Im tempted to toot my own horn and say Scott Rhymer (Victoriana, Imperial Age), but that’s too arrogant for my tastes. I think I’ll have to go with eitehr Jeff Combos for the Hollow Earth Expedition stuff or Mike Olsen for his nailing the tone of Atomic Robo in said game.
11 August, 2015
Day 11, RPGaDay 2015: Favorite RPG Writer
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10 August, 2015
Day 10, RPGaDay 2015: Favorite RPG Publisher
Posted by blackcampbell under Roleplaying Games | Tags: #rpgaday2015, cortex rpg, firefly rpg, margaret weis production |Leave a Comment
I looked through the games on my shelf, and thought about the games that had appealed past and present, and I think I have to go with Margaret Weis Productions. Despite my lack of enthusiasm for most of the Cortex Plus lines, I’ve been using Cortex classic since Serenity came out, then locked in on the Battlestar Galactica/Supernatural/Cortex Core version once it was released. It’s easily my favorite set of mechanics. Funnily, even though I don’t particularly like most versions of Cortex Plus — from the odious Smallville to the meh Leverage, I am somewhat fond of Firefly and think it would handle both Star Wars and Star Trek better than it does the ‘Verse.
9 August, 2015
Day 9, RPGaDay 2015: Favorite “Media” You Wish Was an RPG
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By “media”, I’m going to go with an established setting…I’ve got a tie.
If we’re going with books, it’s hands-down the Gaea Series by John Varley — Titan, Wizard, and Demon, which have some of the most inventive worldbuilding in a sci-fi setting. If you haven’t read them, you really should give them a try. The style of each book is different — a fast-paced action/adventure in a strange, sentient world; a subversive spy/action adventure in the same, but which really develops the Titanides; and the “what the f#$% were you smoking finale between this world, Gaea, and the heroes.
If TV/movies, I’d like to see a game based on Defiance, which was a bit weak in beginning the first season, but rapidly improved.
I do think a nice dystopian game could be built around the comic book world of Lazarus by the talented Greg Rucka (read his Queen & Country series — it’s fantastic!)
8 August, 2015
Day 8, RPGaDay 2015: Birthday Edition
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The question for my birthday is, “Favorite Appearance of RPGs in the Media.” I think this has to go to the incomparable Key & Peele…
7 August, 2015
Day 7, RPGaDay 2015: Favorite Free RPG
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This one is tricky. I don’t tend to get free RPGs, often, or when I do, it’s usually a sale on a RPG Drive Thru. Most likely, I’d have to go with Atomic Highway by the great Colin Chapman, or Lords of Olympus, which I had gotten free, I don’t remember why. Most likely a sale.
Of the two, I find the latter more useful for the massive campaign setting information on the various gods, major, minor, and the Titans. It’s a very accurate guide to Greek myth, or as accurate as you can be with fiction. I’ve used it for the Battlestar Galactica game, and occasionally for guiding my inquiries for research Hercules. (It’s like mining a secondary source to find the primary ones, or using Wikipedia to look for better sources…)
6 August, 2015
Day 6, RPGaDay 2015: Most Recent Game Played
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Easy — our Battlestar Galactica game, which is nearing its conclusion, but still has the better part of a few months to go. You can find the skinny on the game by searching the site for “After Action Report”.
5 August, 2015
Day 5, RPGaDay 2015: Most Recent RPG Purchase
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The most recent RPG (or related) purchase I’ve made would be Fate dice for the Atomic Robo game. I got a deal on Amazon for an “Olympic” set — four gold, four silver, and four bronze dice…just enough for the current group size. They’ve nicely faux metallic.
If we’re going with just an RPG book — that would The Smuggler’s Guide to the Rim for Margaret Weis’ Cortex Plus Firefly. Here’s the review…
4 August, 2015
Day 4, RPGaDay 2015: Most Surprising Game?
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This is an odd question in that it can be taken a multitude of ways. I think I’m going to go with the game campaign that most surprised me…
In 2010, my game group blew apart due to my divorce. About half of it remained intact, and we had to start a new set of campaigns to account for this. The one that most surprised me would have been out Hollow Earth Expedition game, which was set in 1936 Shanghai, a few months before the Japanese pulled the trigger on their invasion. The characters were a tough, unprincipled archeologist who had a reputation for being more tomb raider than scientist, his action-first, thinking later sidekick, a half-Chinese gangster, and an 12 year old female Chinese street urchin.
Rather than stumbling along, the adventures just flowed — from the introduction of the McGuffin, evidence of and possible means to find a mellified man, to trouble with the Japanese and other gangsters, to Nationalist politics where they had to rescue the president of China from his generals (and in the doing uncover the Terracotta Army a few decades too early.) They travel into deepest China to a monastery, battling an old sect of warrior-monks led by “a woman who cannot be killed”, found the mellified men, the girl accidentally ate a piece and was possessed by the spirit of an ancient warrior who wants to rule all China, to a final showdown in the underground tomb of the first Sovereign Emperor and his terracotta army.
The birth of my daughter and the moving away of several players brought the campaign to a close, but it was a good stopping point. We had another couple of adventures where the first two characters were battling Nazis to find a “lost Illuminati treasure” that first looked to be in Virginia, then turned out to be buried under Ben Franklin’s house in London.
Overall, the speed and ease of the plotting, the level of fun had, and the creativity of the group seemed revitalized by the changes it had gone through, and makes it one of my favorite campaigns I’ve ever run.
3 August, 2015
Day 3, RPGaDay 2015: Favorite Game of the Last 12 Months
Posted by blackcampbell under Comic Books, Roleplaying Games | Tags: #rpgaday2015, atomic robo, atomic robo rpg, evil hat productions |Leave a Comment
No contest: Atomic Robo by Evil Hat. If you want to know why, hit up the comic’s site at Atomic Robo.com and read the whole thing for free. Then go purchase the graphic novels, you cheap bastids!
2 August, 2015
Day 2, RPGaDay 2015: Kickstarter Game You’re Pleased You Backed
Posted by blackcampbell under Roleplaying Games | Tags: #rpgaday2015, exile games, hollow earth expedition rpg, mindjammer, modiphus games, revelations of mars, sarah newton, transhuman rpg |Leave a Comment
Day two of the #rpgaday2015 conversation, “Kickstarter Game You’re Most Pleased to Have Backed” was a easy. I’ve only backed three Kickstarts, so far — two from Modiphus — the Transhuman book for the Eclipse Phase game (mostly because they do such nice work) and Mindjammer, Sarah Newton’s immense sci-fi transhuman setting for FATE; and from Exile Games, Revelation of Mars (for Hollow Earth Expedition) a book I’ve been waiting for from when it was first teaser a good five years ago.
It’s a tough one — I’m much more excited about RoM than the other two, but was disappointed by the length of time it took for them to get it out the door. (I’ve got the eb0ok, but am still waiting on the physical products, at this time…) Modiphus, on the other hand, blasted Transhuman and Mindjammer out the door in quick order, seems to be shipping the push goal products at a good clip, and the company has been superb with their communication, so I think I’m going to have to go with Mindjammer on this one.
And honorable mention goes to a project I missed the Kickstart on, but did a pre-order as soon as possible, and that’s Chronicle City’s translation of Clockwerk’s German-language, Ubiquity-powered Space:1889. That setting thrilled me enough in 1989, when it came out that I’d run some version of it from 1990 to 2008-ish, when we started dabbling with Hollow Earth and Battlestar Galactica. It also inspired me to go into history (something I should berate the game producers for..terrible life choice!) and to study the Victorian period for my master’s work.