Roleplaying Games


I’m hoping to shake a bit of time loose later this week to work up a few of the spaceships from Quantum Mechanix’s new Serenity coffee table book, The Traders Guild Guide to the New Canaan Run.  In it, there are a series of alternative ships for the discriminating Firefly/Serenity gamer.

If you haven’t seen this, yet, here’s a peek.  Like all of their stuff, it’s absolutely beautiful, but also has some real use as a gaming supplement.  Also see their guide to the Firefly-class transport and their wall map of the ‘Verse.

This first part to QMx’s Atlas of the ‘Verse, includes maps of Londinium, Sihnon, Persephone, and Hera — to name a few.  There are maps of teh Eavesdown Docks Beuamonde docks from the movie, and other bits and bons of interest.  Here’s their take on the planet Hera:

Also hoping to get some work done on my future Serenity RPG campaign, so I can post some ideas I had for the ‘Verse, but between teaching tonight, dissertation proposal nonsense, meetings, and a trip to the Grand Canyon, the chances I get anything constructive done this week is zip.

Early I posted a series of character portraits from our Battlestar Galactica campaign.  Here’s some NPCs from the same.

Commander Aeria “Athena” Athenos

Aeria was born 10AC, days after the end of the first Cylon War.  Her father was Giorgio Athenos, the first commander of the battlestar Pacifica, and before that had been a general in the Caprican Militia.  Her mother was Reina Montana, an Arelonian political lobbyist for the Colonial government and the Arelon signatory to the Articles of Colonization.
As a girl, Aeria showed tremendous intellectual curiosity and ability, and was schooled at the prestigious Athena Academy on Caprica and followed it up with a legacy scholarship to the Delphi Military Academy in 27AC, where she graduated top of her class in 31AC.  She went through basic flight and raptor training at Delphi, then advanced shiphandling courses at Picon’s Colonial Headquarters.  In 33AC, she joined the fleet as a lieutenant first class.

She served three years as a flight and navigation officer for the assaultstar Diomedes, before serving as a raptor flight leader in Atlantia and was promoted to captain.  With her term of service over, she moved to the Colonial Fleet Reserves, serving as a public relations officer for four years in Caprica City.  She also ran for city council and was a elected twice.  Athenos met and married Alexander Pindarus, the son of the famed Admiral Marcus Pindarus in 39AC.  The couple produced two children, Eric (b. 40) and Pallas (b.43) before divorcing.

Aeria was offered command the battlestar Hestia in 51AC.  When the Cylon attack happened, Hestia was able to stay in the fight longer than the rest of her group, as she was not equipped with the Command Navigation Program.  Athenos was able to destroy one of the basestars in the fray, but her ship was crippled and then boarded.  The fight was intense and the ship eventually lost.  Commander Athenos was injured in the escape from the ship, and woke up days later on Caprica, with a small band of survivors in the Tharsis Plains.  Her group was able to elude the Cylons and eventually be picked up by Pleiades group.  ADM Horvath placed her in command of the assaultstar Demosthenes.

AGL: d6   STR: d6   VIT: d8   ALE: d10   INT: d12   WIL: d10

Initiative: d6+d10   Life Points: 18   Endurance: d8+d10  Resistance: 2d8  Ht: 5’10”   Wt: 140 lbs.  Eyes: Gray   Hair: Honey Blond   Age: 42

SKILLS: Athletics d6, Covert d4, Discipline d6, Guns d6, Heavy Weapons d4, Influence d6, Knowledge d6, Melee Combat d4, Perceptions d6, Pilot d6, Planetary Vehicles d4, Scientific Expert d4, Survival d6, Technical Engineering d6, Unarmed Combat d4

ASSETS:   Advanced Education d4, Intuition d4, Sixth Sense d8, So Say We All d6, Tactician d4

COMPLICATIONS:  Duty d6, Illness, Chronic Migraines d4, Injury, Chronic: Shoulder d4, Out for Blood d4

Captain Harold “Flameout” Kendrick

Harold is the first of two boys to Donald and Lucille Kendrick of Sagitarron.  He was born on the first day of 23AC.  His grandfather was a Colonial officer, as was his father.  He is a third generation fighter pilot who attended Picon Military Academy from 41-45AC, then did his turn at fight school and viper training on the same.

