Singularity Hub has an article on an inkjet printer being used to “print” 3-D skin grafts.

My father had Alzheimers and died of it.  It’s a terrifying, hateful disease that slowly destroys the personality of the victim, rolling back your memories over time until you no longer know the people and events going on around you.  I will admit a certain fear of this illness, as someone who has worked hard most of him life to train his mind.

Baxter has a new treatment for Alzheimers that has just cleared Phase II clinical trials: Gammagard.  Aricept (Pfizer) has been on the market for a while and shows some signs of slowing the progression of the disease, but initial investigations for Gammagard look to not only stop the progression, but occasionally reverse the effects of memory loss.

Here’s hoping the drug works.  With an aging population (30 million are thought to have some stage of Alzheimers), combating dementia is a burgeoning need.

I love the Bren Ten…it’s been one of those guns I’ve wanted to buy for years, but could never get a good deal on.  I fired one way back in the ’90s and loved it — super accurate, powerful, and incredibly comfortable ergonomics.  I have settled for the nearest thing I could get, the Tanfoglio Witness in .45 or 10mm (although these are damned good values!)  VLtor, however, has remade the Bren 10mm handgun and they should be on the market in a matter of months (I’ve already got my local dealer hooking me up with one…)

In it’s day, the Bren was a fairly advanced piece of hardware.  Based on the CZ-75 and beefed up for a new combat round envisioned by Col. Jeff Cooper — famed gunhand — for combat and police work, the 10mm cartridge was an attempt to mate .357 magnum firepower with a semi-automatic pistol.  The Bren died a quick death due to financial woes of the manufacturer, but the 10mm round was — for a time — FBI standard and a popular hunting and self-defense cartridge.  However, the recoil was too stout for the poor Feeb agents and a whimped out version, .40 S&W, became the more popular round in the 1990s for police.  In the age of polymer-frame handguns, it’s a bit dated, but the accuracy and firepower are hard to beat.

VLtor’s version includes dedicated 15 round magazines, and it can use Tanfoglio magazines interchangeably.

PM: +1   S/R: 2   AMMO: 15   DC: H   CLOS: 0-4   LONG: 12-19   CON: +1   JAM: 98+   DR: 0   RL: 1   COST: $1300

GM Information:  The DC is for the original 200 gr, 1250 fps 10mm round (only really available from specialty manufacturers.)  Most 10mm ammo would provide a DC: G.

The gun was featured, most notably, on Miami Vice in the first two seasons.  VLtor is doing a “Vice Model” wth a hard chomed slide.  (The slide was chromed so that it was more visible in night shoots.)

Next up for James Bond: 007 RPG, the Springfield XD series of handguns.

Like the Glocks, Springfield Armory utilizes a polymer frame with lightweight alloy parts for the mechanics for the X-Treme Duty (XD.)  The XD also uses striker fire, like the Glocks, but the grip angle is more ergonomically correct for the shooter, allowing better accuracy.  Take down is also easy, accomplished with a rotating switch near the front of the receiver (similar to the SIG Sauer.)

Early versions, like the Glock, require the trigger to be pulled to allow the slide and barrel assembly to be slid free of the lower; newer versions do not, increasing safety.  Also, the XD used a similar trigger safety feature as the Glock, but improves on this with a grip safety similar to the 1911A1 series handgun.  As a result, the XD is as reliable, often better made, more accurate and safe, and easier to maintain.

The XD can be had in 3″, 4″, and 5″ barrels, and in calibers from 9mm and .40 S&W, to .45ACP and .45 GAP, as well as .357 SIG.  All versions include a Piccitinny-style equipment rail on the weapon for light or laser.  Additionally, SAs always ship with a right-handed holster and dual mag holder.

There is also the XDM — a larger framed version of the service pistol with interchangeable backstraps on the grip to different sized hands, a match grade barrel, and larger capacity.  While very accurate and reliable, the XDM is more difficult to conceal than most service pistols.  The XDM is available only in 9mm and .40S&W

Springfield Armory XD 9mm & .40S&W

PM: +1   S/R: 3   AMMO: 16   DC: F   CLOS: 0-3   LONG: 10-18   CON: +1   JAM: 99   DR: 0   RL: 1   COST: $550

GM Information:  This is for the 5″ XD in 9mm, the .40 version has a S/R: 2, AMMO: 12, and CLOS: 0-4.  For the 4″ version, LONG is reduced to 9-17, 8-16 for the 3″ barrel.  The 3″ Subcompact XD can have a CON: -1, but AMMO is 10 for 9mm, 9 for .40.

Springfield Armory XD .45ACP

PM:  +1   S/R: 2   AMMO: 13   DC: F   CLOS: 0-3   LONG: 10-17   CON: +1  JAM: 99   DR: 0   RL: 1   COST: $600

GM Information:  The .45 caliber gives a -2EF penalty for victims testing against stun.  The compact .45 has a PM: 0, AMMO: 9, and LONG: 8-16, CON: -1.

Springfield Armory XD .357SIG

This version uses the new police-oriented .357SIG round — essentially a necked-down .40S&W case firing a .357 bullet at magnum speeds.  The .357 SIG XD only comes in the full service pistol.

PM: +1   S/R: 2   AMMO: 12   DC: H   CLOS: 0-4   LONG 10-19   CON: +1   JAM: 99   DR: 0   RL: 1   COST: $700

GM Information:  The .357 SIG round is very hard to come by outside of the US, and is mostly seen in the hands of police departments.

