going to attempt to make contact with the resistance near Heim — the world’s capital, and the other main base of operations for the Cylons. Unfortunately, there raptor had been discovered, and the toasters were waiting. A decent firefight ensued in which were saw the snow centaurions, the steel wolves, and the decurion in action, as well as the new centurions (who are quieter than their older versions.) These forces were being let by a new humanoid Cylon, but one that was a bit creepy — the Aquarians had mentioned the Cylons were taking people and turning them into Cylons; flesh covering, robotic underneath. One of these “IL series”, as it called itself, was waiting for them, and in a strange twist, tried to get them to surrender, rather than kill them…
They were able to squeak out a very tight escape by jumping the raptor right there on the ground to their RP with the exploration vessel Striker (part of their task force) to report back. That was where we broke for the night.
10 August, 2015
I looked through the games on my shelf, and thought about the games that had appealed past and present, and I think I have to go with Margaret Weis Productions. Despite my lack of enthusiasm for most of the Cortex Plus lines, I’ve been using Cortex classic since Serenity came out, then locked in on the Battlestar Galactica/Supernatural/Cortex Core version once it was released. It’s easily my favorite set of mechanics. Funnily, even though I don’t particularly like most versions of Cortex Plus — from the odious Smallville to the meh Leverage, I am somewhat fond of Firefly and think it would handle both Star Wars and Star Trek better than it does the ‘Verse.
9 August, 2015
By “media”, I’m going to go with an established setting…I’ve got a tie.
If we’re going with books, it’s hands-down the Gaea Series by John Varley — Titan, Wizard, and Demon, which have some of the most inventive worldbuilding in a sci-fi setting. If you haven’t read them, you really should give them a try. The style of each book is different — a fast-paced action/adventure in a strange, sentient world; a subversive spy/action adventure in the same, but which really develops the Titanides; and the “what the f#$% were you smoking finale between this world, Gaea, and the heroes.
If TV/movies, I’d like to see a game based on Defiance, which was a bit weak in beginning the first season, but rapidly improved.
I do think a nice dystopian game could be built around the comic book world of Lazarus by the talented Greg Rucka (read his Queen & Country series — it’s fantastic!)
9 August, 2015
So…it’s been 25 months since my credit card was hit for my support of the Kickstarter for Revelations of Mars, and according to Backerkit, my order still hasn’t shipped. Yes, I’ve got the pdf copy, but all the physical stuff promised? Nope. I understand that producing a thing takes some time, but I suspect a lot of the product was on the floor at GenCon, not in the mail. It was a sore disappointment after how well Modiphius did with their Transhuman and Mindjammer Kickstarts.
Next up, a classic “what not to do” in business — take pre-orders on a product you lose the license to distribute and not tell your customers. This little beauty come from Chronicle City, which was advertising the English version of the new Space: 1889…only they’re not doing it. It’s Modiphius (see above) according to the folks at Clockwork in Germany. It looks like I’m going to have to reverse the charges on that one.
This is after having been asked to write a book for a certain publisher, only to have them not bother to send me out a contract — but, hey, if you could get to work on that stuff… This is the second time that this group has shafted me, but they did pay me the back pay they owed me when I wrote the rules for their inventions guide for one of their lines. I wasn’t paid for a bunch of material when the guy running Chronicle City was in charge at the publisher in question.
Watching the situation in the RPG industry is like watching a really amped-up version of the publishing industry, and all the foibles of that collective group. Underpaid (if at all) talent, under-projecting costs or demand (which Kickstarter is supposed to mitigate somewhat), half-assed production leadership, terrible editing, and late product (if it shows up at all.)
It was enough that I walked away from a couple of books at few years ago, and now I find myself thinking that all the old, dead systems I prefer could save me a lot of money on new product that may or may not show up on my doorstep.
8 August, 2015
The question for my birthday is, “Favorite Appearance of RPGs in the Media.” I think this has to go to the incomparable Key & Peele…
7 August, 2015
This one is tricky. I don’t tend to get free RPGs, often, or when I do, it’s usually a sale on a RPG Drive Thru. Most likely, I’d have to go with Atomic Highway by the great Colin Chapman, or Lords of Olympus, which I had gotten free, I don’t remember why. Most likely a sale.
Of the two, I find the latter more useful for the massive campaign setting information on the various gods, major, minor, and the Titans. It’s a very accurate guide to Greek myth, or as accurate as you can be with fiction. I’ve used it for the Battlestar Galactica game, and occasionally for guiding my inquiries for research Hercules. (It’s like mining a secondary source to find the primary ones, or using Wikipedia to look for better sources…)
6 August, 2015
Easy — our Battlestar Galactica game, which is nearing its conclusion, but still has the better part of a few months to go. You can find the skinny on the game by searching the site for “After Action Report”.
5 August, 2015
The most recent RPG (or related) purchase I’ve made would be Fate dice for the Atomic Robo game. I got a deal on Amazon for an “Olympic” set — four gold, four silver, and four bronze dice…just enough for the current group size. They’ve nicely faux metallic.
If we’re going with just an RPG book — that would The Smuggler’s Guide to the Rim for Margaret Weis’ Cortex Plus Firefly. Here’s the review…
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