This character is unique to our campaign, which is an “original” setting (or as much a one as supers campaigns get.)

I’ve been told our Liberty City campaign is a bit dark. The recent adventure, which featured the suicide of a security guard with the unfortunate power to release a power noxious gas from his nethers, aided in stopping a robery on a casino in the LC. Since the gas also affects dies, it ruined the carpets, paint, and fouled the air of the place badly enough the lobby will need to be refurbished…for that they fired him. It was a poignant scene and continued a theme I’ve been pushing — powers don’t make you smart, talented, or competent. The villains are still mostly idiots who can’t do much other than crime (and that rarely well), and the heroes don’t necessarily embace their gifts, or have them make their lives marvelous.

Here’s an upcoming villain that keeps that darkness going. The campaign is essentially a police procedural show with superpowers. In an upcoming episode, they’ll have a series of child abduction/murders that link into an FBI serial killer manhunt. They know very little, other than the suspect uses some kind of hypnotic weapon to draw in the kids. Only once has someone identified the perpetrator, and that agnet was killed with some kind of sonic weapon — possibly the same thing used to lure the kids. The FBI has dubbed him the Pied Piper:

THE PIED PIPER (real identity unknown)

Affiliations: Solo d10, Buddy d8, Team d6

Distinctions: Pedophile, Takes a Lot of Planning, Centuries of Experience

POWERS SETS:

Psychic Vampire

Lifeforce Drain: d10     Superhuman Durability: d10   Superhuman Stamina: d10

SFX, Psychic Vampire: On a successful life force drain test, shift the effect dice from the Pied Piper’s stress to the target. With an opportunity, can shift trauma from the Pied Piper to the target.

SFX, Memories!: With a successful life force drain, can trade 1PP for  the highest die from the opponent’s next action pool for his action or reaction.

SFX, Unleashed: Step up or double a Psychic Vampire power for a turn. If the action fails, the effect die goes to the doom pool.

Limit, Love of Innocence: When lifeforce drain is used on an adult, takes the targets reaction die in mental stress.

The Flute

Sonic Blast d8     Mind Control: d10

SFX, Come Hither: +d6 for each extra target and keep an extra die for effect.

Limit, Made for Children: 1PP and step the Mind Control effect down to d6 on adults.

Limit, Gear: 1PP and shutdown Flute. Needs to make a test vs. the doom poo or use an opportunity  to recover.

Specialities: Covert Master d10, Crime Master d10, Menace Master d10, Psych Expert d10

I’m in.

First you want to reset the keyboard shortcuts for Duplicate to something not what we’re going to do.

Go into System Preferences, Keyboard, then to Keyboard Shortcuts. On the right, click on “All Applications” and hit the + sign button. You’ll get a window something like this:

To get the command to work, you’ve got to do it right. Type Save As with the capitalizations. You can’t type the elipses, I found; you have to use Option+semi-colon. Then in the shortcut Shift+Command+S (or whatever you want.)

So long as the program allows for Save As, it should show up in the File menu, as well!

Now, allegedly it’s because names are notoriously difficult for speech recognition (and people for that matter) to capture, but Apple sends your speech-to-text data — and your contacts list — to “the cloud” (their massive server farms) to do the translation, much like Siri on the iPhone.

When you go to the Systems Preferences and Dictation & Speech, hit the button about privacy at the bottom. Here’s what you’ll get:

When you use the keyboard dictation feature on your computer, the things you dictate will be recorded and sent to Apple to convert what you say into text. Your computer will also send Apple other information, such as your first name and nickname; and the names, nicknames, and relationship with you (for example, “my dad”) of your address book contacts.  All of this data is used to help the dictation feature understand you better and recognize what you say. Your User Data is not linked to other data that Apple may have from your use of other Apple services.

Information collected by Apple will be treated in accordance with Apple’s Privacy Policy, which can be found at www.apple.com/privacy.