ENS Kendrick married another colonial officer, 2LT Hellen Lauta – a reservist unit XO at Pindarus Base – shortly after he graduation from Viper School.  The two were assigned to the battlestar Acropolis, under Commander Zacharius Horvath.  During his time in Acropolis, he impressed the commander with his zeal and leadership abilities.  He was transferred to Pleiades in 48AC as a second lieutenant; his wife was assigned to Scorpia HQ, pregnant with their first child, Phillip.

He has been a mainstay in the ship and was linked romantically to several of the female officers.  When Gaius Horvath signed onto the ship, Flameout – so named for a training accident that nearly killed him – was assigned as his wingman.  While he is friends with “Professor”, he does begrudge him his CAG position, believing that Horvath’s father passed him over for promotion.  Worse, young upstart 3-Point has been promoted ahead of him!  Some of this ire has been abated by his promotion to squadron commander.

AGL: d8   STR: d8   VIT: d10   ALE: d10   INT: d6   WIL: d8

Initiative: d8+d10   Life Points: 18   Endurance: d10+d8   Resistance 2d10   Ht: 6’3″   Wt: 220 lbs   Eyes: Blue   Hair: Black   Age:  30

SKILLS:  Athletics d6, Covert d2, Discipline d4, Guns d4, Heavy Weaponry d4, Influence d6, Knowledge d4, Mechanical Engineering d4, Perceptions d6, Pilot d6 [Vipers d10], Planetary Vehicles d6, Survival d6, Technical Engineering d6, Unarmed Combat d6

ASSETS:  Allue d4, Athlete d4, Dogfighter d4

COMPLICATIONS: Duty d6, Gloryhound d4, Jealousy Issues d2, Overconfident d4

Captain Oscar “OJ” Jackson

Oscar is the son of a dirt-poor Canceron miner, Argus, and his wife Patrice.  He was born in 22AC and raised in abject poverty and struggled to escape Canceron by educating himself while excelling in sports.  He gained a korvis scholarship to the elite Delphi Military College in 40AC.
OJ struggled with his classwork at DMC, but his korvis and pyramid skills kept him in the program, along with old-fashioned hard work.  He graduated in the bottom third of the 44 class, but blazed through basic flight, gaining a slot for Viper School at Picon’s Pindarus Combat School.  He was one of the top pilots in his class in 46.  (He was a classmate of LT “Flameout” Kendrick.)

After training, he was assigned to the assaultstar Heracles as a viper jock, flying the old MK II, and rising to the position of Bravo Flight leader, and XO of the squadron.  He was scheduled for a transfer to Atlantia in 52AC, but days before he was scheduled to leave, the Cylons attacked.  He was one of a handful of pilots to survive the initial engagement at Armistice Station; only three of twelve survived from Heracles.  Since then, he has been one of the lead pilots in Pleiades.  OJ is closest to the other “Heracleans” – Flat Spin and Cosmo.  He is moody and quiet, and spends much of his off-time sparring or working out.

AGL: d8   STR: d8   VIT: d8  ALE: d8   INT: d6   WIL: d10

Initiative: 2d8   Life Points: 18   Endurance: d8+d10   Resistance: 2d8   Ht: 6’2″   Wt: 210 lbs.   Eyes: Blue   Hair: Brown   Age: 30

SKILLS:  Artistry d2, Athletics d6 [Korvis d8], Covert d4, Discipline d6, Guns d4, Influence d4, Mechanical Engineering d4, Perception d6, Pilot d6 [Vipers d10, Gunnery d10], Planetary Vehicles d4, Survival d4, Technical Engineering d4, Unarmed Combat d6 [Boxing d10]

ASSETS:  Athlete d4, Brawler d4, Dogfighter d4

COMPLICATIONS: Anger Issues d4, Dyslexia d2, Out for Blood d4

1LT Joan “One-Nite” Kasavetes

Joan is the middle child of six daughters to Michael and Yana Kasavetes of Gemenon.  Her father is a priest, and with her mother, runs a temple in Epsis.  Born in 26AC, she was a handful, constantly in trouble for fighting and truancy; this was her attempt to gain attention from her beleaguered parents.  Despite her disciplinary troubles and her close call with teen pregnancy, she was able to get into Kobol College.  She joined the Colonial Fleet as an ROTC candidate the next year and on graduation attended OCS on Picon.  Her basic flight training was also there, and she just missed the test scores for viper training, instead rolling into raptors.