Springfield Armory XDM

PM: +2   S/R: 3   AMMO: 19 (16 .40)   DC: G   CLOS: 0-4   LONG: 12-20   CON: +2   JAM: 99   DR: 0   RL: 1   COST: $700

Fields of Experience in the James Bond: 007 RPG were pretty much useless, mechanically.  Here’s some house rules to make them otherwise.  Feel free to use or change as you like…

FIELDS OF EXPERIENCE

American Football:  Gives knowledge of the rules, players, teams, etc.  If played in the past, may add +1EF to evasion and HTH Combat (when charging or tackling.)

Astronomy/Astrophysics:  Gives basic knowledge of the subject as a given, +1EF to INT or SCIENCE tests for more advanced research questions.  Give a +1EF to PER tests regarding navigation when stars are seen.

Biology/Biochemistry:  As with astronomy on basic and advanced knowledge.  Can use SCIENCE +1EF to analyze compounds, mix the same.

Board Games:  Gives knowledge of game rules, also give a +1EF to use of maps.

Chemistry:  As with the other sciences on basic and advanced knowledge.  Gains a +1EF for improvising explosives.

Computers:  Gives a +1EF to CRYPTOGRAPHY or ELECTRONICS tests.

Cricket:  As with American Football for rules, etc.  +1EF for HTH Cmobat involving bludgeons.

Economics/Business:  Understands the intricacies of business and gains a +1EF to INT or PER tests involving examination of financial records for clues.

Fine Arts:  Give a +1EF to FORGERY or PER to identify the same.

Football/Soccer:  As with Football and Cricket regarding rules, etc. Gives a +1EF to Evasion tests.

Forensics:  +1EF to PER tests for forensic examination or searching an area for clues.

Golf:  Knows the rules, etc.  Gains a +1EF to Fire Combat tests to hit a golf ball when playing.

Ice Hockey:  +1EF to ice skating tests…and smacking people with big sticks.

International Law/ Law:  Just damned useful in the field.  Could aid a CHARISMA test when trying to con their way past bureaucrats or police.

Jewelry:  As with Fine Arts.

Mechanical Engineering:  Gives  a +1EF to INT tests to repair machines.

Medicine/Physiology:  Gives a +1EF to FIRST AID tests.

Microphotography:  Stupid — I don’t use it.

Military Science:  Not only do you know military weapons, vehicles, etc. but tactics.  Gain a+1EF PER or STEALTH tests to utilize terrain.  Hero Points to get hints from the GM how to use the surroundings to gain bonuses in combat.

Political Science:  Knowing the players is important, and this allows the character to have basic knowledge of political situations, +1EF to INT or LOCAL CUSTOMS to know more intricate details.

Rare Collectables:  See Fine art.

Skydiving/Fastroping:  Gain +1EF to EVASION tests using parachute or MOUNTAINEERING for fastroping.

Snow Skiing:  +1EF to EVASION using skiing.  I also snowboarding with this, but a

Snowboarding/Skateboarding FOE might be better…

Surfing:  Why this wasn’t in the original, I’ll never know…  +1EF EVASION when surfing.

Squash/Tennis:  As with the other hit it with a hard object skills.

Space Sciences:  As with astronomy.  +1EF INT to know safety procedures for space travel.

Toxicology:  Knowing poisons and how to counteract them.  +1EF to create, use, ID, or treat poison.

Wargaming:  As with board gaming.

Water Skiing:  as with skiing.

Former DNI Michael McConnell, and owner of Booz Allen Hamilton, recently testified that the United States is under cyberattack, and we have to do something about right now! The military has agreed with the idea, and now McConnell’s BAH is getting $34 million to build the Pentagon a way-cool cyberwar command center.

Convenient, ain’t it?

and they want a transformer-style one, too.

Can you say boondoggle?  I knew you could…

Just a little more to the Armstrong/Aldrin dustup on the current state of affairs in the space program:  Government General Motors is building the unimaginatively named R2 android for use in space exploration missions. I personally don’t see a problem with smarter, better robotic vanguards for space exploration — they’ve done sterling service for half a century.  But GM? No quality control issues there…and could they have done a better job with the design?  The fake spacesuited man design is awful.

Hot Air has a piece here on how the Apollo 11 astronauts are viewing the decision to cancel the Constellation program a bit differently.  Armstrong is deriding the president’s decision to close out the massively expensive program, while Aldrin is supporting the decision.  Like me, Aldrin thinks the future of space travel rests with the private sector.

Of course, considering the damage being done to the private sector by government policy for the last year, I think Aldrin might be a bit more optimistic about the prospects than is realistic.  (Although we’ll have a lovely spaceport a few hours south of here, if they finish it.)

NASA is a badly managed agency with serious aversion to physical and public relations risks.  They are underfunded for their visions, often because of their connections to the “bilk them dry” military contractor industry.  While they do good science with drones and robotic explorers, their manned mission future is doubtful.

The public sector is much more likely to do the job on the cheap, but they will need a reason to go to space:  profit.  The space tourism industry is a good addition to the massive telecommunications satellite business, but it probably won’t be enough to get us to the moon or Mars.  And I doubt it’ll be an American company that does it, at this rate.