You can choose to turn off the dictation feature at any time. To do so, open System Preferences, click Dictation & Speech, and then click Off in the Dictation section. If you turn off Dictation, Apple will delete your User Data, as well as your recent voice input data. Older voice input data that has been disassociated from you may be retained for a period of time to generally improve Dictation and other Apple products and services. This voice input data may include audio files and transcripts of what you said and related diagnostic data, such as hardware and operating system specifications and performance statistics.

You can restrict access to the Dictation feature on your computer in the Parental Controls pane of System Preferences.

So user beware.

i was out for my weekend ride in the country and stopped at Fastbecks, back in Cedar Crest (run by a friend of mine) just to chat and check on some parts for the wife’s bike. On a lark, I decided to take out a used Thruxton, and run it up Sandia Crest. The Crest road is a “the” ride for the Albuquerque area — it’s 120 turns in about 12 miles to the top (10,000′ or so, compared to the 6,500 at the bottom.)

Just a hint of the kind of road I’m talking about… Fastbecks is at the bottom of 536 (the right.)

On my Street Triple, the ride is pretty exciting and I’ve found my comfort level with the bikes makes for a pretty quick trip up and down. The Thruxton is, on paper, pretty gutless compared to Hecate (my Street Triple) — 62hp compared to the 110 or so with the Two Brothers pipes on the Triple; 52 ft-lbs of torque…about the same. It weighs about 50 pounds more than my bike, so I figured it would be so-so, speed and maneuverability wise.

I was in for a surprise…

Despite the more traditional retro cafe racer bulk, the bike was fast! The gearing is tall, more like a Ducati than a Triumph triple, and I was a mile down the road in second gear in about a minute. The sharp turns of the Crest were nothing for this beast. I was easily handling turns with the same aplomb as Hecate — this thing can turn! It requires a bit more muscle than the lighter Triple, but not much. The torque brings it off the line just as fast, and you don’t have to work the throttle as much. To top it off, the engine doesn’t gush heat like the smaller mill, and the Epco cafe pipes were beautifully tuned to purr and growl, but without the ear-splitting roar of the Two Brothers for Hecate. I loved it!

I took the bike for a run to Madrid, about 25 miles to the north, and back. Mostly straight road with a bunch of nice sweepers, I was looking to see how she’d feel for longer hauls. By now i was already thinking i wanted one. I got back and got a straight trade banged out for Hecate and took the Thruxton home a few hours later.

I’m breaking my mythological naming convention with this one and am calling her Trixie, after the girlfriend in Speed Racer — pretty, classy, but surprisingly tough.

The important bits: The Thruxton is a fuel-injected 900cc parallel twin, with the injection hidden in fake carbs. There is a “choke” which will fast idle the machine; I find she’s a bit sluggish when you first wake it after a while, and a quick pop of the choke gets her running right. Even flogging her to test her ability to pass at speed and to get an idea of her top speed, as well as some around town driving, I got 60mpg. Assuming this will be a high end of the fuel consumption, I’m guessing a range of 240 miles (max!), but more likely 180-200 on the 4.2 gallon tank. She is fast as hell accelerating up to about 90mph, then her power starts to drop off quickly. I absolutely was not speeding, but 110mph is definitely achievable. The wind buffeting is minimal due to the flyscreen, but above 80 you really start to feel it.

Gauges are analog — speedometer with gas and engine warning lights ont the left, tach on the right, and a cluster of indicator lights underneath. The key is on the head of the bike on the left — not the usual place for the sportbike crowd, and I’m still getting used to it.

Did I mention that i got the bike with only 1800 miles on it, compared to my Triple’s 10,000 or so?

There’s the usual “You’re on a desert island, what 10 RPG books do you bring with you?” meme running through the interwebz. I decided to play along. Unless my desert island has power outlets and wifi connections for my iPad so I don’t have to choose, here would be the ones I “need”:

1. Victory Games’ James Bond: 007 RPG. Or at the very least, the GM screen, which is almost all you need to run the thing.