Her only duty assignment has been the battlestar Pleiades, which she signed onto in 48AC.  For four years, she has been a fixture in the raptor squadron, gaining promotion to lieutenant and becoming a flight leader in 51AC.  With the war, she has been elevated to squadron commander of the raptor squadron for the ship and is in the process of training up the new raptor rooks in flight techniques and EW/ECM operations.

She is an exceptional raptor pilot, a solid leader, and competent, if unimaginative tactician.  She is double-jointed and highly flexible, but this also gives her trouble with her hip joints and arthritis.  Her call sign comes from her promiscuous nature and disposable relationships.  She claims to never give the man more than one night, but this is an exaggeration.  Popular with her peers, One Nite is a trusted member of the air group.

AGL: d8   STR: d8   VIT: d6   ALE: d10   INT: d8   WIL: d10

Initiative: d8+d10   Life Points: 16   Endurance: d6+d10   Resistance: 2d6   Ht: 5’6″   Wt: 124 lbs   Eyes: Brown   Hair: Black   Skin: Lt. Brown   Age: 26

SKILLS:  Athletics d4, Discipline d4, Guns d4, Heavy Weaponry d4, Influences d6, Knowledge d4, Perception d6, Pilot d6 [Raptor d12], Planetary Vehicles d4, Scientific Expertise d4, Survival d4, Technical Engineering d6 [Electronic Warfare d8], Unarmed Combat d4

ASSETS:  Allure d2, Cool Under Fire d2, Double-Jointed [Adds to AGL tests] d4, Faith d4, Talented ECO [adds to DRADIS and EW tests] d4

COMPLICATIONS:  Illness, Joint trouble [affects running, lifting, etc] d2, Lustful d4, Rebellious d4, Superstitious d4

Just because I stumbled across this lovely a few minutes ago…

The Maserati A8GCS is a Gran Turismo that has been through the coachworks of Touring Superleggera of Milan — the same design house that produced the stunning Alfa-Romeo 8C 2900 of the late 1930s, and the famed Aston-Martin DB4 & DB5.  The car has a 4.7 liter V8 motor producing 440hp, six speed transmission with paddle shifters, a near perfect 47/53 weight distribution, and powerful Brembo brakes.  It is a heavy car, coming in at 4145 lbs, but the car is very fast, and supremely nimble.

PM: +2   RED: 3   CRUS: 100   MAX: 171   RNG: 220   FCE: 2   STR: 8   COST: $200,000

Here is another battlestar group for your roleplaying game’s fleet (and the one we’re using in our campaign.)

The flagship for Battlestar Group 55 (BSG-55) is the Minerva-class battlestar Pleiades, and she is usually deployed with a pair of Berzerk-class gunstars, two Vanguard-class assaultstars, and a Demeter-class tender.  Like Galactica, Pleiades must retract her landing pods for FTL jumps — her FTL sinks are spaced far and the displacement bubble generated is not large enough to handle the pods otherwise.

BATTLESTAR PLEIADES

SHIP DATA:
Class: Minerva     Length: 4777.7′     Beam: 1742′     Draught: 841.5′     Decks: 30     Scale: Spacecraft     Crew: 1500 standard, 10,000 max

ATTRIBUTES:
Agility: d4     Strength: d12+d4     Vitality: d6     Alertness: d8     Intelligence: d8     Willpower: d10

Life Points: 26     Armor: 6W, 4S     Initiative: d4+d8     Speed: 5 [SL/JC]

TRAITS: Formidable Presence (d4), Viper Construction Facilities (d4)

SKILLS:  Heavy Weapons d6, Mechanical Engineering d4, Perception d6, Pilot d4

ARMAMENT:  Heavy Skirmish Range Point Defense System  (d12W Planetary-scale ), 32 Capital-range Heavy Railguns (d12+d2W Spacecraft-scale), 22 Short Dradis-range Heavy Missile Systems (d12+d4W Spacecraft-Scale), 12 Long Dradis-Range Nuclear Missile Systems  (d12+d8W Spacecraft-scale)

AUXILIARY VEHICLES:  110 (4 squadrons and 10 spare) Mk VII Vipers, 25 Raptors, 10 Marine Landing Shuttles, 3 standard shuttles, assorted work vehicles

5views_textured_pleiadesOrthographics by tanj from scifi-meshes.com.  See more of his spectacular work there.

