I haven’t gotten a chance to see a lot of stuff in the theaters since Sofia was born, so I try to catch up when and where I can on DVD or Pay-per-view. Here’s a few of the ones seen recent(ish) and possible uses in a role playing setting:

Captain America — Probably one of the best movies of the year, despite a few hiccups at the end, this movie is perfect for stealing ideas for a pulp game, or a World War II-based game. The characters are very well written, the acting is solid to superb (Hugo Weaving), and the pacing is tremendous. The flavor of the movie fits with similar war comics of the time, from Airboy to the original Captain America stuff. It’s also a good look at how superheroes in historical settings can be done.

And along that note…X-Men: First Class — I had zero hopes for this one, and by the end it went on my to-buy list. The acting from Michael Fassbender and James MacAvoy (always good) is fantastic, and the rest of the cast does well, even Rose Byrne, who I find boring in almost everything I see her in. The movie is set during the Cuban Missile Crisis, which in this universe is being launched by the machinations of Sebastian Shaw, head of the Hellfire Club (played well by Kevin Bacon…) It’s a James Bond flick with superpowers and even better than Captain America, and excellent primer on how to do espionage in the 1960s, or superheroes in the 1960s. One of my friend’s fervent wish is for another “Magneto hunting Nazis in some exotic locale” film.

Strangely, it’s a better feel for the time than watching an old James Bond picture, which are fairly conservative (there’s the famed line about having to listen to the Beatles with earmuffs). First Class has mod fashions, a soundtrack that evokes the period well. It also does a superb job of pacing. There’s a lot going on, but the movie never bogs down in the exposition and character bits, never overloads you on action (like, say, Quantum of Solace.)

Burke and Hare — a little movie by John Landis about the infamous grave robbers turned murders in 1820s Edinburgh. The movie gives a good look at life in early 19th Century Scotland and you could use this in early-period steampunk games. The movie centers on the famed medical schools of the city competing to gain access to cadavers for anatomical training. Executions were dropping with the repeal of the Bloody Code and the heavy demand for graverobbing (a cadaver could bring upwards of £6!) made supply of bodies scarce, so the characters decide to create their own supply. Eventually, Burke — who’s name now applies to a form of murder, the asphyxiation while compressing the torso of a victim — is caught and hanged. His body, by the way, is on display in the Edinburgh’s Museum of Anatomy, if I recall…)

This one is played as a romantic comedy and it works mostly due to excellent performances by Andy Serkis and Simon Pegg. It’s definitely worth a look.

Rise of the Planet of the Apes — Another shocker…it’s really good. A medical chemist (James Franco) is desperate to save his father (John Lithgow, knocking it out of the park) from late-stage Alzheimers goes rouge when one of the chimps from a failed experiment shows mental improvement. He tests it on his father who improves, and actually exceeds his former self. Caesar, the chimp, is like a son to the men, but when the father’s dementia comes back, Caesar gets himself thrown in an animal sanctuary when he defends the old man from annoying neighbor (Stargate Atlantis‘ David Hewlett.) The company is working on a new version of the drug and Caesar escapes the abusive sanctuary, retrieves the drug, and “awakens” his mates so they can escape to the Redwoods north of San Francisco.

It might sound dumb, but it’s not played that way and works quite well. The kicker is why the apes are successful; sit through the credits for it. There’s a lot going on, but the pacing is so good that the movie feels much more complex and fuller than the 1:45ish run time.

The Unit — I finally got a chance to watch the entire series. If you want to see how to do modern espionage with a team, instead of the lone or pair of spies, here it is. The first two seasons are the best and hew closely to the sort of work the special forces do; the last two seasons drift too much into contrived conspiracy land…but it’s still fun. The show was loosely based on Eric Haney’s book on Delta Force, and the series was produced by Shawn Ryan of The Shield and famed playwright David Mamet. It’s worth it for a lot of reasons, not the least bit being Dennis Haysbert in the lead.

Fright Night (2011) — The remake’s better than the campy 70s/80s flick in that it’s got some fabulous performances by Colin Farrell and David Tennant. Same basic story — a creepy guy moves in next door (Farrell) and the lead character (Anton Yelchin) finds out he’s a vampire. Mayhem ensues. He enlists the aid of a Chris Angel-esque magician (Tennant) to help him. Farrell has a truly skin-crawling moment where he’s stuck at the stoop of the door to Yelchin’s house (he hasn’t been invited in) and is giving him truly sex offender-like advice about his girlfriend. You don’t know what’s worse — him being a vampire or him being the guy that would try for your underaged daughter or mom.

The flavor’s just about dead bang on for a Supernatural campaign or similar light humor/horror game.

Last week saw the return of our Battlestar Galactica RPG campaign. The first two episodes dealt with the mysterious disappearance of the personnel of a listening station on the Armistice Line, the second was a secret recon to a star system on the other side of the line, where they learned the toasters haven’t gone away…they’re still lurking around out there.