2. Margaret Weis’ Cortex corebookYou can pretty much run anything with it.

3. Margaret Weis’ Marvel Heroic RPG. My new go-to supers system.

4. R Talsoran’s Castle Falkenstein. With our house rules for combat, it’s a pretty solid game engine.

5. GDW’s Space: 1889. Combine it with the above and you’ve got a good setting and decent rules.

6 & 7: Exile Games’ Hollow Earth Expedition and Secrets of the Surface World (the period sourcebook with lots of nice rules addendums and gear updates.

8 & 9: Decipher’s Star Trek Narrator and Players Guides.

10: Margaret Weis’ Serenity. Used in tandem with the core Cortex book, you add some good, but very abstract, rules for spacecraft.

Notice the glaring omission of fantasy stuff..?

What’s yours..?

OMG Space was created by a Canadian web designer as a graduate project. It’s stunning. Each planet has an infographic on the missions to them, and there’s a good size comparison of the planets, against the sun.

So this week marked the return of Marvel Heroic RPG to the gaming table. It’s been a couple of months since we did the test play, and we found that the game ran smoothly despite a few “what was that rule again” moments on my part.

The campaign is still a homebrew universe, set primarily in Liberty City, Delaware — a fictional city founded by the grandfather of the current, and who was the original, Paragon after he bested a human nuclear bomb the Nazis had sent to destroy Washington in 1945. There’s a big helping of The Incredibles and The Venture Brothers, meets Wild Cards and various comic books I liked back when I collected comics.

The game opened with an origin story flashback sequence for one of the new characters, El Gato — a former barrio hood from Los Angeles that was turned into a cat by strange chemicals at a “jump” factory run by rival white gangs. Jump is a main feature of the adventure — it is a drug, originally a military experiment to create supers (or metahumans, as they are officially called) during WWII, to counter a similar Nazi program. Jump gives normals powers at between a d6 and d8 level (what we call Class C powers) for between 30 minutes to 12 hours, depending on the person’s biochemistry. Their genetic code, biochemistry, and it is thought, their psychological makeup lead to what kind of powers they get, how powerful they are (Class B: d8-d10, Class A d12), and it can occasionally lead to permanent powers (For “jumpers”, I roll randomly unless I need something for the story.) The drug also has a nasty effect on the nervous system of the user and burns your brain pretty quickly. It’s highly addictive psychologically; having super powers is cool.

The game started with El Gato landing in Liberty City for an SMA (Superhuman Martial Arts League) fight. He usually does tandem fights, as he is small (3’6″) and not overly strong…but he’s hard to hit and has a mouth that will piss anyone off. He’s the distraction for his teammate. He gets to the venue, the Indian Run Casino on the river and moments later the place is attacked by three jumpers — one a sonic blaster, two with super-strength and durability, of which one can set off earthquakes by punching or stomping on the ground. The other characters just happen to be in the area: Paragon is flying home from trying to score a licensing deal, and the head of a “capes and masks” unit of the police is nearby getting himself a YooHoo and a Bust-a-Nut bar.

The fight went well and the players were able to use each other’s strengths to quickly put down one of the villains. The cops were badly outmatched by the bad guys, but Paragon and El Gato evened the scales. For the mostly normal cops, they have to use their wits (since they didn’t have their power armor handy) and instead of trying to inflict stress, they used their shotguns with “goop” rounds and soporific gas grenades to hit the bad guys with complications to slow them down.

One of the bad guys is run out of the casino by a security guard who has a power…one that earned him the metahuman registry alias of Stinkbug. You can guess his power. They eventually capture the bad guys, take them to the SCU (Special Crimes Unit — the official title of the “capes and masks” squad) for interrogation, where they learn the jump is coming from a small group of hoods out of Atlantic City currently testing their product so they can put together a jumped-up army to go against Grendel (the Matt Wagner Hunter Rose version) who is kicking their crime family’s ass right now.