ASSAULTSTARS DEMOSTHENES and HEKTOR

The Vanguard class is an older model, the original models as old as thirty years in service, but they are nearly all still active as of the attacks. They carry up to a battalion of Colonial Marines for up to three months, which can be deployed using specialized Marine Landing Shuttles (uparmored standard shuttles.)  The MLS can carry 25 marines and either a tank or two APCs or CAWS, or 50 marines in a drop.

SHIP DATA:
Type:     Assaultstar/Escort     Class: Vanguard     Scale: Spacecraft     Registry: DD-72     Length: 1867′     Beam: 360′     Draught: 377′     Decks: 13     Crew: 270 standard, plus up to 500 marines

ATTRIBUTES:
Agility: d6     Strength: d8     Vitality: d6     Alertness: d8     Intelligence: d6     Willpower: d8

Life Points: 16     Armor: 4W, 4S     Initiative: d6+d8    Speed: 6 [SL/JC]

SKILLS:  Heavy Weapons d4, Mechanical Engineering d4, Perception d4, Pilot d4

TRAITS:
Lucky Ship [d4] (for Demosthenes.)

ARMAMENT:  Heavy Skirmish Range Point Defense System (d12W Planetary-scale ),  7 Short DRADIS-Range Medium Railguns (d10W Spacecraft-scale),  12 Short DRADIS-Range Medium Missile Systems  (d12W Spacecraft-Scale) *Can be fired from Railguns.

AUXILIARY VEHICLES:  10 Raptors, 6 Vipers, 10 Marine Landing Shuttles, can carry 10 tanks, 20 APC or CAWS, or a combination for landing with the MLS.

HISTORY:
Demosthenes is part of BSG-55 (Pleiades), but is often released to detached duty for search & rescue and smuggling interdiction missions.  “Old D” was constructed in 35AC, and is one of the older vessels in her class.  She has a reputation for being “lucky.”

vanguard85Demothenes is the design and property of Rick Snider.  You can find this and other examples of his work on scifi-meshes.com.

GUNSTAR HERAKLES and MEDEA

Berzerk-class gunstars act as protection for main-line battlestars like Pleiades.  These are relatively modern assault craft and require a fairly small crew.  Their computer systems are fully up to date, complete with the Command Navigation Program (unlike the older Vanguard class), and Mk VII vipers.

SHIP DATA:

Ship Class: Berzerk     Ship Type:  Gunstar Escort
Length: 2779.6′     Beam: 709.5′     Draught: 389.4′     Deck: 16
Crew: 600 standard [Includes 90 pilots, 20 marines]

ATTRIBUTES:

Agility:    d6     Strength: d10     Vitality: d6     Alertness: d8   Intelligence: d6     Willpower: d8

Initiative: d6+d8     Speed: 6 [SL/JC]     Life Points: 18     Armor: 3W, 4S

TRAITS:

SKILLS:

Heavy Weapons d4, Mechanical Engineering d4, Perception d4, Pilot d4

ARMAMENT:   Medium Point Defense System [skirmish-range, vehicle-scale]:  d8, Vehicle-scale]; 22 Heavy Railguns: d12 [short DRADIS range, spacecraft scale]; 32 Heavy Missiles: d12 [short DRADIS, spacecraft scale]

AUXILIARY CRAFT:
20 Vipers, 20 Raptors, 10 Shuttles

Lieutenant Marie “Three Point” Auram

Born 27AC in the “Great City of Lydisius” on Virgon, Marie is the second daughter and fourth child to Robert and Caroline Auram.  Her father is an architect of note in the city and her mother an artist of some quality and little note.  Her eldest brother, Robert Jr., works for her father, and her elder sister, Elise, is a union representative for the Virgon Teacher’s Union.  Her younger brother is a contract pilot for Intersun, flying space liners.

Artistic as a child, Marie paints, draws, and is frequently working of crafts.  Somewhere in her childhood, she started building models with her brother Jean.  Her favorite subjects for modeling were past and current aircraft.  She was a gregarious child and was popular in school.  Marie dated both boys and girls in school, having lost her virginity to her best friend Alyssa when she was thirteen.  While mostly heterosexual, she is very attracted to the female form.

She attended the University of Virgon’s illustrious School of Art, with a minor in astronomy.  While there, she modeled semi-professionally.  She also had her first serious relationship with another art student, Don Loga, whom she subsequently binned after a spectacular threesome for the girl they were with, Rachel Nyes.  That relationship didn’t last long, but they stayed friends.  When Marie graduated 49AC, she surprised everyone by joining the Colonial Fleet…and not even on the usual reservist list.
Raised in one of the most beautiful cities on Virgon, Marie is not the usual military-type: she is fond of fashion, has good taste in food and drink, and is an inveterate sunbather.  But Auram had always dreamed of flying something fast and dangerous, and requested pilot training.  She was commissioned after OCS on Picon, and directed not to combat flight training she desired, but to Raptors.  Somewhat disappointed, she nevertheless threw herself into the training.  Her basic flight skills were top notch for a nugget, and she earned the name “Three Point” for her consistent ability to bring a bird in on all skids, every time.  She aced her navigation and electronic operations courses and was finally released into the fleet at the end of 51AC.

She was assigned to the aging Atlantia as part of the Raptor squadron.  She had been aboard the ship for only six months, but quickly gained a reputation for her skill and recklessness.  Auram did so well, she was sent to Delphi’s Combat Flight School in 52AC.  She returned to the fleet as a viper jock on Pleiades, doubling as a raptor training officer.

Her gutsy style and skill has made her one of the ship’s top pilots, and her sexy, playful good humor make her popular with officers and deck gang, alike.  (The player chose Monica Vesela as the face for the character.)

Agility: d10   Strength: d6   Vitality: d6   Alertness: d10   Intelligence: d8   Willpower: d8

Initiative: 2d10   Life Points: 14   Endurance: 2d6   Resistance: d6+d8

Age: 25   Height: 5’4″   Weight: 125 lbs.   Hair: Black   Eyes: Brown

ASSETS:  Allure d4 [sexy, more than beautiful], Dogfighter d4, Lady Luck d4, Talented ECO d4 [adds to Tech Engineering/DRADIS and /Electronic Warfare]

COMPLICATIONS: Allergies [mold & mildew] d2, Dull Sense [smell] d2, Gloryhound d4, Wise Ass d4

SKILLS: Artistry d4, Athletics d4, Covert d2, Discipline d4, Guns d4, Influence d6, Knowledge d2, Mechanical Engineering d2, Perception d6, Performance d2, Pilot d6 [Raptor d10, Viper d8], Planetary Vehicles d2, Science Expertise d2, Survival d2, Technical Engineering d6 [Electronic Warfare d8, DRADIS d8], Unarmed Combat d2

Corporal Artemesia Vasco

Artemisia Vasco is the only daughter and youngest of six children to Fred and Madeline Vasco of Turbury-on-Ayl, a small farming community on Arelon.  Born in 32AC, she grew up in a small, quaint village where much of the land was owned by rich men and companies, and most of the people worked the fields and never got more than 20 miles from their home.  As a girl, she dreamed of getting away from the boredom and poverty of her home, where her father worked twelve hours a day in the fields, and her mother tended bar at the local pub.  The only girl in a household of boys, she grew up a tomboy.  She enjoyed sports, liked to wrestle, fight, hunt, fish, and otherwise carried on in a masculine fashion.
Always pretty, she quickly filled out at puberty,and took an immediate interest in boys and frequently entertained herself in fields, barns, and anywhere else she and her latest boyfriend could be alone.  She had a close call at fourteen, but the pregnancy failed in the first month.  She has since been on birth control.  When she was seventeen, bored with school and looking for a way out, the Colonial Marines recruiter came through Turbury.  The day after her graduation from school, she was on a train to Arelon City to the MEPS for her swearing in, and the next day reported to basic training at Sandy Downs on Arelon.

Her father had always told her Artemis had given her a gift: long-sight and a steady aim.  Starting with bows and light rifles when she was young, Artemisia has been shooting since she was a little girl.  In basic training, her tomboy nature came in handy and she excelled in hand-to-hand combat, basic rifle marksmanship, and getting into trouble by having “four feet in a two-foot rack.”  She was given follow-on training as a sniper at the CMC training grounds on Leonis and is a qualified sniper and spotter.

Her first assignment as a marine was in battlestar Atlantia.  Easily bored and a bit lazy, she was soon getting into trouble by sleeping late, making herself scarce when off duty, or fraternizing.  Despite this, her work on search and rescue teams, disaster relief, and other missions allowed her to advance to squad leader and corporal by the time of the Cylon attack.

Vasco is a tough, brash, and somewhat crass woman.  She is a complete hedonist, and is fond of good food, drink, clothes, and sex.  Brave and adventurous, she is willing to fight hard, but she is lazy when it comes to work and things that don’t interest her.  (Player chose Giuliana Marino as the face.)

Agility: d10   Strength: d6   Vitalty: d6   Alertness: d10   Intelligence: d6   Willpower: d6

Initiative: 2d10   Life Points: 12   Endurance: 2d6   Resistance: 2d6

Age:  20   Height: 5’6″   Weight: 118 lbs.   Hair: Brown/Auburn   Eyes: Gray

ASSETS:  Allure d4, Athlete d4, Sharp Sense [Sight] d4, Talented Sniper d4 [Rifles and Perception/Tracking]

COMPLICATIONS: Lazy d4, Loyal d4, Lustful d4

SKILLS:  Animal Handling d2, Athletics d6, Covert d4, Discipline d4, Guns d6, Heavy Weapons d4, Perception d6, Planetary Vehicles d4, Ranged Weapons d6, Survival d6, Unarmed Combat d6

Captain Gaius “Professor” Horvath

Born in Delphi, Caprica in 22AC (After Articles of Colonization), Gaius is the oldest of two boys to Zacarius and Melina Horvath.  He grew up in the second largest city on Caprica and the seat of military presence on the world.  His father is an admiral in the Colonial Fleet and commander of BSG-55 (Pleiades group.)  His mother is a respected lawyer and professor of colonial law at Delphi University, where he would later school.
Both boys, Gaius and his brother Augustus (Gus), grew up without the pampered background of other wealthy families, but he did reap the benefits of a classical education at Delphi Academy – one of the finest private school on Caprica.  He excelled in various sports, but was particularly good at Pyramid – enough so that he won a scholarship, despite his family’s means, to Delphi University.

At college, his main course of study was military science, with a minor in literature.  He finished his basic degree with firsts in classic literature and history.  He continued to his master’s degree in political science at Caprica University, with a specialty in interplanetary security.  After he graduated, most expected him to continue into government.  Instead, he joined the Colonial Fleet as a reserve officer and trained as a flight officer at Delphi, finishing basic flight near the top of his class.  Nicknamed “Professor” for his intelligence and higher education, he was considered by some an elitist snob, but his winning personality and good-humor won him more friends and admirers than not.

He continued to advanced combat training and in 48AAC, he was graduated into the fleet.  His first assignment was aboard Atlantia as a junior lieutenant and Viper jock.  He trained on old Mk II’s, but aboard the flagship of BSG-70, he flew Mk VII’s – the finest space superiority fighter ever made.  He quickly made friends amongst his fellow pilots, and drew the attention of Admiral Nagala himself.  He was promoted to full lieutenant a year later – very quickly!  By 52AC, he rotated onto reserve duty.  It took him three months to realize that he missed the excitement of flying vipers.  His father pulled strings and got him assigned to Pleiades, his father’s ship.  He was promoted to captain and made a squadron leader.

Smart, savvy and charismatic, Professor is a popular officer.  His weaknesses lies mostly in his grandstanding and overconfidence, which have more than once nearly splashed him.  However, he has always managed to pull his fat out of the fire.  A natural leader, most of his peers expect one day he might be an admiral.

When off-duty he can often be found reading, and he is fond of showing off his knowledge to anyone who will listen.  He is a connoisseur of fine wine, whiskey, food, and women – he has a long line of lovers –  and he is particularly taken with the technology and tactics of the military.  His love for his Viper is almost unnatural.  He calls her “Galatea”, after the statue in the Pygmalion myth – more to humor those who think him a bit too fond of the plane.  (Player chose Casper van Dien as the face for the character…)

Agility: d8   Strength: d8   Vitality: d8   Alertness: d8   Intelligence: d8   Willpower: d8

Initiative: 2d8   Life Points: 16   Endurance: 2d8   Resistance: 2d8

Age:  30   Height: 5’11”   Weight: 190 lbs.   Hair: Brown   Eyes: Blue

ASSETS:  Advanced Education d4, Dogfighter d4, Good-Natured d4

COMPLICATIONS:  Gloryhound d4, Overconfident d4

SKILLS:  Athletics d6 [Pyramid d8], Discipline d6, Guns d4, Influence d6 [Leadership d10], Mechanical Engineering d2, Perception d6, Pilot d6 [Viper d10, Ship Cannons d10], Planetary Vehicles d4, Technical Engineering d4, Unarmed Combat d4

This week I’ll be posting some character portraits from our Battlestar Galactica campaign.  The initial series are from the “second fleet” group (we also had a ground group that will be posted later.)  Enjoy…

Admiral Zacharias “Zack” Horvath

Born 3BAC (Before Articles of Colonization) in Argus, Libran.  He is from a famous line of Libran politicians.  His father was Ferenc Horvath, defense minister of the world prior to the First Cylon War, and later Quorum member.  His mother was a lawyer of some note.  He grew up during the Cylon War.  Five years after the war, he joined the Colonial Fleet and attended Delphi Military Academy on Caprica.