The third episode saw the introduction of two new PCs, Master Chief Ajax Giadis and the MARDET/intelligence officer, young LT Maia Carina. The episode opened with standard combat training exercises, where the command staff was getting a chance to work the crew up to heightened standards, as they are aware of the Cylon issue. They get an order packet from PIcon HQ ordering them to Sagittaron to protect the personnel of an important archeological dig. The dig, on the dry lakebed outside a major city holds the remains of a city that appear to be 10,000 or more years old…long before the historical settlement of the Colonies.

A terrorist grou, the Soldiers of Kobol, has injured one of the graduate students in an attack in the nearby city of Paresis – that victim the daughter of a major supporter of President Adar. The 21 people of the dig have been threatened and there have been called from the SoK and other groups to jail the scientists for blasphemy, and their findings suppressed.

The mission is two fold: the commander is to salve the local politicians feelings over military action on their world, and protect the find and personnel for the two weeks until their funding expires and they return to the University of Leonis.

No way this can go wrong…

A belated AAR for our Thrilling Action Stories! campaign, set in 1936 China. Our heroes have been, throughout the year, exploring and fighting to gain control of a collection of mellified men. They’ve had ups and downs, we’ve had an ancient prince in the body of a 100 year old female general of the White Lotus Rebellion, we’ve had Japanese villains, we’ve had gangsters, and the introduction of Hanoi Shan.

This all came to a head as the characters discovered that in the month or so they’d been gone, the White Lotus warrior-monks had moved the last two mellified men to a monastery outside of Chungking. They were in a race with Hanoi Shan’s Silk Mountain Triad, arriving in Chunking where they linked up with the local tong/KMT powers that be to try and raid the monastery.

They were attacked in a classic martial arts set piece — multi-leveled balconied restaurant — that lead to lots of chop-socky action — from gun fu moments to the classic using the hanging lanterns to swing from one level to the next, etc.

In the end, they had a company of Chinese soldiers to fight the Silk Mountain, who were using a semi-rigid airship painted to look like a dragon, to poison gas the monks. (We had a nice green smoke from the nostrils of the dragon moment. In the end, they were able to drop the airship with a recoilless rifle and recover the mellified men and a massive archive of historical and esoteric knowledge from the monks.

There’s one more episode in China before they repair to the United States for a few episodes…then I’m hoping to take them to Indochina for an episode or two to fight Hanoi Shan before returning to China to look for other relics. The timing should put them smack in the middle of the Battle of Shanghai and Rape of Nanking.

Here’s a nice video from the Foundation for Individual Rights in Education (FIRE) on their victories over the year, including besting the University of Wisconsin with the power of Browncoat awesome.

I’ve yet to figure a name out for it, since I haven’t had a chance to shoot it, yet — but yesterday I got a smoking deal on a Benelli Nova Tactical 12 gauge shotgun. The plan is to add a +2 round extender to the magazine tube eventually. This model has the typical Benelli combat “ghost ring” sights — superb for fast target acquistion. The pump action is smooth, and I’ve yet to lubricate the thing. There is a magazine arrestor button on the pump to allow the chamber to be loaded without having a round leave the magazine. Total capacity right now: 6 rounds with one in the pipe? It can fire 2 3/4″ to 3.5″ shells. It’s very light, modern-looking, and shoulders very quickly.

I’d love one of their M4 Super 90 semiautos or the MR1 carbine in 5.56mm but we’re a bit tight on the budget at the moment. Still, a great buy from a great company.

As most Battlestar Galactica RPG fans know by now, Quantum Mechanix has done a superb map of the Twelve Colonies of Kobol (I just got mine framed, along with my map of the ‘Verse by the same bunch, for Christmas.) Now the cannon thumpers can agree or no on the map — there’s plenty of people who prefer the one star with 12 habitable planets model, others that like a dual sun, trianary, or the four-star version (QM’s)…but whichever way you go, here’s  something I think is essential to note:

The Colonies’ star system is unusual. And being a star-faring race, they would have done enough exploring the local space around the Cyrranus system to know this. 12 habitable worlds around one star shouldn’t happen. Four stars with multiple planets each in perfect barycentric harmony should not exist. This should be part of the Colonial religious and scientific thinking: the Colonies was blessed with a set-up that is obviously of supra- or supernatural origin. (Especially in light of the cosmology of the RDM version.) For the colonies, their worlds are a gift, perhaps found, perhaps made by the Lords of Kobol. Their exodus to the colonies should seem almost a fait d’accomply…hence their history of a 2000 year development post-exodus unquestioned.

The universe, to the Colonials, seems custom built to their cosmology…and maybe it was.

….or Happy Hannukah, or whatever you might be celebrating this year. I hope it’s been a good year for the readers, and all my best for the next.

OH, HELL YEAH!

This animated movie was made in 1982 in the style of “lumiere” — it’s a fairy tale about the manufacturer of nightmares trying to make the world have nightmares forever. It never was released outside of VHS and a 1991 Laserdisc release. Somebody pieced it back together and dropped it on YouTube:

I was able to download it and cut it to mp4 for use with my iPad. Yay, tehcnology!

Sounds like a Japanese pop band or TV show…