The daughter of Colonel Lord Athlestan Ansom of the Survey Corps of the Indian Army,  and his wife Emma neé Devon, Margaret was born in 1905 and raided in India until 1918, with end of the Great War. Her father had served in the war in the Palestinian Campaign and was killed in action. Her mother died a few months after they arrived in England from the Spanish Influenza. She was send to live with her eccentric uncle, Lord Trevor Ansom, a lecturer in antiquities at Oxford, and a veteran of the Great War (he served in France.) She was a student of Miss Wimplecote’s School for Girls.

Trevor dragged her all over the world looking into folklore, rumors, and myths — Egypt, India, Mexico, and South America. As a result, Margaret — who styles herself “Zara” — is a woman of action and independence, often given to wanderlust. She is a “modern woman” — a product of the ’20s flapper era: sex, drugs, booze, and music. In 1925, she learned to fly from a handsome Italian chap while living in Africa. She began her career as an aviatrix with the purchase of a used, surplus Sopwith Pup until she crashed it in 1929 during a bad landing at Croydon Airfield.

All this came to an end with the Crash of 1929, which cleaned out the Ansom fortunes. To preserve their lifestyle, Zara married American oil tycoon George Bose of Texas in 1930. He bought her a used Sikorsky S-36 “air yacht” she calls Bernadette. The marriage quickly came apart between her constant traveling and carousing, and his intense work schedules and philandering. They recently divorced (amicably) and are still friendly. (She especially appreciates that alimony check every month!)

Archetype: Adventuress     Motivation: Escape     Style: 6     Health: 5

Body: 2   Dexterity: 2   Strength: 2   Charisma: 4   Intelligence: 3   Willpower; 3

Size: 0   Move: 5   Perception: 6   Initiative: 5   Defense: 4   Stun: 2

Resources: Artifact 2: Bernadette, a Sikorsky S-36; Follower 0: Rigoletto, a capuchin monkey; Refuge: Higgsdown House, Sussex; Status 1: +2 social tests in English society; Wealth: $400 [£80]/mo.

Traits: Attractive

Flaws: Curious, Deep Sleeper, Loyal, Scandalous, Thrillseeker

Languages: English (native); French, German, Hindi, and Spanish

Vehicle: Bernadette, Sikorsky S-36 — Size: 8   Def: 4   Str: 8   Speed: 120   Han: -2   Crew: 2   Pass: 6   Ceiling: 16,000′ Rng: 750 mi.;

Austin Seven — Size: 2   Def: 4   Str: 6   Speed: 50   Han: 0   Crew: 1   Pass: 3   Cost: $500 [£100]

Weapon: Astra “Ruby” .32 — Damage: 2L   Rng; 25′   Cap: 7 (m)   Rate: M   Spd: A

Rigoletto

Archetype: 3 yr. old Capuchin monkey   Motivation: Survival

Body: 1   Dexterity: 3   Strength: 1   Charisma: 0   Intelligence: 1   Willpower: 3

Size: -1   Move: 4   Perception: 4   Initiative: 4   Defense: 6   Stun: 1   Health: 2

Style — Zara can use style points for Rigoletto

Skills: Acrobatics 2/5, Brawl 2/3, Larceny 1/4, Stealth 2/6, Survival 3/4

Flaws: Near Human — cannot communicate, but can use tools

Weapons: Bite 2L, Claws 1N

One of the featured toughs in our game this week drove a 1930 Mercedes Manheim 370 six-seater, four door saloon. Presented here is the beast, herself…

Built on the W10 platform, the Mannheim n 3689cc straight-six engine producing 75PS (73 bhp) of power through a three speed gearbox, with a top speed of 63mph!

1929-w10-typ-370-mannheim-2a

Size: 2   Def; 6   Str: 8   Spd: 60   Han: 0   Crew; 1   Pass: 5   Cost: $1000 (used), $6000 (new)

 

There’s plenty of secret societies in the Hollow Earth Expedition and Secrets of the Surface World books. We just introduced the Terra Arcanum and Thule Society into our current campaign, and we’ve used the Green Gang in Shanghai before, and of course, the Ahnenerbe… One of the groups our intrepid explorers has crossed paths with is a Jewish Relief Society in Istanbul that is working s an underground railroad to get Jews out of the Ukraine. So here we go…

The Bosphorus Hebrew Relief Agency

This “secret society” is hardly that — registered in 1925 with the Turkish government, the BHRA has been instrumental in aiding many Ukrainian Jews escape from the Soviet Union since the post-war pogroms began. More recently, they have been bringing in many of the German scientists and entertainers currently settled in Istanbul.

The head of the BHRA is Rabbi Chaim Riger, a charming, middle-aged man from Odessa, who fled his country in 1922. He is the public face of the legitimate organization aiding jews throughout the Soviet Union and Europe.

The BHRA, due to their work, is tied tightly to organized crime, and specifically the Rabinowitz Group — led by Cantor Werner Rabinowitz, late of Warsaw. His arrival in 1930 saw the disparate Jewish gangs in Istanbul pulled together to help fund the BHRA and other Jewish groups. While the cantor is not involved in day-to-day criminal enterprises, he is the undisputed “boss”, making sure a cut of the various illicit activities goes to the various aid groups. His brother, Pavel, is his right hand, and is known for his “object lessons” doled out to those that would operate outside the Rabinowitz Group’s direction.

Mostly, the group is involved in smuggling — people out of Europe and the USSR, guns, opium and hashish into Europe through Greece (Turkey is not a signatory to the International Opium Convention), as well as gambling and prostitution, and the protection thereof. They are known for delivering swift and violent retribution on Turkish and Greek gangs that cross them, and they have a tight relationship with Armenian gangs.

Sample character: Nathan Baum

Nathan is one of the Rabinowitz go-to toughs. Born in the Crimea in 1910, his teen years were shaped by the violence and hardships of the post-revolutionary Ukraine. He is a strange man, highly loyal and sympathetic, yet willing to commit grave acts of violence. He has been known to cry over people he has had to kill, and even paid for burials and the support of widows. He drives a 1930 Mercedes Manheim 370 saloon, and his favored weapon is the Luger P08 9mm. I described him as a sort of Daniel Craig-esque fellow.

Ally 2

Archetype: Criminal     Motivation: Survival   Style: 3   Health: 8

Body: 3   Dexterity: 2   Strength: 3   Charisma: 2   Intelligence: 2   Will: 4

Size: 0   Move: 5   Perception: 6   Initiative: 4   Defense: 5   Stun: 4

Skills: Athletics 2/5, Brawl 2/5, Bureaucracy 2/4, Con 2/4, Drive 2/4, Firearms 2/4, Intimidation 2/4, Linguistics 3/5, Melee 2/5, Stealth 2/4, Survival 2/4

Talents: Iron Jaw

Resources: Artifact 1: Mercedes 6-seater saloon, Rank 2: Rabinowitz Group (+2 social bonus and Artifact resource)

Flaws: Loyal, Vow

Weapon: Luger P08 — Dam: 3L   Attack Rating: 7L   Cap: 7   Rng: 50′   Rate: M/A   Spd: A(this is one of the few artilery select-fire versions that uses a wooden shoulder stock to activate automatic fire. If he knows he’s going into real trouble, he has a 32 round drum for the pistol.)

The characters left Switzerland after an altercation with men, possibly sent by the Gestapo, to stop them in their quest to find the Eye — a mystical or superscience device left behind by…they don’t really know who. (See here for the first episode, and here for the second..) After a tense night where Lady Zara fell asleep at the yoke of their plane, Dr. Guld as able to wake her just as the lane stalled out. A few tense minutes of plummeting to the ground later, they were able to limp into Istanbul and land.

While a local mechanic was trying to suss out the damage they’d done to the motors, the band got a hotel room and started looking for the whereabouts of Rudolf von Sebottendorf. Zara checked in with the British Embassy, Gustav with the Germany, and Gould touched base with the local Jewish relief group that was aiding Jews escaping the communists in the Soviet Union. They quickly learned the address for Sebottendorf, but found they’d picked up a Gestapo tail while in the Grand Bazaar.

Gustav, rather that eluding them, engaged the men in conversation (they wouldn’t admit they were following them, but he was able to keep them busy) while Gould and Zara (who had bought a money she named Rigoletto) secured a taxi with some difficulty. The driver of the vehicle that picked them knew they were being followed, as well, and quickly, expertly, lost the Germans. Nathan, it turned out, had been sent by Cantor Rabinowitz to aid them.

At Sebottendorf’s house, the old man who started the Thule Society, only to be cast out, was shocked to hear they had discovered another “Eye” in Africa, and that they had gotten it to work! He figured out Gould was the key — an actual descendent of the Thule! He brought out a scroll with runes similar to Linear A, hoping he could read it. (He could not.) But when he had him hold a spear with the runes, Gould could feel it wake.

That’s when four men burst in, armed to the teeth. They wanted the spear, but also to stop them from their mission. Gould knocked Sebottendorf down to save him, Gustav threw himself on top of Zara, but before Gould could hand over the spear to prevent violence, the ir masked attackers realized the runes were glowing — he was a child of Atlantis! Zara has secretly given her wee Astra .32 to Gustav, who took the opening and dropped two of the men. For two style points, Rigoletto suddenly became useful and jumped on another of the men; he is now a full-fledged “follower” for Zara and will get statted out. Gould let fly with a blast of electricity or something from the spear, dropped the last man.

With a shot in the ass for good measure from Zara, they questioned the two men still conscious — they were all carrying a pendent: a triangle with the All-Seeing Eye. They learned they were members of a secret organization bent on protecting dangerous bits of knowledge and ancient technology like the spear — and the children of Atlantis, like Gould — from forces that would misuse them. They are the Terra Arcanum!

Knocking at the door might be Gestapo, or reinforcements for the Terra Arcanum people, or the police, but they quick made their get-away down a secret staircase to the Istanbul catacombs with the aid of Sebottendorf (who kept the spear.) His last words were that the Eye — last he knew — was in a cave under the Northern Chapel of the Potala Palace. After retiring to their hotel with the aid of Nathan (who had been the man at the door, it turns out), they find out the plane still has a day left until fixed, and they get an invitation to see one of Zara’s old friends who is here in Istanbul.

Her husband is a member of the India Survey (also the Indian Army’s intelligence corps), and it turns out Terra Arcanum. They had no knowledge of Gould’s nature, but now that they do, they are eager to help them get to the Eye in Lhasa before the Germans do. A contact in Simla, a member of the Survey, who knows Lhasa…

The race continues!

Last week, we got all the players together for our next Hollow Earth Expedition adventure. We picked up with the group having arrived in London after their Africa adventure (see The White Apes of the Congo) — set up for a few days at the Ritz in Piccadilly, the characters set about trying to find out anything they could about the strange artifact from the city of the white apes, Mangala, at the British Library. Gustav Hassenfeldt, their big game hunter/guide, worked with Uncle Trevor doing research on others that encountered strange creatures like his “giant bat” at the Royal Geographical Society. His connections to the hunting world served him well and he is waiting for a vote to see him inducted as a friend of the RGS.

Lady “Zara” and Dr. Gould found a few references to the “Eye of Shambala” in the works of Sir Francis Younghusband during his expedition to Lhasa in 1904, as well as the memoirs of a German climber in 1920, the latter mentioned in the ramblings of Thule Society founder Rudolph von Sebbotendorf. This last claimed the Eye had been moved to protect it from the British in 1904; it was hidden in a cave under the northernmost chapel of the Potala Palace, and this was confirmed by the climber’s tale. Sebbotendorf has recenty escaped the Nazis, after having been jailed for claiming his Thule Society was the real power behind Hitler’s rise to power. The fuhrer, it seems, has not sense of humor…

Gus heard about a mountain climber and hunter named Munro Kinnie who claimed to have shot a “flying dinosaur” in Venezuela. He is currently in Montreux, Switzerland skiing and planning a run on the Eiger in spring. Sebbotendorf in also, supposedly, in the Lausanne area. They start working on trying to get funding for an expedition, andare contacted by Younghusand, who has invited them to dinner.

They learn from the old spy that he is the chair for the Himalaya Exploration Committee of the RGS, and after a long dinner, he offers to support their mission with a grant from the RGS of £100, matched by his own funds. With a loan of £200 from her ex-husband, they have enough to outfit and fly to Tibet, with a stop in Switzerland to talk to Kinnie. He has also arranged for Uncle Trevor’s grant to return to the Congo and find his apes, once more.

In Switzerland, the team is staying at the Beau-Rivage Palace in Lausanne. They go to Montreux and quickly find Kinnie at one of the ski lodges, getting drunk and taking a break from the slopes. Gus and Gould are able to convince him of their sincerity in asking about the dinosaur — he had found it on a tepui in Venezuela, and lost the catch due to the weak limbs of his bearers, who dropped the damned thing while they were scaling down the side of the mountain. The natives claim strange beasts have been sighted on the “Devil’s Mountain” — a tepui perpetually shrouded in mist. No pilot in the area is stupid enough to take on the mission to the top.

The party split, with Zara and Gould heading into town to drink and relax; Gus tries his hand at skiing, but not before being approached by a Dr. Albert Heiser — an archeologist and historian working at the University of Berlin, and a member of the Thule Society; and a George Werner, who if pressed, works for the Office of the Deputy Reichfuhrer. (Himmler, himself!?!) They offer to fund Gustav to find the Eye first for the Germans. They learned of their mission through some friends in the British Union of Fascists, and they also mention Sebottendorf (who they have learned escaped to Turkey), at one point. They believe the Eye is the product of the ancient Aryans — the Thule — and may hold the clue to the location of Ultima Thule, their ancient city (and Nordic knockoff of Atlantis.)

He politely refuses and Heiser is very understanding — he respects a man of integrity and loyalty. Werner, however, may not, as on his way down the slopes, Gus is attacked by a pair of thugs on skis, leading to a chase and fight with ski poles, and a jump off the side of a high cliff onto a sharp bank of snow. After returning to their chalet and informing them of what happened, the group rushes back to Lausanne to find their hotel suite ransacked and their Sikorsky S-36 sabotaged! They desperately get the plane fixed as the sun is going down and race off to Istanbul, to find Sebottendorf.

The chase for the Eye of Shambala is on!

Built to take advantage of the tax laws, the Morgan is cheaper to register and license than a car, as it is considered a motorcycle by HMG. The John Alfred Prestwich (JAP) twin cylinder motorcycle engine is is also used by the Brough Superior motorcycles, as is the chain-drive to the rear wheel. It is a three speed plus reverse gearbox, the body is wood-framed with a light steel sheeting that brings the car in at 850 lbs. The lightweight allowed the JAP motor to push a Super Sports to 115.6mph in 1930, whilst driven by Mrs. Gwenda Stewert of France.

36-Morgan-Super-Sports-DV-08_HHC-02

Size: 2   Def: 6   Str: 6   Spd: 110   Han: +2   Crew: 1   Pass: 1   Cost: $600

 

Day two of the #rpgaday2015 conversation, “Kickstarter Game You’re Most Pleased to Have Backed” was a easy. I’ve only backed three Kickstarts, so far — two from Modiphus — the Transhuman book for the Eclipse Phase game (mostly because they do such nice work) and Mindjammer, Sarah Newton’s immense sci-fi transhuman setting for FATE; and from Exile Games, Revelation of Mars (for Hollow Earth Expedition) a book I’ve been waiting for from when it was first teaser a good five years ago.

It’s a tough one — I’m much more excited about RoM than the other two, but was disappointed by the length of time it took for them to get it out the door. (I’ve got the eb0ok, but am still waiting on the physical products, at this time…) Modiphus, on the other hand, blasted Transhuman and Mindjammer out the door in quick order, seems to be shipping the push goal products at a good clip, and the company has been superb with their communication, so I think I’m going to have to go with Mindjammer on this one.

And honorable mention goes to a project I missed the Kickstart on, but did a pre-order as soon as possible, and that’s Chronicle City’s translation of Clockwerk’s German-language, Ubiquity-powered Space:1889. That setting thrilled me enough in 1989, when it came out that I’d run some version of it from 1990 to 2008-ish, when we started dabbling with Hollow Earth and Battlestar Galactica. It also inspired me to go into history (something I should berate the game producers for..terrible life choice!) and to study the Victorian period for my master’s work.

This year, I’m going to attempt to jump in on the RPGaDay ( #rpgaday2015 ), a month-long attempt to get gamers talking to each other about games. This is the brainchild of David Chapman, over at AutocratikHere’s the subjects in the chart below, and I’ll try and cover them as best I can (although I’m going to be away on a motorcycle trip for a few days this month.) Readers, commenters, casual visitors — throw in your thoughts in the comments and help make this more successful than just me moving my fingers on keys.

rpg-a-day-2015

Click to embiggen…

Today’s subject: “Forthcoming game you’re most looking forward to.”

Easy — after a long wait, I’m looking forward to running a campaign using the Revelations of Mars setting for Hollow Earth Expedition. I’ve got some ideas for combining this with the defunct China campaign from HEX I was running a few years back, allowing the main character to make a return, hunting down an ancient artifact that was recovered — now stolen in classic McGuffin format — a family member kidnapped with it for the other PC, and that will lead to Nazi punching, Commie punching, the Himalayas, and a gateway to Mars…

Presenting the 1869 Roper Velocepede — a dual-cylinder steam-powered motorcycle with a 1-ish horsepower motor. A later version in the late 1870s/early 1880s was a single-cylinder that produced 3HP and could hit a face-peeling 40 mph!

Here’s an example…and it still runs!

Here’s some specs for Hollow Earth Expedition or its Victorian-period game, Leagues of Adventure or the new Space: 1889

Size: 0   Def: 6   Struct: 4   Speed: 20   Han: 0   Crew: 1   Pass: 0

 

Two weeks ago, I launched our new Hollow Earth Expedition campaign with an occult summoning gone terribly awry and straight into a fight with black-hooded wushu fighters that led to a high-speed chase through London on “hoopcycles”, as I described them. In reality, they are the Mono Wheel of Swiss inventor named Gerdes who built the contraption in 1935 (so period appropriate!)

HOOPCYCLES

Powered by a 980cc parallel twin motor from a motorcycle, the hoopscycle is a marvel of invention.  The vehicle has a single seat with a stearing wheel that operates a gyroscope, aiding in the maneuvering of the single wheeled craft.  It is incredible fast and maneuverable, and very very loud.

Size: 1   Def: 6   Str: 6   Speed: 110mph   Hand: +2   Crew: 1   Pass: 0   Cost: n/a

Here’s the real thing in action:

Ed. This contraption was originally featured in a post from 2010 during our Gorilla Ace! game.