The cops get sidetracked a few hours later for a capes and masks call that includes a HAZMAT team order. Stinkbug, having blasted the lobby of the casino with putrification that changed the color of the carpets, paint, (as well as Paragon’s uniform), and left a smell they are hard pressed to get out, was fired from his job. Having been called Stinkbug in the press, despite giving his real name and having attempted to change his alias in the registry, has committed suicide. The note mentions his inability to keep a job, get a girl, or lose the horrible nickname his dad gave him. This will be a running theme: superpowers don’t always improve your life. They also don’t make you competent, as would seem in normal comic books — criminals are still usually stupid or lazy; heroes are not always good guys. Or competent.

El Gato manages to track down the dealer for the jump, questions him, and finds out he’s working for their prime jump manufacturer, Bernie Corso. They get the dealer back to SCU and find out from him where the factory is.

Next time: big fight at the factory.

By now the Mac fanbois have devoured the various gushings of the technorati on the internet and have seen all of the glowing reviews of Mountain Lion, the new OS for Apple’s computer line. I’m a relatively new user of Macs, having switched over when the wife bought me an Air back in late 2010. It’s a superb little machine, I like the interface, but I thought Lion was a disaster. Why? Because prior to that Snow Leopard ran quickly and quietly. Lion, not so much; I saw the beachball much more often, especially when external drives (a must for the small SSDs of the Air), hear the fan crank up to Boeing 787 levels of noise when doing things as simple as watching a short clip on the net or as data intensive as cutting a DVD so I could watch it on my iPad (the gateway drug of the Apple world.)

I was never happy with Lion, but was willing to ignore it. Then comes along Mountain Lion. Notification Center, just like iOS! Reminders, just like iOS! Airplay, just like iOS…unless you have anything older than a Mac produced last week. Hey, wait…I was able to Airplay on my “old” machine with Lion; what the hell? Admittedly, Airplay made my machine labor hard and ran the fans loud enough I had to crank the TV to hear dialogue (seriously, Hollywood, balance the damned sound in movies better!), but it worked. With Mountain Lion? It just locks up iTunes good and dead until you force quit.

No Airplay: Bad. the skeumorphic contact book and calendar interfaces: Bad. Dictation (voice to text) for most programs: Good, but not great — it’s got a very limited cache because it sends what you say to Apple for translation to text. I have a few security qualms about that, on top of it being slow and buggy.

I haven’t bothered with Safari’s new features, since I use Chrome. The share feature being all over the place (but not in Chrome): ambivalent. I use it a lot on my iPad, but perhaps it’s because the laptop is my “work” machine I don’t find it that useful. I’m not surfing the net looking for intriguing things to send my friends when I’m on the Air, unlike the iPad (the first bit of technology, other than vehicles, that I’ve named.) So I’m also not very impressed with the Twitter integration, either, although I use it heavily on the iPad.

iTunes, the bane of pretty much anyone’s existence, seems to run a bit smoother and it’s talking to my network drive without any lag that I can see. Mail having VIP slots for your important contacts? Good. Having reminders and notes separated from mail: Even better. Notification center: Fantastic. More so than I would have thought. Having all of my programs run on ML: Brilliant.

The best part: I haven’t had the fan come on more than once since loading Mountain Lion…and that was pushing a full backup of 52Gb to a network drive. Even then, it only came on for a short time. The beachball has only put in an appearance when iTunes locked up on Airplay, and as I type, I have a movie playing in the background, Mail open, Acrobat open, Word open, and Chrome with 5 tabs. No fan (temps did jump from about 100F or so to 160F.) No lag. Just like when I was running Snow Leopard.

Is it worth it? I blew some of my royalty money from my book sales on the $20 for Mountain Lion and unlike Lion, I think I got my money’s worth. It’s a definite buy — there’s not enough bad changes to not do it, and the bits and bobs (there’s no major changes anywhere) that improve the user experience are definitely worth it.

I just fired up iSkysoft’s iMedia Converter to rip a DVD to see how the machine would handle it. The processors hit a peak of 189F and 180F respectively, with stable temps about 5 degrees cooler. This is on par with the performance on Lion. Fans a-blazin’.

I just discovered these guys via a friend this evening — electro-swing and it’s damned cool: