Just a quick apology to the readers if the quality of my prose has been a bit lacking of late. I’m slipping these posts in during my daughter’s naps, so I’m often trying to spin them out in the space of 15-45 minutes. Hopefully, the substance hasn’t slipped, but if it has, hopefully it’ll improve as her sleep schedule renormalizes.
5 January, 2012
Game Review: Supremacy
Posted by blackcampbell under Board Games | Tags: supremacy game |Leave a Comment
This is another from the oldie but goodie category. Easily my favorite strategy game of the 1980s, Supremacy was a high-complexity board game in the style of Risk. The players chose a bloc that they controlled — Europe, America, South America, Russia, etc… The game includes an economic track that allows the player to buy and sell resources, or use them for their military. You can build armies, navies, and most powerful of all — nuclear weapons and weapons satellites. The player’s territories provide them with resources per turn, and playing the market can be very important in your ability to keep your fighting forces active and to keep yourself flush.
We often found that players would collude in market manipulation to profit from resource trading. Many would reflexively avoid using nuclear weapons, as 12 of the sinister black mushroom cloud figures on the board means everyone loses (MAD.)
Here’s the board:
There were some good expansions that included submarines and “fortune” (natural disasters, etc. to help keep the market moving), and a few that were less useful (including massive maps and larger units for the wargamers who didn’t like dealing with child choking hazard-sized pieces.)
Some black mushroom goodness:
The goal is to either eliminate the opponent through conventional or strategic war, or bankrupt them through economic means. The average play time is between three and six hours, depending on the number of players. This is not a “hey, let’s just bust out a board game” sort of thing; this is a “let’s spend the day playing Supremacy” sort of thing.
To my knowledge, Supremacy Games is defunct and this is no longer produced. If you find it on eBay, or someplace, it’s a good addition to the pile if you are a board gamer. It’s stuck firmly between the light strategy game of Risk and the heavy sims of SPI and other wargames.
4 January, 2012
Nifty Alien Trailer Recut Prometheus Style
Posted by blackcampbell under Movies | Tags: alien |Leave a Comment
4 January, 2012
Maybe it’s staged, maybe it’s not…either way: pure awesome.
4 January, 2012
Game Review: Shogun/Samurai Swords/Ikusa
Posted by blackcampbell under Board Games | Tags: ikusa game, samurai swords game, shogun game |[3] Comments
Back in 1986, Milton Bradley gave us their “Gamemaster Series” of “light” wargames. Unlike the high-complexity stuff you would have gotten from SPI or other wargame manufacturers, these were low-complexity rules that supported high-complexity strategy fun. Easily my favorite of these was Shogun, later renamed to Samurai Swords to avoid copyright issues with James Cavell’s novel and a game based on it (the most recent version was called Ikusa.) There’s a whole backstory of whuy the name changes, who owned the game when, etc…but we’re interested in the play:
The game consists of a large mapboard of Japan, broken down in to provinces which have corresponding cards to show ownership. Players split the cards evenly, populate their provinces with a spearman. They also get three armies (represented by a daimyo figure that corresponds to the army on another small army board. They also get a figure carrier fashioned to look like a fortification into which plugs a cardboard screen with all of the important rules on it. The plastic pieces include three daimyos, samurai (bowmen and swordsmen), and ashigaru (spearmen and riflemen.) Set up takes a bit of time, and does involve some strategy in the placement of units and armies.
Play is quick and easy. Each turn, you count the number of provinces and get a number of koku (money) to build fortifications (nifty fortress bases and castles), hire a ninja to assassinate your enemies, build your units. Order of play is decided by picking wee katana swords with a number of pips on them. The randomizers are d12s. Average play time is about 2-3 hours depending on the number of players and they quality of play.
The game is deceptively simple from a rules set standpoint: collect your money, build your units, etc., attack your enemies, repeat… The fights are ordered from the ranged weapons — bowmen and riflemen, to the daimyo, through the swordsmen and spearmen. Organizing your armies and standing guard in the provinces takes a lot of care and planning, and even the best plans can be laid low by chance. We’ve had some excellent games where it seemed one player was neigh invincible, only to have one single battle go awry and the player be taken out of the game early.
Quality of the Shogun and Samurai Sword sets is lovely — good cardstock, nice plastic figures, excellent artwork. I can’t say for Ikusa but I’m assuming it remained the same. If you find it on eBay or elsewhere, it’s a definite buy.
3 January, 2012
Quick Review: Hell on Wheels
Posted by blackcampbell under Television | Tags: hell on wheels |Leave a Comment
I’ve been watching this since the premiere and have enjoyed it throughout, but figured I would give it a bit of time before I commented on it. First of — the series involves the creation of the Union Pacific’s transcontinental railroad and the Credit Mobiliere scandal (although that has yet to become a major feature.) The history is solid, if dramatized, of course; the production values are high and improved by shooting the series in the Midwest of Canada to get the right look. Casting is solid and the acting is as well.
Central is an ex-Cnfederate out to find his wife’s rapist/killers from the Union army, Cullen Bohanan (Anson Mount looking very dirty and dishelved…perfect for the character), who finds himself on the railroad hunting his quarry. He ends up as one of the rail foremans, which keeps him in the picture. The other lead is Thomas “Doc” Durant — the corrupt bugger that built the railroad and had been a smuggler during the Civil War, running cotton out of Mississippi (although he was a northerner.) He’s played well by Colm Meaney, who still can’t quite shed that Irish brogue. Durant is fighting to keep the money flowing from the Federal government and find a route through the Rockies (this is where the female lead, Irish actress Dominique McElligott comes in — her husand was his surveyor who is killed brutally in the first episode.) There’s a freed slave that become the counterpoint to Bohanan, Elam Ferguson (Common — doing an excellent job.) And there’s the agent provocateur, ‘The Swede” (played by Christopher Heyerdahl — familiar to any SciFi Channel viewer. [And no, I will not call it SyFy.]) who is the black hat for this first season. Tom Noonan, perrenial bad guy, played an alcoholic/wife beating priest who left his family to bring light to the Indians; I keep waiting for him to go crazified and evil, but it hasn’t happened yet.
The first episode had the usual “first episode blues” — a bit shaky and unsure of itself, but by the second episode, it was…on track? AMC has picked the series up for a second season, and we history buffs are better for it.
For the RPG readers, the series gives a good grounding for the sorts of adventures and conflicts one sees in the Reconstruction — good for the Western or Victorian/steampunk campaign.