He served as a fighter pilot from 19-26AC, rising quickly to major.  During his time at DMA, he met a Caprican law student, Melina, and married before his first duty assignment.  A son, Gaius, was born in 22AC, and Augustus followed in 26AC.   He attended the War College at Picon HQ, then followed it up with three years at the Defense Ministry HQ on Picon.

Horvath was CAG for the battlestar Galactica from 30-32AC.  He was operations officer in Athena for two years and became colonel and XO for the small batlestar Bellerophon in 36AC.  He succeeded to command of the vessel in 40AC, then took command of the battlestar Acropolis in 45AC with the rank of commander.  In 48AC, he was promoted to rear admiral and took command of the Delphi Spaceport and Colonial Military Base, where he remained for three years.  He took over Pleiades group in 52AC.

Admiral Horvath is a 33 year veteran of the Colonial Fleet and an inveterate politician.  He is known for his connections, savvy, and his rivalry with Fleet Admiral Nagala.  Horvath is a big man, and incredibly strong, with a reputation for his martial arts skill.  At the time of the attacks, he is 55 years old.  (The player chose an older Dolph Lundgren for the look.)

Agility: d6   Strength: d10   Vitality: d8   Alertness: d8   Intelligence: d10   Willpower: d10

Initiative: d6+d8   Life Points: 20   Endurance: 2d8   Resistance: d8+d10

Age: 55   Height: 6’4″   Weight: 230 lbs.   Hair: Dirty Blonde [greying]   Eyes: Blue

ASSETS:  Brawler d4, Formidable Presence d4, Political Pull d6, So Say We All d4, Tough d4

COMPLICATIONS:  Competitive d4, Duty d6, Gloryhound d4, Prejudice [civilian government] d4

SKILLS:  Athletics d6, Covert d4, Discipline d6 [Leadership d8], Guns d6, Influence d6 [Administration d8, Bureaucracy d8], Knowledge d2, Melee Combat d4, Perception d6, Pilot d6 [Vipers d8], Planetary Vehicles d4, Survival d4, Technical Engineering d4, Unarmed Combat d6 [Kickboxing d8]

These wee beasties showed up in Razor, and  thought it was time they got some stats for the Battlestar Galactica RPG.  I looked over the orthos from Eric Chu and it seems all the heavy ordinance is on the weapons/launch pod amidships.  There are eight launch pod-looking greebles on either side of the flight line, aft and fore, and dual barreled railguns on the top of the pod, as well as two forward-facing cannons. There are four turret-like greebles on the head of the gunstar, as well, but they look most likely to be missiles turrets, rather than railguns.  I didn’t include them in the current specs. The big barrel-looking thing on the underside I assumed was a retrofire reaction system.  Feel free to fanboy it into a massive supergun, or something…

The Berzerk-class gunstars act as protection for main-line battlestars.  These are relatively modern assault craft and require a fairly small crew.  Their computer systems are fully up to date, complete with the Command Navigation Program (unlike the older Vanguard class), and Mk VII vipers.

SHIP DATA:

Ship Class: Berzerk     Ship Type:  Gunstar Escort
Length: 2779.6′     Beam: 709.5′     Draught: 389.4′     Deck: 16
Crew: 600 standard [Includes 90 pilots, 20 marines]

ATTRIBUTES:

Agility:    d6     Strength: d10     Vitality: d6     Alertness: d8   Intelligence: d6     Willpower: d8

Initiative: d6+d8     Speed: 6 [SL/JC]     Life Points: 18     Armor: 3W, 4S

TRAITS:

SKILLS:  Heavy Weapons d4, Mechanical Engineering d4, Perception d4, Pilot d4

ARMAMENT:   Medium Point Defense System [skirmish-range, vehicle-scale]:  d8, Vehicle-scale]; 22 Heavy Railguns: d12 [short DRADIS range, spacecraft scale]; 32 Heavy Missiles: d12 [short DRADIS, spacecraft scale]

AUXILIARY CRAFT:  20 Vipers, 20 Raptors, 10 Shuttles

Often, romance is an element missing from roleplaying game campaigns, especially with male gamemasters.  There is a stereotype of the male gamer as somehow clueless, nerdy, and out of touch with women, but this is strangely not my experience; most are married or dating (often a gamer.)  This was not always the case:  in the early phase of the hobby, I’d say 90% of gamers were male, young, and way too into Conan the Barbarian.  We looked like the two guys from the Fear of Girls shorts on YouTube.

Romance, in those days, revolved around the character getting laid.  “I want to have sex with her,” enthuses Raymond in Fear of Girls, when confronted with a sexy elven priestess.  Doug, the DM, responds, “Gimme a roll…”  That was a pretty good example of “romance” in the early days.  Rape, pillage, get the treasure, repeat as needed.

Early on, I moved out of fantasy settings to modern day espionage.  Femme fatales are standard trope, and romancing them still was mostly to get laid and get information.  But the reality of the femme fatale is the honeypot:  the girl that makes you fall for them so that they can play you for information (or assassinate you…)

But by the late 1980s, I regularly had at least one female in the gaming group, and throughout the 1990s and 2000s, I average two women at the table.  Many were drawn in by different genres of RPG — there was the advent of “steampunk”, with it’s Victorian setting that brought the romance of the period to bear.  The period also saw the rise of the White Wolf settings, the World of Darkness, with the heavy-handed sexual innuendo of vampirism, and courtly style of interaction.  It, and steampunk in the Castle Falkenstein game,  favored LARP-style gaming, so they got to dress up, as well.

Women, I think, often bring more maturity to the table.  They are looking for more than macho self-aggrandizement.  They want story, they want character interaction outside of quaffing ale and randomly fighting each other (leave that to the English on a Friday night.)  And they want romance.  Not just sex.

Gamemastering romance can be tough, but it’s almost always fun, if you relax and enjoy it.  First thing:  don’t assume that characters romantically involved mean the players want to be romantically involved.  Yes, it’s often a hint –quite a few players with characters involved were themselves having a relationship…or were thinking about it.  But it’s not always the case.  Mature players will know this;  immature ones need to have rules laid out up front about the in-character/out of character situation to avoid misunderstandings.

Second, look at movies and television for ideas on how to run a romance.  There’s the popular “slow burn” romance — where the characters are attracted to each other, but don’t quite get to act on things, either because bad guys are distracting them, they sometimes misunderstand each others’ queues, or professional relationships forces them to pretend they aren’t into each other.  Even if these things aren’t in the way, real life has a habit of slowing things down a bit.

Start the relationships off slow — often a few well-placed and thought out NPCs can catch the attention of the players’ characters.  Don’t make the NPCs too easy if the players show interest.  Cock block them with missions, family issues, or put the love interest in danger.  Make them work for it a bit.  You’ll find that the players will take to it…even the guys.

This brings us to the inevitable conclusion of romance:  sex.  How much is too much?  As with violence, how (or if) to play out sex really relies on a few things.  1)  Is it something the players are going to get embarrassed by?  Making them play out the blow-by-blow is usually unnecessary, and unless everyone is feeling a bit randy, is probably not the way to go.  2) Are the players mature enough to handle it (especially if two players’ characters are getting involved)?  3) Is it necessary to the plot?  Probably not.

There’s the quick gloss over.  Think about the movies of the 1940s and ’50s.  The couples go for the kiss, then we pan to the blowing curtains, and then it’s the next morning.  This is usually enough for the players.  Some might be interested in their performance, however, and if they feel the need, you might have them test for it in some way.  (And it’s a hoot for all when they biff the roll!)  Essentially, it’s very hard to say how far a scene should be described…it’s up to your discretion and the maturity of the players.

Romance, however, is ultimately about relationships.  They connect characters to each other (or NPCs.)  If they care about these connections, they can be used as plot hooks (the kidnapped wife/husband/kid or the murdered lover or relative is always good material.)  they can also define the character for the player, giving them motivations and something to care about.  It’s easy to fly off for an adventure in Borneo when there’s no one home to leave alone.  The loss of a loved one can plague the character with guilt or doubt (if their fault), or cause them to act in a manner that might not be conducive to their safety.

Remember to use romantic attachments not just for cheap thrills, but to help the plotting and the definition of the characters.  The players will thank you for it.

« Previous PageNext Page »